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Revised City-Planner Recommendations

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  • Revised City-Planner Recommendations

    In view of all the discussion of city-plans and the changes that I've made, I thought it would be a good idea to display the current recommendations...
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    Production, Part 2 ...
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      Workers, Part 1 ...
      Attached Files
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        Workers, Part 2 ...
        Attached Files
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

        Comment


        • #5
          And I should add that there are limits on how much detail Worker movements I am willing to inflict on the President. I try to keep it to the immediate start of a session, so as to give him a certain freedom of action after that.

          Having played as President before, I know that there is only so much instruction one can keep track of without having to spend hours just checking all the Minister recommendations each turn.

          Remembering that all plans collapse in the face of enemy action, I know that we can't anticipate more than a couple of turns into a session.

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Are you planning on getting rid of 2 of the 3 proposed scientists in CAPITOL? it doesn't improve science and costs us food, gold and production. and by not creating the scientists, we don't need to rehome the cavalry in Seville, saving Seville shield production

            Insert witty phrase here

            Comment


            • #7
              An oversight. I had a note to move the Scientists to terrain, but forgot to include it in the latest changes. With Superhighways there, I want all the squares worked.
              Attached Files
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                Just an observation from looking for potential transport cities - perhaps a cruiser isn't the best of choices for Cordoba. We currently have 3 naval vessels at sea and another in port. they don't all show in the supported units screen. Moving that circled cruiser and then building an additional cruiser as currently proposed may end up throwing the city into disorder. 2 at large military units will convert a happy citizen to an unhappy citizen if there are no content citizens.

                Perhaps a transport there would be better, unless we rehome one of the other cruiser/destroyers. As it stands now, it looks like we will have to remove the mines workers (done in picture) to keep the city in order once the cruiser is christened. Removing any other means we need to remove 2 workers, creating a huge food deficit for a city that just grew. To rehome this turn, the only option is to send a destroyer or cruiser to Cartenna, which doesn't even had a temple yet.

                If it is made a transport, it could then assume its place as the Pamplona-Cadiz ferry, which is currently missing in action, rather than sending the escorted transport outside of Malaga to that location (or visa versa)
                Attached Files
                Insert witty phrase here

                Comment


                • #9
                  I have the Cruiser in Cordoba being changed to Freight, per an earlier request (it has Gold to offer). But the Unhappiness there is getting severe. We should at least build a Colloseum next. As it is, the Cuiser cannot leave port, or at least has to be rehomed in the same turn it leaves (it could go to Malaga, which is a happy city at the moment, but the production in Malaga would drop down to 2 shields).

                  It might be better to build the Colloseum first, though I am leaving it at "Freight" in my spreadsheet for now. We need the trade benefits, too.

                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

                  Comment


                  • #10
                    Originally posted by cavebear
                    I have the Cruiser in Cordoba being changed to Freight, per an earlier request (it has Gold to offer). But the Unhappiness there is getting severe. We should at least build a Colloseum next. As it is, the Cuiser cannot leave port, or at least has to be rehomed in the same turn it leaves (it could go to Malaga, which is a happy city at the moment, but the production in Malaga would drop down to 2 shields).

                    It might be better to build the Colloseum first, though I am leaving it at "Freight" in my spreadsheet for now. We need the trade benefits, too.

                    Freight is a good idea Colosseum will do practically nothing unless Cordoba grows first, as with 1 elvis, there are no unhappy for it to affect, and we still don't get 4 happy people without removing the mines workers

                    Malaga would work, if you want to slow its growth to only by food instead of celebrating and by food. It brings in enough food right now that it could really grow if we let it, and by being on an island, be another trade powerhouse
                    Insert witty phrase here

                    Comment


                    • #11
                      If you move the Elvis to a terrain (say mine) you will see that there are only 2 unhappy citizens (due to ships at sea). We could improve the production there and reduce our unhappy citizens to those 2 while having 3 happy citizens.

                      Are there hidden unhappiness factors at play here?
                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

                      Comment


                      • #12
                        In the interests of play, I've sent my report to President Ixnay. Maybe this would be a good spot to announce that we Ministers have sent our reports. Just seemed like a good place to collect notices that we have done so...
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          Originally posted by cavebear
                          If you move the Elvis to a terrain (say mine) you will see that there are only 2 unhappy citizens (due to ships at sea). We could improve the production there and reduce our unhappy citizens to those 2 while having 3 happy citizens.

                          Are there hidden unhappiness factors at play here?
                          Look at the picture i attached above - there are 3 military units aabroad already (notice the 3 circled red shields). Also notice that there are 9 supported shields and only 8 showing, and one is a spy - meaning there are at least 10 units calling Cordoba home, and at least 2 not showing in the picture.

                          The 3 naval units at sea right now are the crusier and 2 destroyers north and west of Cartenna. 1 crusier and 1 destroyer are within range of cartenna for emergency happiness.
                          Insert witty phrase here

                          Comment


                          • #14
                            I've emailed my report as well

                            Insert witty phrase here

                            Comment


                            • #15
                              And did you notice that one of the naval vessals from Cordoba (15,53) is nearest "Girba" ? Girba doesn't show on my map, so it must be undiscovered and close by that ship. An undiscovered AI city, I assume, should be of concern to all of us...

                              (edited to correct spelling of "Girba" so as to avoid confusion)
                              Last edited by cavebear; February 12, 2003, 08:26.
                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

                              Comment

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