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  • Babylonian War opperation

    Babylonian war:

    change production in Akkad from temple to spy(rush it-->37G)
    rush the Cavalry in Babylon(136G)
    rush spy in Ashur(72G)



    turn 1812:
    -use a first cavalry in Ashur to kill the bab settler (green circle)
    take a second cavalry to take a look at black space near Nineveh(red 1)+return home if he needs to fight(ie after he won )
    (and kill units in the open if there are some hiding in the darkà we can not allow reinforcements)
    take the 3 unit(if there is no unit that needs to be attacked by unit 2 then send unit 2 to the same destination )and send it to backup the cavalry west of Nineveh.
    -send Bombay cavalry in Madras to Ashur
    -send one riflemen from bangalore to Ashur(he will be defending when all cavalry are fighting)
    -send the 2 cavalry from Delhi to Ashur(and take a look at the productionspeed of the riflemenà just one turn slower then growing)
    -send the Babar spy to the front(ashur)
    -use the Babylonian spy to investigate Ur(and retreat then)(light blue)

    You have 3 days to vote.
    Attached Files
    13
    Way to go ESMC, nothing could go wrong.
    69.23%
    9
    Huh...you are nuts, the war should be done like this(see below at my arguments)
    7.69%
    1
    Hit them with all the bananas we have.
    23.08%
    3

    The poll is expired.

    Last edited by shade; July 1, 2002, 12:19.
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

  • #2
    turn 1814:
    use the 3 spies to try to get rid of the city-walls of UR(first try to use the spy stored in the fortress(1), then the one rushed in akkad(2) and if all fails try the one next to Ashur(she can just get to UR(3) )
    IF we succeed in killing those walls à send all cavalry we have in the neaburhood on Ur
    (we are talking about 5 or 6 unitsà should be enough)
    *Cavalry in fortress
    *2 cavalry(or 3 if there was nothing that needed to be killed outside Nineveh) west of Nineveh
    *cavalry in Akkad
    *Cavalry rushed in Babylon
    IF we didn’t succeedà bring cavalry to the fortress and (rush-)build more spies and try again
    (btw we have >5000G so some spies rushing isn’t a problem)
    Attached Files
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

    Comment


    • #3
      finishing touch

      turn1816-->???:
      (I continue as if we conquered UR(if not this turn should be pushed back till we have))
      When we have conquered UR the bribe-cost will go down quite a bità I suggest bribing their 2 remaining cities(we have enough money to do so…My guess is that we can bribe the remaining cities for less the 1000G)
      Nineveh isn’t that big and the other remaining city won’t be that big toà to find the other city I suggest using our cavalry to explore the dark


      Voila the entire campaign...I don't think there is much that could go wrong and even if something goes wrong it's only a temporary setback.

      Shade,ESMC
      Attached Files
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #4
        great plan. but what about that pm i sent you?

        Comment


        • #5
          Looks good

          Kill the settler with the non-vet Cavalry.

          Comment


          • #6
            A couple of points:

            Do we realy need all the cavalry from India for this campaign?

            As we are planning on bribing the remains of the Babs we surely dont need them.

            I propose we send 1 rifleman from Babar and one from Bangalore to Ashur for defence.

            Keeping the spy in Babar for bribing barbs in case they wonder east.

            The Cavalry we dont need to defend we can ship with the transport being build in New Castellon to Citadel, picking up units from Rivertown island on the way.

            Comment


            • #7
              Originally posted by H Tower
              great plan. but what about that pm i sent you?
              I just replied, I would suggest waiting sometime with that...those Vet clads are quite good and we'll need them much in our Carth war.
              And the extra movement from Lighthouse are used in my calculations for our Carthagian invasion.

              A couple of points:
              Do we realy need all the cavalry from India for this campaign?


              As we are planning on bribing the remains of the Babs we surely dont need them.
              no but they are backup if things go wrong.
              Keeping the spy in Babar for bribing barbs in case they wonder east.
              those barbs aren't a problem
              and we can always rush an other spy...I just want to make sure we have enough spies to take down those walls in UR and make sure we can start bribing as fast as possible.

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #8
                No need to explore with cavalry! The bridge southeast of Ur allows quick access to the river there. With a spy (moves 9 tiles by road), it will be easy to move another tile or two, reveal the rest of their map, and then try to tear down the walls back at Ur.

                Is there any plan to quell the unrest near Babar and Dortmund?
                The first President of the first Apolyton Democracy Game (CivII, that is)

                The gift of speech is given to many,
                intelligence to few.

