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  • Wonders of the World Discussion thread

    This thread id for discussing projects for The Great Patriotic War that will be the wonder of the rest of the world.

    Currently "Convoy System" (Magellan's Expedition) is being built in Vorkuta (finished in 3 months)

    "Electrification" (Hoover Dam) is being built in Sverslovsk and will be rush-bought this turn for 1136(,000) rubles. This wonder will allow us to sell off all our Power-plants and Hyroelectric dams for loads of rubles!

    Other currently avalible Wonders are:

    "NKVD Intelligence agency" (Apollo missions)
    Build now (it is comparativly cheap) or wait untill we're approaching German soil (as it reveals the whole map).

    "Kirov Tank Works" (King Richard's Crusade)
    Where should we build this?

    "Civilian Donations" (Colossus)
    Worth Building?

    "Labour Front" (Adam Smith's Trading Co.)
    How much would this wonder save us per turn, it pays for all improvements costing 1 gold per turn.
    Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

  • #2
    "How much would this wonder save us per turn, it pays for all improvements costing 1 gold per turn."

    A quick calculation by yours truly results in this: It will save us 80 gold per turn.

    ""Electrification" (Hoover Dam) is being built in Sverslovsk and will be rush-bought this turn for 1136(,000) rubles. This wonder will allow us to sell off all our Power-plants and Hyroelectric dams for loads of rubles!"

    If we sell all the power plants and hydro-electric dams, that will save us 55 gold per turn.

    All power plants and hydro-electric dams are worth 2800 gold together. So building this wonder gives us 1664 gold and saves us 55 gold per turn.
    Alexandr Yopov, Commander of the Murmansk front in the Red Front democracy game. Fighting for the glory of our marchal and the Rodina.

    Comment


    • #3
      1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.

      2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.

      3. Labor Front will save 80 gold per turn, however it would cost quite a lot to rush. It would take around 11-12 turns to get our money back if we rushed all the way from the beggining.

      4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

      5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.

      Hold of on NKVD, it can wait until we gain the initiative on every front and are marching into Germany.
      Last edited by PinkyGen; June 11, 2003, 15:35.
      David Disraeli
      Economic Minister of Israel and former Prime Minister. Founding Member of One Israel, Exodus Democracy Game

      Comment


      • #4
        Civilan Donations only gives 1 extra trade arrow in every city square so it wouldn't make a difference if it was an oil city or not.
        Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

        Comment


        • #5
          Ah, screw it then, save it for later.
          David Disraeli
          Economic Minister of Israel and former Prime Minister. Founding Member of One Israel, Exodus Democracy Game

          Comment


          • #6
            Originally posted by PinkyGen
            1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.

            2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.

            3. Labor Front will save 80 gold per turn, however it would cost quite a lot to rush. It would take around 11-12 turns to get our money back if we rushed all the way from the beggining.

            4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

            5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.

            Hold of on NKVD, it can wait until we gain the initiative on every front and are marching into Germany.
            I agree with this! On the subject of Kirov Tank works I would buildit in Sverdlosk. That would make Sverlosk a super production city!

            You could build in Kirov but with enough industry built Kirov can become much more productive than Sverdlosk. (Look at all those plains and grasslands!)
            *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

            Comment


            • #7
              Originally posted by PinkyGen
              1. Electrification should be the first priority, for the reason Comrade Yopovtich has pointed out, not to mention that we now have hydro power in every city.


              I agree, that wonder saves us a ton of money.

              2. Convoy system would actually be my second, since those convoys deliver a lot of rubles. However, it will be done in three turns anyway, and there is no immediate benefit for rushing, so I am happy as it is.


              Well, actually the current turnsave is entitled 'disaster at sea' - building this wonder will let us get convoys out of harms way, faster. I'd say this should be the second priority.

              4. Civillian Donations would be phemoninal in a caucas city. The problem is we would have to rush it unless we want it 16 turns down the line, as industry there is no good.

              5. Kirov looks good too, and we should design if we actually want to build first or last among the wonders. If we build it first, we can build subsuquent wonders in the city. However, if we want to basically just buy wonders anyway, we should build this some time later. I suggest we build this before Labor Front, then build Labor Front in that city.


              Both KTW and CD are of less value in this game than they are in the original Civ2 (as King Richards Crusade and Colossus)

              The reason they are less valuable is the existence of the superproduction squares - the oilfields, the coal mines and basically any industry squares. Even in a city working all of its tiles, KTW only gives us 21 extra base shields... or about the same as 2 industry tiles, which can be built by 2 workers in about the same time as the wonder can be built. Similarly, CD doesn't add much in the way of arrows... adding 21 arrows isn't that big a deal, when we have cities in the Caucasus that can produce over 300 arrows without it.
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • #8
                Civilan Donations only gives 1 extra trade arrow in every city square so it wouldn't make a difference if it was an oil city or not.
                True greeny, but if we built Civilan Donations in a one of the oil cities, we would get more trade revenue from caravans to that city.

                Also, building Labor Front would save us:
                14 NKVD Headquarters
                19 Fishing Fleets
                2 Coastal Fortresses
                18 Grain Elevators
                20 Libraries
                26 Waterworks
                4 Orthodox Curches
                Total 101(,000) Rubles per turn, plus whatever additional of these improvements we choose to build later.
                Sea Kings TOT

                Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                Comment


                • #10
                  Kirov would work very well in Moscow, all squares are being worked, the front defending it is reasonably well off, the city won't come under attack if we stop producing units there, not to mention all the shiled multipliers, hydro, ammunition and powerplant will each give an extra couple shields per turn. The 21 could turn into an extra 40. (my math could be very far off)

                  Comment


                  • #11
                    Originally posted by H Tower
                    Kirov would work very well in Moscow, all squares are being worked, the front defending it is reasonably well off, the city won't come under attack if we stop producing units there, not to mention all the shiled multipliers, hydro, ammunition and powerplant will each give an extra couple shields per turn. The 21 could turn into an extra 40. (my math could be very far off)
                    I agree with this, plus Moscow will build it quite fast and if we rush it after a few turns, it will cost less then in many other cities.

                    For the rest, I wouldn't build Colossus, it's not of much use. We could use NKVD however for our invasion of Germany.
                    Only the dead have seen the end of war - Plato

                    Comment


                    • #12
                      Comrade, the NKVD is ALWAYS useful!
                      The one and only panda of the Red Army.
                      Xenozodskyovitchkov, retired Commander of the 1st Ukrainian Front.
                      Recipient of the Medal for Accomplishment in IRC Chat

                      Comment


                      • #13
                        Originally posted by Xenozod
                        Comrade, the NKVD is ALWAYS useful!
                        it's also cheap!

                        Comment


                        • #14
                          I think he meant the NKVD in general, not the wonder But you are right, it is cheap. We could build it in almost any city, maybe we could build it in Vorkuta when the convoy wonder is finished?
                          Only the dead have seen the end of war - Plato

                          Comment


                          • #15
                            I think our beloved Marshal meant the NKVD in general too...

                            Oups, I might need to go into hiding again...
                            Ankh-Morpork, we have an orangutan...
                            Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
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