The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by atawa
Winning without wonders or caravans is no biggie, I've done it before a couple of times.
I suggest setting barbs to huts only as the barbs only slow the AI down, not human players.
Having no barbs would be fine with me. They're a nuisance, not a real strategy issue.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
For humans they are nothing more then a nuisance, but if they capture an AI city BC you can effectively forget about that civ for the rest of the game.
Although it is always fun to hand over every city you conquer over to the barbs.
I once had a game with 30+ barb city's
Another factor we have to consider is the number of starting civs.
Or do we go with random, seven or what?
I like the fog of war idea, and having unknown factors, which is why i have only release superficial about my captain chaos map....
Once we get to AC in the current game, it might be a good idea to have presidential elections so as I can send the map (with appropriate starting spots if desired) to this person. Of course, this presumes my map is the one you are using.
Having these details finalised by the 9th April would be advisable as this little Aussie is leaving lovely sunny peaceful (yeah right) Zimbabwe for the climates of spring time europe for a month. The alternative is me sending the map to another non player to do whatever with.
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
I was assuming 7 civs, so we would have plenty to fight against, but random is intruiging too. I suppose the suspense wouldn't last long, though, since we would figure it out from the demographics chart or after the first session ended (powergraph).
We'll make sure to get you the settings well before the 9th. Probably April 1st or 2nd, I would guess.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
That's the results of the polls. No Wonders, no Caravans, no ICS, raging barbs.
In addition, it looks like 7 civs is popular and the question of limiting the number of cities is uncertain.
The name of our civ is the Apolyton Imperium, led by the Chosen One. Our color will be Yellow.
Atomant, I believe you can go ahead and set up the game!
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by atomant
Adjective? (for civ?)
I think somone suggested "relentless". I'm sure that would be fine.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by atomant
and titles for different government types
The regular ones are fine.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
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