                Comment


                • #9
                  Originally posted by Marquis de Sodaq
                  No need to explore with cavalry! The bridge southeast of Ur allows quick access to the river there. With a spy (moves 9 tiles by road), it will be easy to move another tile or two, reveal the rest of their map, and then try to tear down the walls back at Ur.
                  that looks to me like a rivermouth yes but does not extend in the direction you want,might not be that clear with the zoom.

                  Is there any plan to quell the unrest near Babar and Dortmund?
                  That's only a minor problem, I'll do some suggestion to our prez how it could be handled, nothing to worry about.
                  (the suggetsion will probably be: wait to see were they are heading--> build spy--> recruite them )

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • #10
                    Just a few points (from FINALLY looking at the save ) on the movements set in motion in 1812:

                    -The Cavalry moving from Madras to Ashur will arrive in 1816 with 2/3 a move left
                    -Rifleman from Bangalore to Ashur arrives in 1818 with 2/3 a move left
                    -2 Cavalry from Delhi to Ashur arrive in 1816 with 2/3 a move left
                    -Spy from Babar to Ashur arrives in 1816 with 2 2/3 moves left

                    I assume these Cavalry are only reinforcements for if we somehow have a problem taking Babylon quickly? Otherwise are they moving here because it is closaer to Carthage?

                    1814 moves
                    -The two Cavalry west of Nineveh - will they be left on the hills IMMEDIATELY West of Nineveh? Otherwise they will be left on open grassland or plains.

                    Also, a quick idea of my own:

                    There are 4 Cavalry in the cities in the old Roman Empire (East of this continent), that could be put onto a Transport and sent through towards Carthage. Also, we could rush two more Cavalry for around 220 gold, and another two for 420 gold. What do you think? Or do we need some Cavalry in these cities?

                    Premier of Apolytonia
                    MrWIA.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #11
                      Great plan, but all of the other plans still need to be thought over!
                      Play the Demo Games!!
                      Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                      Vote for the experience, Vote for me!!

                      Comment


                      • #12
                        Originally posted by MrWhereItsAt
                        Just a few points (from FINALLY looking at the save ) on the movements set in motion in 1812:

                        -The Cavalry moving from Madras to Ashur will arrive in 1816 with 2/3 a move left
                        -Rifleman from Bangalore to Ashur arrives in 1818 with 2/3 a move left
                        -2 Cavalry from Delhi to Ashur arrive in 1816 with 2/3 a move left
                        -Spy from Babar to Ashur arrives in 1816 with 2 2/3 moves left

                        I assume these Cavalry are only reinforcements for if we somehow have a problem taking Babylon quickly? Otherwise are they moving here because it is closaer to Carthage?
                        their main goal is backup for if things go wrong, If nothing goes wrong there still are some caravel close,so they can be shipped to the Carth-island

                        1814 moves
                        -The two Cavalry west of Nineveh - will they be left on the hills IMMEDIATELY West of Nineveh? Otherwise they will be left on open grassland or plains.
                        You might think this is creazy but they are intended to stay on the plains(in 1812!!!!).
                        There is 1 cavalry on a plain that can't move anymore this turn,I suggest getting 1 or 2 more Cavalry from Ashur to that place and the next turn(1814) if the walls are down they can attack Ur full strength, If the wall's are still standing they have to be send to the fortress SW of Ur(there is 1 cavalry in it now). I know there is a risk they might send out a 2xmove unit, but if we place them on those hills they will attack the units.
                        (If our prez thinks the risk is to big he can put the 1or2 other cavalry on the grasslandsquare just south of the current location==> they will be able to attack Ur with 4/3 movementpoints )


                        Also, a quick idea of my own:

                        There are 4 Cavalry in the cities in the old Roman Empire (East of this continent), that could be put onto a Transport and sent through towards Carthage. Also, we could rush two more Cavalry for around 220 gold, and another two for 420 gold. What do you think? Or do we need some Cavalry in these cities?
                        I don't think we need them in those cities(maybe just leave one or 2 of them behind you never know what the AI(game) might throw at us.
                        The others can be send to the Carthagian Island

                        Shade
                        ex-president of Apolytonia former King of the Apolytonian Imperium
                        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                        shameless plug to my site:home of Civ:Imperia(WIP)

                        Comment


                        • #13
                          As Minister of City's I strongly suggest kepping a decent size defence force in the roman city's.

                          We wouldnt want to loose one to barbarians

                          Comment


                          • #14
                            atawa you are right!
                            Play the Demo Games!!
                            Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                            Vote for the experience, Vote for me!!

                            Comment


                            • #15
                              What does it matter if we lost a city to barbs for one turn then bribe it back for next to nothing
                              The difference between genius and stupidity is that genius has its limits

                              Hydey the no-limits man.

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