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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
the arguement that convinced me is that A: we aren't saving the money for anything else. and B: We would recoup our losses within 3 turns with a steady stream of
But we don't have demanded Freights from which to get gold and beakers, so Superhighways won't pay off yet (though we are indeed building some) for that eventual purpose).
But here's an idea... We have Oil Freights sitting around IIRC, lacking a destination. Why not gift Automobile to the Chinese so we have somewhere to send Oil. Am I correct in thinking that Automobile creates a demand for Oil?
Would that give the Minister of Trade some Freight to use?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
We could gift it to the Chinese - that's not a bad idea because (IIRC) they're Rational and not Aggressive. The Aggressive AIs wouldn't ask for that, they'd want Advanced Flight or something that we don't want them to have
IIRC Automobile (and SH) creates oil demand.
At least talk to them - it's worth a shot. And in my experience Oil tends to repeat a lot
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Originally posted by cavebear
But we don't have demanded Freights from which to get gold and beakers, so Superhighways won't pay off yet (though we are indeed building some) for that eventual purpose).
But here's an idea... We have Oil Freights sitting around IIRC, lacking a destination. Why not gift Automobile to the Chinese so we have somewhere to send Oil. Am I correct in thinking that Automobile creates a demand for Oil?
Would that give the Minister of Trade some Freight to use?
According to Samson, Automobile initiates demand, but city size is also a huge factor (especially over size 12), as is superhighways and to a lesser extent factories and greater # of techs. I'm not sure i want the AI to start tossing around battleships with our atrocious reputation any sooner than we can help it. If we finish the superhighways in key cities, as well as grow them a little more, we may be able to create demand within our own cities.
Too bad it's against the rules to see what sort of deliveries we get in CAPITOL vs other cities
Do the Ministers of War, Foreign Affairs, and Trade agree? Would this be a good idea?
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
And, for the sake of clarity, may I suggest that new posts on this idea be placed under the "Revised City-Planner Recommendations" thread.
Thanks...
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by cavebear
And, for the sake of clarity, may I suggest that new posts on this idea be placed under the "Revised City-Planner Recommendations" thread.
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