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  • Phantom Turn 1

    Greetings Comrades.

    This is a poll to decide what to do about playing the phantom turn 1 that exists in RF. By phantom turn I mean that the scenario starts with the Soviet turn already having been played. The German attacks, and through events new partisan units are almost always created. These new units have their full movement allowance of course which reverts human control BACK to the Soviets in order to move the new units. However, this gives us a chance to sell off city improvements, adjust the science rate, and spend a turn of rushbuying items.

    Some had discussed this as a possible 'cheat' so I want to discuss this before we start. I always use this turn when playing in SP, never considered it a cheat at all.

    Captain Nemo obviously was aware of this phenomenon, as he removed the movement points from virtually every soviet unit on the field, so it really does not help that situation at all. It does however, provide a very cherished chance to start our war machine off on the right foot.

    So comrades, cast your vote so that we may deal effectively with the Fritzes who will be savagely invading our Proletarian Paradise! For the Motherland!

    -FMK.
    18
    Yes, let us be prepared!
    44.44%
    8
    No, it is cheating.
    38.89%
    7
    Bannana imported by Global Capitalist swine.
    16.67%
    3

    The poll is expired.


  • #2
    A song comes to mind

    I know that your powers of retention
    Are as wet as a warthog's backside;
    But thick as you are, pay attention!
    My words are a matter of pride.

    It's clear from your vacant expressions
    The lights are not all on upstairs
    But we're talking kings and successions
    Even you can't be caught unawares!
    So prepare for the chance of a lifetime;
    Be prepared for sensational news!
    A shining new era
    Is tiptoeing nearer

    And where do we feature?

    Just listen to teacher!
    I know it sounds sordid
    But you'll be rewarded
    When at last I am given my dues!
    And injustice deliciously squared
    Be Prepared!

    Comment


    • #3
      I vote no, simply for the sake of historical accruacy.
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

      Comment


      • #4
        Uh, is that song, yes, it is. Scar.

        Comment


        • #5
          Originally posted by Iron Chancellor
          Uh, is that song, yes, it is. Scar.
          so i quoted the lion king, that's what happens when you hang out with 3rd and fourth graders a couple times a week.

          Comment


          • #6
            I'm unsure, so I wont vote...
            Petrov Kirovich, no-one special in the Redfront Democracy Game.

            Comment


            • #7
              I say we move the units that are created, but nothing else. No selling of improvements, etc.
              "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

              Eyewerks - you know you want to visit. No really, you do. Go on, click me.

              Comment


              • #8
                Good compromise Paul Hanson, I agree
                Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

                Comment


                • #9


                  In the version of RF I have on my computer it simply isn't possible to sell improvements on the Phantom Turn - Nemo fixed it that way somehow. Does that mean everyone else has a different version to me?
                  STDs are like pokemon... you gotta catch them ALL!!!

                  Comment


                  • #10
                    If memory serves our_man, I think my version may do that too, that hardworking Nemo must have given every city an improvement and sold them off so you couldn't sell any more of on the phantom turn.

                    Anyone care to check this out? (and sit though the whole of the Axis' first turn )

                    Edit: just checked via the use of the cheat menu, and our_man is correct in RF v1.4 improvements cant be sold in the phantom turn, although tax rate and what is being built can be changed.
                    Last edited by greeny; March 14, 2003, 15:45.
                    Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

                    Comment


                    • #12
                      Originally posted by greeny
                      Anyone care to check this out? (and sit though the whole of the Axis' first turn )
                      All you need to do is start as the germans and cheat menu yourself over to the Soviets. Saves some time, doesn't it.

                      I hadn't checked on the selling of improvements before posting, but it since that aspect is controllable by the designer, thats definately what he did. Okay so the phantom turn will just serve us to move the created units, adjust the sci/lux/tax rate and alter city build orders/rushbuild items.

                      Sound good to you?

                      -FMK.

                      Comment


                      • #13
                        Sounds fair enough to me

                        We still haven't decided on what house rules we will impose on ourselves, I suggested a few in addition to yours on the original red front thread:
                        No building refugees in non-frontline cities
                        No maxing out specialists in soon to be conquored cities
                        No road pillaging

                        Also should we disalow "ship chaining" or whatever it's called for the Murmansk Convoys, since that could make them too easy.
                        Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

                        Comment


                        • #14
                          Why no road pillaging?
                          Pillaging roads on swamps has allways seemed like a very viable tactic to me. Especially since the AI cheats with movement anyway (sometimes traversing move 6 swamps in one turn).

                          The poor road network of the Soviet Union did give the germans loads of headaches in reality...

                          Apart from that I agree with all the suggestions though.
                          No Fighting here, this is the war room!

                          Comment


                          • #15
                            I think I had discovered 1 or 2 cities where you could still sell of improvements on the first turn, but dunno which ones anymore.
                            Alexandr Yopov, Commander of the Murmansk front in the Red Front democracy game. Fighting for the glory of our marchal and the Rodina.

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