Recognizing that the other Ministers and Citizens will have specific needs in some places, here are my initial thoughts for city-actions:
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pREPreliminary Minister of City-Planning Suggestions
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pREPreliminary Minister of City-Planning Suggestions
Last edited by cavebear; February 13, 2003, 22:20.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, ConsulTags: None
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Especially when any suggestion involves military units, they are only there from a city concern, not an overall War aspect. The city residents get nervous, and I must appear proactive to keep them happy and productive.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Couple of of suggestions as always
Amazon Island: Aquaduct, as its able to celebrate and already size 8 (remove worker from forest and cart grassland, place both on ocean) harbor, as it needs food...
Cordoba: Bank or Superhighways - A colosseum is worthless for Cordoba until it grows. Look at the happiness screen ! There are 3 unhappy people for military abroad. The colosseum has no effect on those citizens. A 4th unit abroad means we need at least 4 happy people to stay in order. Right now, unless we remove the mines workers, we cannot get 4 happy people. Either increase trade (superhighways) or build a bank to get us to the needed 16 luxuries to get 4 people happy Looking at the 4 trade to Samarkand, i don't think just delivering the oil freight would be enough... Also, with a net of 1 food (we can get a net 2 by putting the elvis on the ocean - side effect of the founding of the 2 port cities), its still going to be 46 turns before a colosseum will be of any use...
Darkness Fort: finish (or rush) harbor so will have food to support the engineers (it can celebrate to 5 - move 1 forest worker to the ocean)
Pamplona: University? Building a Copper freight also would be nice
Good job with Seville and shady trees
Might take a closer look after i get my trade plans worked out - it looks like the cordoba transport i wanted to use to ferry freight between barcelona and the southern japan (and western china) somehow found itself (unescorted?) in eastern chinese waters and sunk?Insert witty phrase here
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follow up on cordoba - we need 36 trade arrows to get 16 luxuries with just a marketplace and no elvi (checked with other cities - 35 isn't enough) If you want to use two the mines on cordoba, superhighways probably isn't enough - i calculate that would give 35 trade (24, +7, +2 for 1 trade route, +1 for the other - might get 2 for the 2nd), although delivering the oil freight anywhere would push it over. A bank wouldn't allow the use of 2 mines. There are 7 lux from trade, +3 for marketplace, bank would make 14 (7 + 100% of 7). A good trade route may be enough, but hard to tell...
One other side note - as long as cordoba starts with the double unhappy it has at the moment, 15 luxuries is enough... means 32 trade needed, so superhighways alone would do it. But if we capture or build another city (or even lose a city), I'd rather have the buffer rather than disorder If you want to live on the edge, then a bank and a trade route would be enoughInsert witty phrase here
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Originally posted by SCG
Couple of of suggestions as always
Amazon Island: Aquaduct, as its able to celebrate and already size 8 (remove worker from forest and cart grassland, place both on ocean) harbor, as it needs food...
Cordoba: Bank or Superhighways - A colosseum is worthless for Cordoba until it grows. Look at the happiness screen ! There are 3 unhappy people for military abroad. The colosseum has no effect on those citizens.
[QUOTE}Darkness Fort: finish (or rush) harbor so will have food to support the engineers (it can celebrate to 5 - move 1 forest worker to the ocean)[/QUOTE]
Cities don't celebrate WLTPD at less than size 5.
Pamplona: University? Building a Copper freight also would be nice
Good job with Seville and shady trees
Happy Workers are (re)productive Workers!
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Originally posted by cavebear
Amazon Island is almost 1/2 done building Freight, so I don't want to lose the shields by converting production. It will take 8 more turns to complete, so I wasn't worried about what to build next. But I've added "Aqueduct Next". It will be a long time before they get to the 9th Worker.
Cities don't celebrate WLTPD at less than size 5.
Happy Workers are (re)productive Workers!Insert witty phrase here
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Originally posted by SCG
Sorry, i sometimes get ahead of myself - thats what i was implying - we can finish the freight first (wouldn't mind seeing it rushed) - just want the aquaduct before it loses the food
cities can celebrate (and grow) once they reach size 3
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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if you want a real quick demonstration, load the WWII.scn that comes with the 2.42 CD and play as the axis - change the tax rate so that luxuries are at 60% and move one of the workers from Bergen (size 3) to the ocean - sentry or fortify everything and wait till next turn - bergen will celebrate, and the round after that, grow to 4Insert witty phrase here
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Originally posted by cavebear
I really hate to ask this, but I've got "size 5" burned in my brain for WLTxD. Is there a place I can verify that? Can other people verify that? I'm quite willing to be wrong, just so that I know what the reality is. But I need to check.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Couple other suggestions.
First off, Valencia is now able to celebrate, but a few years ago, to help save Kazan we sold its aquaduct. It is size 9 now and able to finish the bank this turn. I would suggest finishing the bank this turn and changing to an aquaduct. We can build the aquaduct in 4 turns as is (3 if we rearrange workers and a food shortage), although my personal preference would be to see it rushed (buy a barracks, change to granary and buy, change to aquaduct and let it build)
Also, we have:
Cremona (remove mines and plains workers) - only need to remove the plains worker with CfC
Naples (leaves production of 1)- Celebrates as is with CfC
Vigo (move grassland worker to ocean), celebrates as is with CfC
And of course Darkness' Fort by moving 1 forest worker to the ocean, or as is with CfC
Insert witty phrase here
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Originally posted by Six Thousand Year Old Man
It's definitely size 3 for celebrations - see my turns in 'Seriously Tricky Sticky Game' for proof.
Let the WLTPD celebrations roll!Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
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