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  • #16
    Originally posted by shade
    that looks to me like a rivermouth yes but does not extend in the direction you want,might not be that clear with the zoom.
    Irrelevant.

    Spies have 2 square visibility - from that first river square, the rest of their map is revealed.
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    • #17
      Originally posted by Hydey
      What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing

      I guess you want more foreign civ's to play with

      Seriously, the initial attack destroys improvements, and when bribed back its 2 sizes smaller

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      • #18
        Seriously the game will be over in about 10 turns if the barbs take a city and we bribe it back and its 2 sizes smaller will not change a bloody thing.
        The difference between genius and stupidity is that genius has its limits

        Hydey the no-limits man.

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        • #19
          Originally posted by shade


          You might think this is creazy but they are intended to stay on the plains(in 1812!!!!).
          There is 1 cavalry on a plain that can't move anymore this turn,I suggest getting 1 or 2 more Cavalry from Ashur to that place and the next turn(1814) if the walls are down they can attack Ur full strength, If the wall's are still standing they have to be send to the fortress SW of Ur(there is 1 cavalry in it now). I know there is a risk they might send out a 2xmove unit, but if we place them on those hills they will attack the units.
          (If our prez thinks the risk is to big he can put the 1or2 other cavalry on the grasslandsquare just south of the current location==> they will be able to attack Ur with 4/3 movementpoints )

          Shade
          Thanks for the clarification of things above - I thought I could see what you were doing anyway, I just wanted to make sure your intentions are clear to me.

          About those Cavalry being placed in such a vulnerable area - admittedly Babylon lost a fair few units (I expect ) in the attack on Babylon and Akkad, but it may still be a risk.
          However, I must bow before the superior advice of the SMC: as long as the people and I realize the risk being taken.

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          • #20
            Originally posted by Hydey
            What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing
            It would be a lost of presige to lost a city to the barbs!
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            • #21
              Globaly a good plan !
              About the number of cavalries used, it's prudence !
              I think they must be ready, but if the spy look at Ur shows there a few units, they may be sent to Girba for transporting to Carthage !
              About exploring the dark face of the country, remember that spies have a larger view than cavalry to see units around !
              For further transports, we have to accelerate the construction of the railways on this island !
              JCP
              Paris, FRANCE

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              • #22
                Originally posted by James Adams
                It would be a lost of presige to lost a city to the barbs!
                Perhaps you are right, we don't want the computer laughing at us do we.
                The difference between genius and stupidity is that genius has its limits

                Hydey the no-limits man.

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                • #23
                  Originally posted by Hydey


                  Perhaps you are right, we don't want the computer laughing at us do we.
                  Sorry, I meant for ourself and other who come to this forum!
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                  • #24
                    Originally posted by JCP
                    Globaly a good plan !
                    About the number of cavalries used, it's prudence !
                    I think they must be ready, but if the spy look at Ur shows there a few units, they may be sent to Girba for transporting to Carthage !
                    The main problem here is the incertainty of how long it will take our spies to kill those walls?
                    *destroying walls it something with a lower succesrate then other things
                    *destroying something in a capital also has a lower succes-rate then in other cities...
                    -->there is a very small chance those 3 spies aren't enough(and we will only know that when they have done their thing)...
                    so if the research tells us the city has(eg 4 defenders+building something) and our attacks fail we will first need to get new spies...by the time they are finished I'm sure the AI will have added some defenders to Ur=> even if we would rush new spies immediatly there could easilly be 6 units to defend Ur...I hope we don't need them, but I know Murphy's Law .

                    estimate for a worst case scenario:
                    we only have 1/4 chance of succes per spy(1/2 for the walls and 1/2 for the city beeing a capital...I'm not sure if they accumulate but this is just a WCS)
                    42% chance of failure
                    (by 1/2 chance of succes)
                    12.5% chance of failure
                    definatly not zero=possible.

                    I'll send my report today or tomorow.

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
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