This issue came up in the last batch of polls...should we change our science rate? Discoveries are coming every 4 turns and we're getting 174 income. Under communism, the max rate for anything is 80%.
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Adjust science rate?
14Keep it at 70%28.57%4Increase it to 80%42.86%6Lower it to 60%0.00%0Lower it to 50%7.14%1Lower it to 40%0.00%0Lower it to 30%0.00%0Lower it to 20%14.29%2Lower it to 10% (and increase luxuries)0.00%0Lower it to 0% (and increase luxuries)7.14%1The poll is expired.
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Perhaps listing what techs are within about 4-5 discoveries away with our current science and their benefits/lack of would help.
I'm not sure if there are many at the moment that will seriously help us in this (soon-to-be, I promise you) all-out slobberknocker of a war, since we are avoiding the Devil's magic of Electricity.
Please confirm this, Senor Science.
Minister of WAR, not peace.
MrWIA.
EDIT: And now I'm KING Vegeta. Lovely.
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Ok, then - here are possible paths from where we are now.
Corporation -> Refining -> Combustion -> Theory of Gravity -> Flight
Combustion gives submarines, flight gives fighters
Theory of Gravity -> Atomic Theory
Gives Newton's and sets us up for Nuclear Fission once we get to Mass Production
Magnetism -> Electricity -> Steel -> Machine Tools
I know we're trying to avoid this path as long as possible, but when we do go down it we'll get Destroyers (4.4.6), Cruisers (6.6.5), and Artillery (10.1.1)
Plus there are some dead-end techs we can research - Fundamentalism and Theology. I'll go into more detail on all of this when I do the official science poll later tonite.
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70% is working pretty well so far, but the President needs to have the right to change it as circumstances dictate (temporarily). For example, when we were about to get Darwin's Voyage, I dropped the science rate to zero for a turn so we wouldn't waste any beakers and could get some extra gold in the treasury. That won't occur again, but sometimes the tax rate can be played around with to good advantage.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Why dont we go fundi after espionage?
The only tech we might need to conquer the planet is steel in case Chartagians get gunpowder.
But if we wake up our cladsand start killing units in Chartage we can just load 2 transports and take half their civ in the first turn.
While in fundi, we are earning LOADS of money.
And becouse we have mike's every city gets +2 trade
With all that money we can rush buy factory's in our big production city's and then start cranking out a unit a turn
Lets get this over with
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I say we jack it up to 80% and grab up mobile warfare! MUAHAHAHA!"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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Artillery in Communism sounds pretty good too. Besides, I hate talking "fundie".
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Increase it to 80%. Karl Marx taught us that changes in the means of production is the driving force in the historical dialectics and the quickest way to true global communism!!!
Also, we have a huge fisc. surplus. The loss in monetary resources for bribing will pay off as even more superior weapons that's more economical in the long run and we will in a longer perspective get a larger fisc. surplus as our external costs goes down.
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With Luxuries at 0% (as they currently are):
80% - 4 turns - 81 net gold
70% - 4 turns - 138 net gold
60% - 5 turns - 191 net gold
50% - 6 turns - 249 net gold
40% - 6 turns - 293 net gold
30% - 8 turns - 351 net gold
Going for gold might be worth considering...
After we get Spies, anyway.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.
Any techs discovered by others can then be appropriated to our cause in the normal course of events.
(The normal course of events being to take CItY AFTER CITY AFTER CITY.
FUNDY MEANS SWIFT AND TOTAL VICTORY!!Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by -Jrabbit
I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.
Any techs discovered by others can then be appropriated to our cause in the normal course of events.
(The normal course of events being to take CItY AFTER CITY AFTER CITY.
FUNDY MEANS SWIFT AND TOTAL VICTORY!!
The Civiliopedia is not really detailed on the advantages of Fundamentalism, and I seldom use it (just usually can't stand to take the loss of tech research). Tell me more about what we gain from it.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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I'm sure I will be inaccurate here, since I just did my first Fundy win. that's OK, I'm sure others will be quick to correct me.
The main advantages of fundamentalism in a military victory scenario are --
1. "Tithing" from your cities produces extra funds aplenty.
2. Each city can support 10 militia in the field before you're charged a shield. Kinda like a King Richard's in every city.
3. No unhappiness -- ever. It's against the law!
As you can probably guess, I totally kicked butt this weekend. I changed from Coomie to Fundy as soon as I had Tactics and Espionage. Yes, eventually, Destroyers happen, but by then the sea power questions had been asked and answered -- which we're well on our way to doing here.
Sound familiar?
FUNDY ROCKS !!
Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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