and I go as far as popping the hut or the warrior is build, which ever come 1st, and if I do get a archer, I'll stop, and tell you and the minsers.
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With a 2x movement unit, we can do some major exploring. A 2x also means it makes more sense to explore east (plains and grass) rather than west (mountians, which is what I voted).
Now we can keep the 1st warrior either at Melfort, or use him to provide protection to our 2nd settler and defend the city when it's built.
123john, I suggest waiting to get some direction from others before you continue.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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GO JOHN GO!!!!!!!!!!!
I haven't been following the treads b/c i didn't know when things were going to pick up. I was wanting to know, Mr. President wheather we are to the north or south of the map, I see tundra and think given position that we must be N so I suggest a SW exploration path to begin with.
EDIT, meaant SE exploration pathWizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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Well given my not-so honed sense of direction I prob should keep quiet But i vote north east exploration as our most lucrative couse of actionWizards sixth rule:
"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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Direction doesn't matter. Move the horse so that it gets the full 2 moves each time. It's the amount of territory you uncover, not the direction that matters.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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