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  • #16
    Mine are:

    1. AC. Sure, limit our enemies, but go for the stars this time.

    2. No SuperIronclad Strategy. It was too easy last game.

    3. Democracy

    4. Defend

    5. Both. Trade and Wonders are both good.

    6. Yes. But not a Wonder-only strategy this time

    7. Yes. We can establish a dedicated Science city. Maybe not a true "SuperScienceCity", but one to really emphasize it.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #17
      I suppurt the AC plan, tho the other things I still have to decide...
      Creator of the Civ3MultiTool

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      • #18
        Representative gov't!

        AC!

        No super ironclads!

        As for the rest, do as we see fit, depending on game circumstances.

        The first President of the first Apolyton Democracy Game (CivII, that is)

        The gift of speech is given to many,
        intelligence to few.

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        • #19
          Re: Game Plan

          1. AC or Military Conquest?

          AC with minimal warfare

          2. Use SuperIronclad Strategy?

          I see using ironclads as a deterent only, wipe out some city defenses (with out invadeing )and destroy lots of enemy units but if we are not going to invade a country then super clads are fairly useless

          3. Democratic government or Communism?

          Demo or republic

          4. Attacking or defending military strategy?

          defensive strategy, minor attacks.

          5. Caravans mainly for Trade or for Wonders?

          both

          6. Wonders or individual city structures

          Wonders, though seting aside a few as "off limits" IS a good idea

          7. Establish a specific "science" city?

          Sure why not, it happens naturally any way.

          8. Use of Dips/Spies: Stealing, Bribing, and/or Destruction?

          No tech theft but bribing and some stratiegic sabotage
          Wizards sixth rule:
          "The only sovereign you can allow to rule you is reason."
          Can't keep me down, I will CIV on.

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          • #20
            1. AC or Military Conquest?

            AC, but we should at least fight against one other civ, it would be boring just to build Great Wall/UN and keep peace. Humans naturally are better in the space race, so a war would hinder us a bit and put some flavor to the game.

            2. Use SuperIronclad Strategy?

            What the hell's that?

            3. Democratic government or Communism?

            see point one: democratic is far to easy to succed - but if we ain't got peace it's more difficult to stay democratic.

            4. Attacking or defending military strategy?

            defending and punishing. So if someone steals our technologies they have to pay...

            5. Caravans mainly for Trade or for Wonders?

            Trade=Science=more Wonders available
            see point 8

            6. Wonders or individual city structures (e.g., Great Wall or City Walls)?

            Pyramids: MUST! Michelangelo yes! ...but Great Wall just doesn't last long enough. And if we need a city wall, then it's better to have them already built, instead of a rush buy.

            7. Establish a specific "science" city?

            depending on terrain

            8. Use of Dips/Spies: Stealing, Bribing, and/or Destruction? No votes

            destruction against wonders -> that's more interesting, than just build twenty caravans to rush our own.

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            • #21
              Originally posted by Gelvan
              2. Use SuperIronclad Strategy?

              What the hell's that?
              The SuperIronclad Strategy is to build a bunch of Ironclads, get them vet status by knocking off Triremes or coastal units, and then avoid learning Electricity (which, with Leo's Workshop) would "upgrade" them to non-vet Destroyers.

              In the last game, on an island world, we just obliterated all the other civs. It became too easy. We would eliminate a coastal city's defenders and and walk in with a Crusader to take it over. Even the AI couldn't keep up with the destruction of defenders.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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              • #22
                I saw opinions in this thread.
                OK for AC aim, via democracy, and defending strategy, withour excluding attack to reduce aggressive opponents...
                JCP
                Paris, FRANCE

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