Announcement

Collapse
No announcement yet.

Discussion thread for the next democractic civ2 game when we finish this one!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    I love the idea of using a large map. I tend toward a preference of Random, but I must admit a World Map is somewhat intriguing.

    Scenarios are not Civ. They can be fun, but many of them are unbalanced.
    They are but pale reflections of the Real Game.
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

    Comment


    • #47
      A bigger map with continents might be nice(btw the earth map is quite good for this)...
      Something else wich is fun to do is stay away from the AI long and let it develop...and try to crush it when they have an average of >30 cities.

      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #48
        About maps

        It seems that the ironclad strategy worked too well - everybody has seen enough of it and wants land land land! For those new to it, it can be continued into a fighter vs pikeman situation. Alone (without all those voting citizens messing up your evil schemes ), you can race to steam engine and then to flight, usually before the AI reaches gunpowder. I find it very amusing to mow down legions and pikemen with fighters. ANYWAY...

        Random maps
        I suppose we could just make it large with continents and hope for the best. Somebody might be willing to alter a random map to fill in more water with land...

        Real world maps
        I have some large maps of continents that would suffice to make navies less important. In particular, I have huge maps of South America and Africa that are very good for gameplay. Some scenario maps on that scale work, as well. Harlan made some of asia that were huge and detailed. Some are too big, but there are good ones.

        Europe maps usually include the mediterranean. I've played hundreds of games around that sea, and navies always matter. Lots of coastline means ironclads again, but there is plenty of inland area for a balanced game.
        The first President of the first Apolyton Democracy Game (CivII, that is)

        The gift of speech is given to many,
        intelligence to few.

        Comment


        • #49
          Originally posted by -Jrabbit
          Scenarios are not Civ. They can be fun, but many of them are unbalanced.
          They are but pale reflections of the Real Game.

          Scenarios are the whole reason CivII remains fun after all these years! Unbalanced scenarios are also known as bad scenarios. Find some good ones, you may see them in a different light!
          The first President of the first Apolyton Democracy Game (CivII, that is)

          The gift of speech is given to many,
          intelligence to few.

          Comment


          • #50
            Good scenarios are seriously kickass! In fact, if it weren't for scenarios, I wouldn't be playing Civ2 anymore. Here's a good idea for a MP game: Red Front. Anyone else here agree?
            "The price of freedom is eternal vigilance." -Thomas Jefferson
            Former Minister of City Planning of the third Civ2 Democracy Game
            Former Minister of Science of the third Civ2 Democracy Game
            Former Imperial Expansion Minister of the first Civ2 Democracy Game

            Comment


            • #51
              What the hell is Red Front?
              Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

              Comment


              • #52
                I thought Red Front was completely unbalanced with a human playing the germans.

                Red Front is a kickass scenario about the eastern front made by Captain Nemo

                Comment


                • #53
                  We need to have a large and unisland random map to use for a good game!
                  Play the Demo Games!!
                  Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                  Vote for the experience, Vote for me!!

                  Comment


                  • #54
                    do you mean large land mass with continents instead of Islands?

                    unisland has me all
                    The difference between genius and stupidity is that genius has its limits

                    Hydey the no-limits man.

                    Comment


                    • #55
                      I mean a large land mass with continents instead of Islands, Yes!
                      Play the Demo Games!!
                      Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                      Vote for the experience, Vote for me!!

                      Comment


                      • #56
                        Thankyou, I was not quite sure.
                        The difference between genius and stupidity is that genius has its limits

                        Hydey the no-limits man.

                        Comment


                        • #57
                          Sorry, I could not think how to spell "continents!" How stupid of me!
                          Play the Demo Games!!
                          Running for Foreign Minister in the 3rd Civ2 Single Human Play game!!
                          Vote for the experience, Vote for me!!

                          Comment


                          • #58
                            Well I am in for the second round and concur that the continents route is the best for a more challenging game. The AI in Civ never really used to cope well with navy and amphib operations anyways... But a further suggestion, how about letting the AI civs develop (fight a defensive game) until the first civ develops the automobile/mobile warfare? I find the game far more challenging, instead of a walk over, when the AI has the city mass and military capability to do some serious dmg. Also throw in the odd nuke and you have a nice challenging game... thoughts welcome
                            "the bigger the smile, the sharper the knife"
                            "Every now and again, declare peace. it confuses the hell out of your enemies."

                            Comment


                            • #59
                              i believe that is an unrealistic goal, to let them develop until automobile, which would take a very long time. and since we wouldn't be attacking, there would be very few cities because we didn't attack, and the SMC would be out of a job and the people wouldn't get to attack the enemy very often

                              Comment


                              • #60
                                Maybe we can give them advances so they will be more advanced.
                                TEIC

                                Comment

                                Working...
                                X