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Minister of WAR: First Military Orders

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  • Minister of WAR: First Military Orders

    Hello all. This is great - no highly detailed move orders to go through (yet).

    This is correspondingly a simple poll - we have opted in the build queue thread to build a warrior. What shall we do with that Warrior?

    I'd go for the exploration, and East looks like some decent land for a start (although West ain't too bad either). Keep in mind also that we are placed near the South Pole rather than the North (thus the tundra), so the further North we go the less ice we will see.

    If we fortify it might protect against any Barbs that the Settler triggers (keyword there is MIGHT), but it might also mean that our Settler chooses less of a good city site than if we had both of them exploring. Remember, we have the option of a second early city with our second settler, and this could really help us. The better terrain we find for placement, the quicker our initial growth.

    4 Day poll, it should be clear after a few days which option will be chosen.


    Minister of WAR
    MrWIA.
    Attached Files
    17
    Fortify
    17.65%
    3
    Explore to the North
    5.88%
    1
    Explore to the West
    17.65%
    3
    Explore to the East
    58.82%
    10

    The poll is expired.

    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    Pop that hut! We could get another unit either to explore or to defend our city.

    Find out in which direction the nearest special is from that hut, then we'll know where to find other huts. By then we'll have a decent knowledge of the surrounding area.

    Go west, young man, go west!
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

    Comment


    • #3
      Whoops! Sorry all - I forgot about the hut 'cos I was looking at the pics from when 123john already popped it!

      Um, apart from starting again, can you just post stating whether or not you support popping the hut whenever you vote for something above?

      Minister of WAR
      MrWIA.
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        Head towards the centre of the map. after we pop the hut
        The difference between genius and stupidity is that genius has its limits

        Hydey the no-limits man.

        Comment


        • #5
          GO FORTH AND multiply POP THAT HUT

          and then explore our borders, see new lands and enslave new ppl

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #6
            pop that hut!

            Comment


            • #7
              Open the hut and let the warrior explore east.

              Comment


              • #8
                fortify

                Comment


                • #9
                  The settler was going to pop the hut, right? That should have taken 2 turns, so we either already have done it or are about to do it . . .

                  Could we have some more info on this, if it's not any trouble?
                  Adam T. Gieseler

                  Comment


                  • #10
                    1/ pop that hut
                    2/ explore some area (east seems good), but not too far
                    3/ when we have a 2 citizens city, come back for martial law and let the second unit (if possible a horseman with 2 moves/turn) exploring more away.
                    About the second settler : in the beginning, he may participate to exploration and build roads even if we are not a monarchy yet. But when an appropriate site for a city is found, the question is building our second city by him or keeping this precious NON-unit for irrigation and roads without any cost in shield or food.
                    (When I play, I like having a NON-units).
                    Last edited by JCP; August 6, 2002, 06:59.
                    JCP
                    Paris, FRANCE

                    Comment


                    • #11
                      Pop the hut then straight back to the city to fortify
                      I only did one thing wrong today ... I got out of bed
                      "Damnit, is it possible to spell medievel right?" -SilverDragon

                      herr_ren@gmx.net

                      Comment


                      • #12
                        Enter that pathetic thatched hut within our city borders, then explore. No need to fortify this early.

                        Go West, young man!
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                        Comment


                        • #13
                          I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.
                          Adam T. Gieseler

                          Comment


                          • #14
                            Originally posted by AdamTG02
                            I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.
                            NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

                            Comment


                            • #15
                              East South East I say, there seems to be plains, grassland and possibly a river for our second city.

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