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1886 Preliminary City-Planner Suggestions

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  • #16
    Two defenders per city is kind of onerous for a Democracy. Sure, cities on the front line with the Mongols/Celts/Chinese may need more defenders... but cities far from the front could get by with one. Otherwise that's a lot of wasted shields, both production and support.

    I recommend Rifle/alpine in each city, supported by 1-3 howitzers/armor per dozen cities, in case the AI makes a cameo appearance in the homeland.

    It'd be different if the AI could mount a decent offense.
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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    • #17
      looks good - only thought right now is that if we want to have recurring wine and/or gold delivered to demanded cities from CAPITOL each turn, we'd need and extra transport running between Cadiz and Pamplona. Cordoba is the logical place to put it, since we'd have about 3 turns before we needed to have it in place (1st turn build apollo, 2nd turn build wine for leptis parva, 3rd turn build gold for High Tower, be sure to use capitol food freight towards a wonder switched to SS part after gold delivered, repeat)
      Insert witty phrase here

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      • #18
        The results of the Apollo poll about "rate of building it" were almost evenly divided. For that reason, I'm going to recommend that we let CAPITOL (the clear choice of site) build for 4 turns and then complete it with Freight That way, we will have the world map before the end of the next session, and it will not cost so much in Freight (or Gold, whichever the President decides to use).

        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

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        • #19
          Originally posted by Six Thousand Year Old Man
          Two defenders per city is kind of onerous for a Democracy. Sure, cities on the front line with the Mongols/Celts/Chinese may need more defenders... but cities far from the front could get by with one. Otherwise that's a lot of wasted shields, both production and support.

          I recommend Rifle/alpine in each city, supported by 1-3 howitzers/armor per dozen cities, in case the AI makes a cameo appearance in the homeland.

          It'd be different if the AI could mount a decent offense.
          I wouldn't be *very* surprised if an AI visited CAPITOL with a dozen Marines some day. Or a Nuclear Missle when they have the technology. But I'm a pessimist.

          If we can safely reduce our city-defenders by trading them in on some newer units or better structures, I'm for it. It might help production in some places.

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #20
            Originally posted by Ixnay
            Wines from CAPITOL arrive in Leptis Parva; revenue: 405
            we may have conflicting reports then - there have been quite a few posts for continuing to send freights and no dissenting posts that i've seen, so part of my report is to try to send a Wine freight from CAPITOL to Leptis Parva every turn if possible (and detail how to reset the wine supply with a food freight each turn as posted in a couple of threads)
            Insert witty phrase here

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            • #21
              i was just playing around with the city advisors on the game to see what they would suggest for a good laugh and, by golly, they suggested something we missed

              WhereItsAt town is size 12, and celebrating, but has no sewer system And unless i missed a post, we have University now and Bank next

              Other than that, i did get quite a few laughs - Engineers in Whale Island, Airport in Guu for example
              Insert witty phrase here

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              • #22
                LOL! We sure missed *that*. I've changed the spreadsheet to rush Sewer System! A priority!

                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

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                • #23
                  Originally posted by cavebear


                  I wouldn't be *very* surprised if an AI visited CAPITOL with a dozen Marines some day. Or a Nuclear Missle when they have the technology. But I'm a pessimist.

                  If we can safely reduce our city-defenders by trading them in on some newer units or better structures, I'm for it. It might help production in some places.

                  CAPITOL is another story. In AC games, I usually garrison it with 2 good defenders, a fighter/stealth fighter, and a spy. I've never really needed to have defenders there, but CAPITOL isn't like our other cities. IIRC, massive disorder if we lose the palace, plus if we don't happen to have 1000 g lying around, we lose the spaceship too.

                  But otherwise... we have ships patrolling, we have flight, to patrol with Fighters. An AI transport shouldn't be able to sneak through. If there's a risk of that, we need to build better patrollers, not 30+ alpines. And losing one city for a turn won't kill us. (Unless it's CAPITOL)
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                  • #24
                    A few more defenders is not a great cost to CAPITOL. And it would be a real shame to want the defense when it is too late to provide it. I think of CAPITOL as a special case requiring more defense than the typical city.
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #25
                      For city defence in AC, I usually work on a network type strategy whereby one permanent garrison is in each city, but one city in every 6-12, depending closeness to the front, I usually stockpile up to half a dozen units. Usually a howi or three, a stealth fighter and (rarely) a stealth for closing land bridges/sea lanes. Not really cricket, but sometimes we are talking survival
                      "the bigger the smile, the sharper the knife"
                      "Every now and again, declare peace. it confuses the hell out of your enemies."

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                      • #26
                        Assuming RR between cities (as I think you are as well), I would rather have the defenders spread around to defend against surprise attacks. I think it is easier to defend a city than it is to re-take one. And you usually have to rebuild infrastructure after a city has been conquered twice.

                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

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