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Let's offer King Hydey some general advice on how we would like our foreign affairs handled.
(We all know how much King Hydey loves his foreign affairs!! )
17
Homeland Diplomat Policy -- always have some on hand for defense
5.88%
1
Exploring Diplomat Policy -- send them out to explore and get embassies
41.18%
7
Nasty Diplomat Policy -- use them for city bribes and tech stealing
35.29%
6
No Diplomat Policy -- build Marco Polo's Embassy instead
0.00%
0
Banana Policy -- diplomats armed with bananas never lose in Civ2
17.65%
3
The poll is expired.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
It has never seemed to me that Dips do much in the way of defending. I say send them out to find other sivs and establish embassies.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
1. Use them to bribe barbs, reducing need for defensive units in cities. Usually with a single bribed unit, you can defuse an entire barb invasion.
2. No upkeep costs -- critical in a representative govt.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Originally posted by -Jrabbit
They are good on defense for 2 reasons.
1. Use them to bribe barbs, reducing need for defensive units in cities. Usually with a single bribed unit, you can defuse an entire barb invasion.
2. No upkeep costs -- critical in a representative govt.
I agree about bribing barbs, and even incoming enemy units (which you did not mention). I was thinking in terms of against other Dips.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
I think stealing some techs would be a very good idea.
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
maybe a little nuancation:
eg. if the japanese keep attacking and act agressively then I would have no problem letting our diplo's having some fun...
but if the play nice-->we do so to.
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Before trade I sometimes reach the delima of not wanting to support more troops or pay for city improvements, and the need to build something. So diplomats searve a purpose there, I have had armies of 15-20 diplos at my disposal and ransacked a attacking civ, and then some just hang arround and become spy's
Wizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
Tech stealing would be a good idea to close the gaps in some tech areas. I think bribing will not be such an important factor as I did remember from studying the screenies were are short on gold most of the time. Of course establishing embassies may also be a good idea but in the first instance we should use them to gain techs.
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
I'm happy to see that I'm not the only one to understand the power of a bunch of Banana Diplos
googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
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