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  • #31
    it would be nice one in vorozneh or serafimovich,
    the new planes are going to be necessary in the region to keep the nazis in his place
    Second President of Apolytonia, and Vice-President twice
    Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
    miguelsana@mixmail.com

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    • #32
      We need airports in Tobolsk and Yarensk. Otherwise any money we spend on Grozny will be a waste.
      Sea Kings TOT

      Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
      Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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      • #33
        Once current building projects are complete and we have reviewed the soviet funds, I will look into this.

        Next turn (Red October!)

        We are reaching a very crucial phase of the battle!
        Now is the time for bayonets and bullets!
        If we can survive to the new year, I am confident the tide will turn in our favour!

        http://sleague.apolyton.net/index.php?title=Home
        http://totalfear.blogspot.com/

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        • #35
          Remember AA's comrades

          Try to get at least one in any city you really want to hold as in summer 42 the flying swazi's are back.

          Volume of men and machines is what we need for summer 42

          We need to see redguards etc arriving per turn from the back cities this winter, i'd rather have 10 red guards than 1 kv1 right now, Baltic front and Belorussian front need topping up.

          South fronts looks good comrade commanders, nice build up of armies!

          Don't forget the importance of creating new size 1/2 cities close to the front with barracks we need more Red guards! Laborer's are best for this/topping up cities as they only terraform at 1/2 the speed on labor brigades!
          ---------------------------------------------
          Pavlov Zangalis - Hero of the capture of Berlin RFDG.
          ---------------------------------------------

          Comment


          • #36
            I agree with you colwyn, the a few tank hunters, (just one per city) are needed to clean up as many nazis as possible what we need to think that the ai will attack again in summer
            Second President of Apolytonia, and Vice-President twice
            Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
            miguelsana@mixmail.com

            Comment


            • #37
              Since our Armaments Minister seems to be wallowing in the Brothels of Moscow again I thought I would post screenshots

              First one is Laborer's (three) working hard to build Industry outside of Sverdlosk.
              Attached Files
              Last edited by conmcb25; May 14, 2003, 00:05.
              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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              • #38
                Four workers in Chelybinsk working hard and two more on the way
                Attached Files
                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                Comment


                • #39
                  I am getting a laborer to this hex to form a new city. Notice the prime real estate with Two Bauxite Mountains and a coal mine just waiting to generate sheilds for the Rodina.

                  Ill have to name the city after myself of course.
                  Attached Files
                  Last edited by conmcb25; May 14, 2003, 10:13.
                  *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                  Comment


                  • #40
                    And my newest creation: Ashkabad which is producing 28 sheilds and just a short hop across the Caspian sea from the Caucass region. We will be getting trade units here soon and they will be joined by fresh troops for the front from this Industrial city:

                    Also note the Labor Brigade being built, soon Ashkabad will have lots of Industry!
                    Attached Files
                    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                    Comment


                    • #41
                      Error in game

                      Why is it that cities build on normal plains in winter produce 6 or so shields and only 1 in summer.

                      This is the same for my game and apparently conbs's do you all get the shields as per above?

                      PS laborers are best to build cities/top uo and use labor brigades to improve as they are twice as fast!
                      ---------------------------------------------
                      Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                      ---------------------------------------------

                      Comment


                      • #42
                        And the last screen shot for now, Three laborer's outside of Astrakhan building away. This city will soon be an industrial power house to pump troops into the Stalingard area for next summers big attack.

                        Right now that city is at 32 sheilds a turn and soon it will be above 50!

                        Also notice the Red Guard moving up from the rear area!
                        Attached Files
                        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

                        Comment


                        • #43
                          Re: Error in game

                          Originally posted by Colwyn
                          Why is it that cities build on normal plains in winter produce 6 or so shields and only 1 in summer.

                          This is the same for my game and apparently conbs's do you all get the shields as per above?

                          PS laborers are best to build cities/top uo and use labor brigades to improve as they are twice as fast!
                          Hmmm I hadn't noticed that, and I guess we would Have to ask Nemo. Maybe it has to do with the loss of food bonus in the winter. The Hex defaults to whatever produces the most stuff. (I'm just guessing)

                          The laborers will be added to cities in the rear as soon as some industry is built.

                          Nearer the front we will build some towns. First prioity will be to add laborers or build new towns with the laborers that are homed to a city.

                          But right now we need industry bad!

                          Id like to pump at least one and then two units a turn into the front from the urals. An airport in Chelybinsk is a high priority soon!

                          Right now we will begin flying in the Siberians who show up this turn I believe.
                          *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                          • #44
                            Colwyn, I think that your answer is that Ashkhabad is built on a coal mine (press T to see the terrain)... Does the same happen for other cities?
                            Indifference is Bliss

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                            • #45
                              I looked at the Nov vs Dec turn for Ashkabad.

                              I really think what happens is in the summer it defaults to the food bonus and produces more food.

                              In the winter when the food bonus is gone it defaults to the production bonus and produces more sheilds.

                              Sounds like maybe Colwyn ought to move the city over one square and get it off the Coal mine for version 1.5
                              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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