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Preliminary Trade Info

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  • Preliminary Trade Info

    OK, breaking it down into several posts this time

    Freights: 23
    by Type
    14 Food (CAPITOLx9, Leon, WhereItsAt townx2, shady trees, Avila)
    3 Gold (Leon, Avila, Cadiz)
    2 Silk (Cadiz, Leon)
    1 Oil (St Praski)
    1 Salt (Leon)
    1 Spice (Cadiz)
    1 Hides (Avila)
    1 Gems (Panama Canal)

    by City
    CAPITOL (Foodx9)
    Leon (Gold, Silk, Salt, Food)
    Cadiz (Gold, Silk, Spice)
    Avila (Gold, Hides, Food)
    St Praski (Oil)
    Panama Canal (Gems)
    WhereItsAt town (Foodx2)
    shady trees (food)


    All food is between Seville and CAPITOL
    Leon and Avila gold can be delivered next turn to Greater Naples thanks to ship chain
    The Gems can be delivered this turn to Nanking (demanded) but would leave unescorted transport in Nanking waters, or could be delivered to Canton (undemanded) this turn with transport ending in Freeport.

    All other freights are currently stranded in St Praski, and at least 4 turns from Japan with loss of transport.
    Of those, possible destinations
    Oil: Kerman, Avila, Leon, WhereItsAt town
    Gold: High Tower, Kerman, Chii (Greater Naples)
    Spice: CAPITOL or Cavebear City
    Silk: Leptis Parva

    Salt and Hides are currently undemanded.

    For future big deliveries, use one of CAPITOL's food freights for the Apollo Program, we can free up Gold and Wine
    Insert witty phrase here

  • #2
    For a general rundown of freight, and max worker trade arrows. In some cases, I include commodities that would be unblocked by using food freight for wonder/SS part builing. I don't include commodities of existing freights
    0 trade routes
    Cavebear City, 24 (Silk, Oil, Salt)
    Cremona, 21 (Silk, Spice, Cloth)
    Capua, 20 (Silk, Oil Beads)
    Turin, 20 (Silk, Oil, Cloth)
    Quinsay, 18 (Wine, Oil, Hides)
    High Tower, 15 (Silk, Spice, Salt)
    Rabbitton, 14 (Silk, Oil, Coal)
    Chii, 10 (Silk, Gems, Silver)
    Port Easton, 8 (Silk, Coal, Hides)
    West Porton, 8 (Silk, Oil, Salt)
    Guu, 6 (Silk, Gems, Hides)
    s
    1 trade route
    Obladi, 33 (Salt, Wool)
    Whale Island, 28 (Beads, Gold)
    Issus, 22 (Silk, Oil, Salt)
    Panama Canal, 21 (Hides, Oil)
    Cartenna, 19 (Beads, Gems, Gold)
    Nepal, 18 (Hides, Oil, Gold)
    Kazan, 17 (Beads, Wine)
    Kerman, 17 (Dye, Oil, Wine)
    Hydeyville, 15 (Oil, Salt)

    2 trade routes
    Malaga, 36 (Salt, Gold)
    Granada, 33 (Salt, Gold)
    Amazon Island, 26 (Oil, Gold)
    Freeport, 22 (Beads, Oil, Gold)

    3 trade routes
    Avila, 65 (Hides)
    CAPITOL, 62 (Gold, Wine, Hides)
    Barcelona, 44 ()
    Cadiz, 46 ()
    Leon, 43 (Hides)
    Seville, 42 (Oil)
    St Praski, 42 (Gold)
    Valencia, 40 (Gold, Silk, Oil)
    Vigo, 39 (Silk, Wool)
    WhereItsAt town, 39 (Cloth, Hides)
    shady trees, 37 (Salt, Hides)
    Salamanca, 33 (Gold)
    Cordoba, 28 (Oil)
    Saragossa, 26 (Salt)
    Pamplona, 25 (Gold, Oil, Gems)
    Naples, 23 (Wine, Hides)
    Darkness Fort, 21 (Oil, Wool)
    Insert witty phrase here

    Comment


    • #3
      A couple of points of interest:
      Silver (only Chii) - demanded by Canton and Nagoya- good use of return transports from Greater Naples
      Spice (only High Tower, Cremona) - demanded by CAPITOL, Osaka and Xinjian
      Coal (only Rabbitton, Port Easton) - demanded by CAPITOL and virtually every AI city
      Dye (only Kerman) - demanded by Cadiz and many AI cities
      Wine (Naples, Quinsay, Kerman, Kazan) again, could be a use for the return trip (CAPITOL also can produce Wine)
      Wool (only Vigo, Obladi) - demanded by Nanking, Girba and Oea (both Cart cities),

      since we have nearly 3k gold (when/why was the tax rate changed???), we could rush freights in some of those cities before supply changes with growth and get some rather nice delivery payoffs. If we wait to build those freights naturally, the some or all of those commodities may not be available anywhere in our empire.

      Thoughts? Discussion?
      Insert witty phrase here

      Comment

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