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  • Adjust science rate?

    This issue came up in the last batch of polls...should we change our science rate? Discoveries are coming every 4 turns and we're getting 174 income. Under communism, the max rate for anything is 80%.
    14
    Keep it at 70%
    28.57%
    4
    Increase it to 80%
    42.86%
    6
    Lower it to 60%
    0.00%
    0
    Lower it to 50%
    7.14%
    1
    Lower it to 40%
    0.00%
    0
    Lower it to 30%
    0.00%
    0
    Lower it to 20%
    14.29%
    2
    Lower it to 10% (and increase luxuries)
    0.00%
    0
    Lower it to 0% (and increase luxuries)
    7.14%
    1

    The poll is expired.


  • #2
    Perhaps listing what techs are within about 4-5 discoveries away with our current science and their benefits/lack of would help.

    I'm not sure if there are many at the moment that will seriously help us in this (soon-to-be, I promise you ) all-out slobberknocker of a war, since we are avoiding the Devil's magic of Electricity.

    Please confirm this, Senor Science.

    Minister of WAR, not peace.
    MrWIA.


    EDIT: And now I'm KING Vegeta. Lovely.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      Ok, then - here are possible paths from where we are now.

      Corporation -> Refining -> Combustion -> Theory of Gravity -> Flight

      Combustion gives submarines, flight gives fighters


      Theory of Gravity -> Atomic Theory


      Gives Newton's and sets us up for Nuclear Fission once we get to Mass Production

      Magnetism -> Electricity -> Steel -> Machine Tools

      I know we're trying to avoid this path as long as possible, but when we do go down it we'll get Destroyers (4.4.6), Cruisers (6.6.5), and Artillery (10.1.1)

      Plus there are some dead-end techs we can research - Fundamentalism and Theology. I'll go into more detail on all of this when I do the official science poll later tonite.

      Comment


      • #4
        You rock, ixnay. That was FAST.

        Minister of WAR, not peace.
        MrWIA.
        Consul.

        Back to the ROOTS of addiction. My first missed poll!

        Comment


        • #5
          70% is working pretty well so far, but the President needs to have the right to change it as circumstances dictate (temporarily). For example, when we were about to get Darwin's Voyage, I dropped the science rate to zero for a turn so we wouldn't waste any beakers and could get some extra gold in the treasury. That won't occur again, but sometimes the tax rate can be played around with to good advantage.

          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Why dont we go fundi after espionage?

            The only tech we might need to conquer the planet is steel in case Chartagians get gunpowder.

            But if we wake up our clads and start killing units in Chartage we can just load 2 transports and take half their civ in the first turn.

            While in fundi, we are earning LOADS of money .

            And becouse we have mike's every city gets +2 trade

            With all that money we can rush buy factory's in our big production city's and then start cranking out a unit a turn

            Lets get this over with

            Comment


            • #7
              I say we jack it up to 80% and grab up mobile warfare! MUAHAHAHA!
              "The price of freedom is eternal vigilance." -Thomas Jefferson
              Former Minister of City Planning of the third Civ2 Democracy Game
              Former Minister of Science of the third Civ2 Democracy Game
              Former Imperial Expansion Minister of the first Civ2 Democracy Game

              Comment


              • #8
                Artillery in Communism sounds pretty good too. Besides, I hate talking "fundie".

                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  Increase it to 80%. Karl Marx taught us that changes in the means of production is the driving force in the historical dialectics and the quickest way to true global communism!!!


                  Also, we have a huge fisc. surplus. The loss in monetary resources for bribing will pay off as even more superior weapons that's more economical in the long run and we will in a longer perspective get a larger fisc. surplus as our external costs goes down.

                  Comment


                  • #10
                    I think we are diehard Commies and it is this government form that shalll emerge dominant.

                    In theory, Communism works. In the real world, it rarely does. But in our game, theory rules.

                    Minister of WAR, not peace.
                    MrWIA.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #11
                      A usefull information should be how many turns for discoveries with each science rate.
                      (as basis citizens, we know only 70% =>4turns.)
                      JCP
                      Paris, FRANCE

                      Comment


                      • #12
                        With Luxuries at 0% (as they currently are):

                        80% - 4 turns - 81 net gold
                        70% - 4 turns - 138 net gold
                        60% - 5 turns - 191 net gold
                        50% - 6 turns - 249 net gold
                        40% - 6 turns - 293 net gold
                        30% - 8 turns - 351 net gold

                        Going for gold might be worth considering...

                        After we get Spies, anyway.

                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.

                          Any techs discovered by others can then be appropriated to our cause in the normal course of events.
                          (The normal course of events being to take CItY AFTER CITY AFTER CITY.

                          FUNDY MEANS SWIFT AND TOTAL VICTORY!!
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                          Comment


                          • #14
                            Originally posted by -Jrabbit
                            I'm with atawa. oonce we have spies and cavalry, we'll have enough of a tech lead to CRUSH OUR ENEMIES and a move to Fundy will give us nearly unlimited rushbuilds and bribery funds.

                            Any techs discovered by others can then be appropriated to our cause in the normal course of events.
                            (The normal course of events being to take CItY AFTER CITY AFTER CITY.

                            FUNDY MEANS SWIFT AND TOTAL VICTORY!!
                            We already have Cavalry (43, and 16 in production). We even have Marines, if we want to build them.

                            The Civiliopedia is not really detailed on the advantages of Fundamentalism, and I seldom use it (just usually can't stand to take the loss of tech research). Tell me more about what we gain from it.

                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #15
                              I'm sure I will be inaccurate here, since I just did my first Fundy win. that's OK, I'm sure others will be quick to correct me.

                              The main advantages of fundamentalism in a military victory scenario are --

                              1. "Tithing" from your cities produces extra funds aplenty.

                              2. Each city can support 10 militia in the field before you're charged a shield. Kinda like a King Richard's in every city.

                              3. No unhappiness -- ever. It's against the law!

                              As you can probably guess, I totally kicked butt this weekend. I changed from Coomie to Fundy as soon as I had Tactics and Espionage. Yes, eventually, Destroyers happen, but by then the sea power questions had been asked and answered -- which we're well on our way to doing here.

                              Sound familiar?

                              FUNDY ROCKS !!
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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