Some things seem to be different when scenerios are used. We'll see what you find in a normal game.
RAH
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Originally posted by La Fayette
Believe me, it does
I remember trying to let partisans alive in the ww79 scenario. Poor guys, the AI nuked them mercilessly
Gatekeeper
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Originally posted by Scouse Gits
Why wait that long? Just think of a vet Elephant as an early form of howitzer.
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SG(2)
"FIRE!" **thump, thump**
"What's this? Howies that produce dung?!"
Gatekeeper
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Originally posted by Straybow
GateKeeper, what change in rules.txt spurs the AI to make heavy use of Cruise Missiles against land targets? Change them from 0 (Attack) to 1 (defend)?
Before I made the change, it was not unusual for the AI to store six to 10 missiles in each of its cities for exclusive use against naval targets. Now it uses them almost right away and never stores more than two missiles per city (fewer missiles stored because it's actually using them).
Gatekeeper
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Originally posted by Gatekeeper
I'm almost set in stone when it comes to playing style: Unless I have an aggressive nearby AI civilization, I tend to focus on building up my own cities in the Stone and Medieval ages in preparation for starship building and offensive military operations in the Industrial and Modern eras.
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SG(2)
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LaFayette, I would think MGE would be more aggressive than 2.42 with nukes, and the ww79 scen has the war flag set.
GateKeeper, what change in rules.txt spurs the AI to make heavy use of Cruise Missiles against land targets? Change them from 0 (Attack) to 1 (defend)?
At least it isn't SMAC, where the nuke creates a 3-tile-radius crater!
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Originally posted by Gatekeeper
From what I can tell, the AI will *not* sacrifice its own troops to nuke a city.
Gatekeeper
I remember trying to let partisans alive in the ww79 scenario. Poor guys, the AI nuked them mercilessly
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Or the more simplistic approach. Take out the entire civ in one turn. That used to work best with me, And the first AI that complained got it next.
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Everyone:
Maybe this is old news, but I think I found a way to keep the AI from hitting one of its immediate former cities with nuclear weapons: Namely, when you take the city, make sure to let one or two AI partisan units that pop up right next to the city survive, instead of destroying them all. From what I can tell, the AI will *not* sacrifice its own troops to nuke a city.
Gatekeeper
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Originally posted by Elephant
Protect the howitzers: if you cannot move them, stack a few good defensive units with them, or better yet rush-build a fort where they stand. Keep some pre-charged Engineers around; with enough of them you can make a fort and a forest in the same turn, greatly increasing defensive strength.
I do make use of multiple engineers and insta-forts, but have yet to create forests.
Gatekeeper
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Originally posted by geofelt
If you have the rest of the world, you should have the gold to rush build SDI. Buy a temple or barracks as the first thing when you capture a city, then rush SDI. If you wait, you have to wait for unrest to subside. Most of the time, you will avoid a nuke.
Howitzers have two movement points; fire them once, then move them to safety if you fear counterattack.
Gatekeeper
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Originally posted by rah
Yeah, the trick is to keep them in the stone age.
OR USE the standard bait for the AI.
A battleship covered by a few vet aegis cruisers will attract AI cruise missiles.
An SDI less city covered by SDI in a city next to it will attrack nucks.
And forward armor and howies on mountains will attract air fire.
Just sit back and watch the AI waste all it's resources.
RAH
One thing about the AI in the Mac version: It automatically fires cruise missiles at transports, even if they're shielded by battleships and AEGIS cruisers. Even if I try to use "decoy" convoys, the darn thing "knows" which convoys have transports w/i them, and attacks accordingly. Most of the time the convoys survive, but one time I had three AEGIS cruisers stacked over two fully-loaded transports, and the entire convoy (with its battleship) was blown out of the water by, oh, 60 or so Zulu cruise missiles.
Gatekeeper
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Originally posted by Scouse Gits
Try early game trading so your advances come faster. If you have to worry about the Nuclear Age you are not concentrating enough of your efforts during the Stone Age
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SG(2)
I do try to mix things up now and then, but early warfare takes quite a bit of time. It's exhilarating to use AI rail networks to wipe out the heart of an AI civ in a single turn, and this is usually possible by the Industrial Age.
Gatekeeper
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Originally posted by Six Thousand Year Old Man
All you really need for this trick is a BB (the bait), one AEGIS (the anti-fighter defense) and a bomber (the cruise missile blocker). The missiles will fly out to your BB and then 'hang' in the air around it, since they can't attack due to the stacked bomber. When your turn arrives, you can destroy all the stacked 'hanging' missiles with the BB and AEGIS.
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Protect the howitzers: if you cannot move them, stack a few good defensive units with them, or better yet rush-build a fort where they stand. Keep some pre-charged Engineers around; with enough of them you can make a fort and a forest in the same turn, greatly increasing defensive strength.
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