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General City Focus -
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OK, we had a fling with WLTPD, and it worked well! Time to decide what to focus on next. Should our cities *generally* focus on shields, happiness, trade, or defense. I realize that most cities will have individual requirements, but what should the overall focus be? I need to know for the balance of worker adjustments and city productions overall.
9
Emphasize Trade
44.44%
4
Emphasize Shields
22.22%
2
Emphasize Happiness
0.00%
0
Emphasize Gold
0.00%
0
Everything, I want it all, Ha ha ha!
11.11%
1
Keep the cities in a general balance
22.22%
2
You Can Never Have Too Many Bananas
0.00%
0
The poll is expired.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
There isn't that much difference between emphasizing gold, trade and happiness when trade is emphasized, and more trade increases both gold and happiness.
When emphasising Trade, science also goes up. I would like to see a focus on celebrating cities when they have the chance though. Whenever a city hits even sizes, we should be able to get it to grow to the odd size again in 2 turns and return to what it was doing before. We probably won't have 1/3 of the cites celebrating again without detouring to genetic engineering or building courthouses so happiness in general shouldn't have too much of a focus.
tThe WLTPD worked great, but we can't get away with doing it all the time. Now is a time to use the increased population to generate some tangible goods. Gold, trade, etc.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by cavebear
tThe WLTPD worked great, but we can't get away with doing it all the time.
We won't have to. We probably won't have more than 1-2 cities even able to celebrate at any one time. Right now, that is Malaga (remove the forest worker) and Vigo (build and aquaduct). All they need to do is celebrate this round, grow the next, and go back to normal worker layout after that. It will be quite some time before they celebrate again. In a couple turns, it will be Seville's and Avila's turn again, and after that, there should be 1-2 more cities able to celebrate for 2 turns.
Those are detail decisions that the President would have to make on a turn-by-turn basis. I'm not objecting to it, but it's not something I will give guidance on as the President plays a session.
We can give advice to the President as he enters a session, but our abilty to anticipate events breaks down rapidly after the initial recommendations.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Personally, I like shields. If you emphasize them early enough, then it can make up for lost time later. But this is only the case in certain cities. A balance between trade and shields is what I would go for, but make sure that we have enough troops and ships to properly trade and defend.
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
Emphasizing trade will supplement our cash flow and science, faster than building the relevant improvements will, for the most part.
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