We have 3,340 gold at the moment. I didn't realize that didn't show up anywhere, it matters. And here is our Tax Rate screen:
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Our World in 1800 AD
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ooohh in that case... having spies in the frequently visited cities and some cash will solve our barb-problem and give us cheap troops we can trow at the Indians & Co
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Yes, I think the way through the enemy civs is by Spy assaults. To knock down the City Walls, to investigate the cities for units counts, and to protect our own from bribery!Originally posted by atawa
Good round
I think Hydey is right, with spies most of our problems will be over.
We get Espionage in 2 turns. I think we should plan around that. Um, I have no idea if Dips upgrade to Spies through Leo's? Do they?
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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No great loss. Definately worth it!
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Is it 1800 already? My, how time flies.
Good job, government dudes.
I just bought the Civilization Chronicles package, so I'm now equipped to potentially run for office in the future, depending on what my domestic situation is and how much longer this game goes on.
Everything changes, but nothing is truly lost.
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I suggest we build a veritable army of vet spies as soon as we have Espionage, then make a strategic oedo switch to Fundamentalism.

Only then can we outproduce the cheating AI civs, ramming cavalry and spies down their throats while bribing their weaker cities.
Great job, cavebear!Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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A good transition turn !
Two remarks :
1/ why are we building a new caravel, rather than waiting for transport, soon coming ?
2/ about barbs, at this era in the game, they don't come from the sea but are uprising from void areas : to avoid that, in some situation, a well-positionned new city may be founded to filfull unoccupied spaces.(possible near Bloomington or Darkness ? probably not near Heliopolis !)
JCP
Paris, FRANCE
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Because your esteemed President forgot that Caravels won't upgrade to Transports, that's why.Originally posted by JCP
A good transition turn !
Two remarks :
1/ why are we building a new caravel, rather than waiting for transport, soon coming ?
We do have Transport technology now, so we can convert production.
I've noticed the recent Barb incursions are "peasant revolts". If I understand that correctly, they can arise from anywhere within our borders, and don't require Barb ships to deliver them. In any case, I have moved some units out of Bloomington and Darkness in an attempt to prevent further problems.2/ about barbs, at this era in the game, they don't come from the sea but are uprising from void areas : to avoid that, in some situation, a well-positionned new city may be founded to filfull unoccupied spaces.(possible near Bloomington or Darkness ? probably not near Heliopolis !)
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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