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Science Poll 240AD

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  • Science Poll 240AD

    Construction: (aqueduct, colleseum) allows bridge building with iron working, engineering with wheel

    mysticism: (oracle) astronomy with mathematics, philosophy

    pottery: (granary, hanging gardens) allows: seafaring

    the republic: allows banking

    warrior code: (archers) allows: feudalism, iron working

    16
    Republic
    31.25%
    5
    Wheel
    0.00%
    0
    Pottery
    25.00%
    4
    Warrior Code
    0.00%
    0
    Construction
    0.00%
    0
    Mysticism
    0.00%
    0
    mathematics
    0.00%
    0
    republic->banking
    6.25%
    1
    construction->engineering
    0.00%
    0
    mysticism->philosophy
    12.50%
    2
    mysticism->philosophy->monotheism
    25.00%
    4
    mathematics->astronomy
    0.00%
    0
    pottery->seafaring
    0.00%
    0
    Banana Techs so that we can feed the monkeys!
    0.00%
    0
    warrior code->iron working
    0.00%
    0
    warrior code->feudalism
    0.00%
    0

    The poll is expired.


  • #2
    Republic, then go for Iron Working.
    "The price of freedom is eternal vigilance." -Thomas Jefferson
    Former Minister of City Planning of the third Civ2 Democracy Game
    Former Minister of Science of the third Civ2 Democracy Game
    Former Imperial Expansion Minister of the first Civ2 Democracy Game

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    • #3
      Good work from our science minister
      The difference between genius and stupidity is that genius has its limits

      Hydey the no-limits man.

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      • #4
        phylosophy and get 1 tech(eg republic) for free...

        Shade
        ex-president of Apolytonia former King of the Apolytonian Imperium
        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
        shameless plug to my site:home of Civ:Imperia(WIP)

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        • #5
          Following the idea Gelvan and myself worked out last time I'm for the mysticism-philo-mono thingy. Yeahh it's our masterplan (double G's road to victory ).

          Actually it's really a good one: at first the free tech than with mono a very good unit for early days and mikey for our way to becoming Republic/Democratic.
          Dance to Trance

          Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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          • #6
            With our poor start, I think the chances of being first to Philosophy are slight at best.

            POTTERY FIRST, prepping camels for HG in the meantime.

            Then Republic and get ready to grow!
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • #7
              I want mysticism->philosophy->monotheism to win now, let the other civ have the Hanging Gardens, I want something that will last. Go Mike's chalpe!
              Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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              • #8
                We're going to Alpha Centauri, so the "win now" plan for early crooks gets us nowhere.

                I do agree that Mike's is a decent alternative to HG, but it will take us awhile to get there.
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                • #9
                  Republic first! We had better get it and switch as soon as possible, before we end up with too many units and cities to support easily. With the increase in productivity in Republic, we will get to the other techs that much faster.

                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

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                  • #10
                    DP, sorry...
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #11
                      We don't have a single "white" tech, meaning we have not been first to...anything!

                      All the more reason to say -- NOT MYSTICISM.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                      • #12
                        I'd say Mysticism and of course Philosophy will give us a lead in both happiness (temples produce two happy citizen - or is that ToT only...?) and technology.

                        And I agree with John, Mike lasts longer than Hamm's Garden and has a greater influence on people. It's senseless to make a republic if all the extra trade has to be spent on luxury. And by the way this'll get us crusaders. *g* even if you guys don't want to use them *sniff*

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                        • #13
                          we never said we won't use them, we just want to go to AC, that doesn't mean we can't play a little before we get there.

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                          • #14
                            By playing for an AC outcome, we are delaying warfare to a future date. It is best we prepare for that now (with infrastructure investment and lomg-term technology plans). We need Republic and Democracy quickly to take advantage of production possibilities, we need to maintain and agrssive yet defensice posture (entirely possible), and we need to emphasize those techs which support that.

                            Republic now, philosophy next. We must have Mike's Chapel as we go into Republic. Republic will give us the production we need to get Mike's.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

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                            • #15
                              Originally posted by cavebear
                              By playing for an AC outcome, we are delaying warfare to a future date. It is best we prepare for that now (with infrastructure investment and lomg-term technology plans). We need Republic and Democracy quickly to take advantage of production possibilities, we need to maintain and agrssive yet defensice posture (entirely possible), and we need to emphasize those techs which support that.

                              Republic now, philosophy next. We must have Mike's Chapel as we go into Republic. Republic will give us the production we need to get Mike's.
                              Ok, sure
                              Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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