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Building Darwins in Sodaq in 3 turns

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  • Building Darwins in Sodaq in 3 turns

    With building Darwins we get 2 free tech (and a nice wonder for the list :

    If we change production in Nalduria to a caravan we can build it in Sodaq in 3 turns, giving us Tactics, Industrialisation and a lot of bulbs on the way to our next tech.

    The amount of gold involved would the the cost to buy 34 shields, not a lot of money for our prospering civ

    Edit: It seems I forgot to check the poll option

    Please post your thoughts on this below.

  • #2
    we'd only have to buy 34 shields? what is sodaq building now anyways? i'd say go for darwin!

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    • #3
      build it
      TEIC

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      • #4
        Sodaq is building a clad now that will be finished next turn.

        We need the 2 turns to take the caravans over anyway.

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        • #5
          Go for it, I say. We can always use more science!

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          • #6
            I mentioned this is another thread about a week ago, but it didn't get any response, so this is good. I have always tended to build Darwin's in the past, but I am wondering (no pun intended) if it is really worth the Caravans when there are other things to use them for soon.

            Yes, we get 2 techs immediately, and whatever beakers we have carry over to the next tech. We will want to have Caravans accumulated for the next Wonders (Isaac's, Hoover's, Bach's, Sufferage, UN, etc). Or we can use a few Caravans for trade with Babylon and speed through our research. Or we can just research the techs (we are getting them every 4 or 5 turns).

            We have just taken the GL. That should gain us some overlooked techs that the other civs discover (that we passed by). If we build Darwin's, the game is going to force us to choose among some techs we don't care about. The last time we completed a tech, the alternatives were Fundamentalism, Sanitation, Theology, and Theory of Gravity. Those will be the ones we will have to choose among if we get Darwin's (of course, it will give us the one we are researching, Tactics, and that is good).

            So, I am torn between the options here. It seems the other Civs are nowhere near getting Railroad, so Darwin's is safe for some time. We don't have to decide to build it right now.

            I guess the way to look at it is what techs that would be offerred do we want and which Wonders we want to focus on next.

            1. If we build Darwin's now (and use up our Caravans), we will get Tactics at once, and probably would want Theory of Gravity for Isaac's. And then, what will we research (Theology?). We're not going to be offerred Industrialization soon (we have too many passed techs).

            2. If we use up our Caravans, we will have to build more at once. That will take away from our ability to build the Riflemen, Dragoons, Diplomats, and Caravels we need to eliminate the Indians and carry on the attack to the Babylonians. Many of our newly-conquered cities require basic infrastructure to become useful in our war-efforts, so they can't contribute to the production of Military units for the next session.

            So, do we want Military units, or do we want Isaac's and Tactics 3 turns earlier?

            I can't decide. I want the Citizens to do so. "Power to the People"!

            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #7
              I want to add, though, that this is exactly the kind of question that the City-Planner should raise (even if he didn't get the polling option set up).

              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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              • #8
                It al depends on how fast we want to kill off the remaining civ's.

                Building Darwins will give us instant Cavalery, plus it gives us the chance to start building vet cav right away, saving us engineers to railroad the Indian and Babylonian teritory.

                Checking the goal option on sience advisor we should be able to go for industrialisation next

                The caravans are on our first island, far away from potential trading partners
                Shipping them over will mean we either have to build more caravals (who dont upgrade to transports becouse we dont have/want magnetism)
                OR
                Use the ships we have now (we can ship less units to our front lines)

                Yes, we get 2 techs immediately, and whatever beakers we have carry over to the next tech. We will want to have Caravans accumulated for the next Wonders (Isaac's, Hoover's, Bach's, Sufferage, UN, etc
                If we dont build Darwins it will take us a long time to get to Hoovers anyway, as we are planning a world takeover asap the other wonders on that list aren't that urgent.

                I would suggest building it

                Oh and Cavebear, thanks

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                • #9
                  Anything to help bring peace to the world by crushing all resistance.
                  The difference between genius and stupidity is that genius has its limits

                  Hydey the no-limits man.

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                  • #10
                    EAT A BANANA! NOW!
                    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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                    • #11
                      Originally posted by 123john321
                      EAT A BANANA! NOW!
                      A fine solution for every situation...

                      Why not? If those caravans are commodities that can earn us a heap of gold and beakers, deliver them and forego Darwin's. We're close to cavalry anyway, iirc.
                      The first President of the first Apolyton Democracy Game (CivII, that is)

                      The gift of speech is given to many,
                      intelligence to few.

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                      • #12
                        definitely worth it!

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                        • #13
                          Originally posted by cavebear
                          I mentioned this is another thread about a week ago, but it didn't get any response
                          We have just taken the GL. That should gain us some overlooked techs that the other civs discover (that we passed by
                          I saw this post on 10-06-2002 (link 1764 Science) and I wrote a post reply on that link topics, agreeing with Darwin's.
                          About the Alexandria Great Library, we had no benefit from it and it'll be soon obsolete : considering science advance of the carthagenians, there'll be no tech discovered by two other civs after Indian's destruction, even if Babs have a good science level.
                          Always ahead in science, with Darwin's !
                          JCP
                          Paris, FRANCE

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                          • #14
                            suits me...

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                            • #15
                              I'm convinced. Darwin's is still worth getting. OK!

                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

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