The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
* Gevaram is building AA
* Eilat is building city defences. As well as Ashdod.
JUDEAN (B)
* Jerusalem building AA.
* Sedom building AA
HOME (S)
* AA Defences being built in the east all along the Jordan, and in Ein Gev.
* Artillery (or tanks) needed in the west, to consolidate the front while the arabs remain weak in the area. (We will have to buy or use immigrants for these)
NORTH
* Kafer Szold and Mishmar Yarden Changed to AA.
* Nahariyyah building AA.
* As soon as the defences in the rest of the front looks consolidated in the west, I could build some offensive units. (once we get the immigrants)
COMMAND (G)
* Tel Aviv building AA
Rush buys:
Tel Aviv AA 115 Gold
Beth Shean City Defenses 148.
Question: Why dont the immigrants move in Cyprus??????????? The Immigrants from Yemen moved just fine
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by POTUS
Use the Zionist workers to clear a path (guiding the troops).
Hmm, how does this work?
Do you have to build RR's? Or clear the terrain or what?
The workers moved just fine.
BTW, my apologizes for the delay this week, I have had sick kids and all my PBEM's and Demo games have sufferred, Im trying to play catch up thios weekend.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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