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  • WAR plan for Liberation of Thebes and Philadelphia

    /me enters room full of raucous reporters and fans.

    /me takes up his place at a lectern and waits for the rapturous applause () to die down

    Ahem. I wish to announce the War Ministry's detailed plan to finally liberate the workers of Thebes and Philadelphia from their cruel overlords. We cannot listen to their pleas any longer, thus this plan is to be put into effect immediately!

    I read the statement form the Ministry:

    Here I present (separately) the plans for wresting the noble cities of Thebes and Philadelphia from

    their corrupt overlords, the most pungent of rulers, the Americans and Egyptians. At the end is a

    combined turn-by turn account of what is to be done (mainly for the Premier's benefit).


    All of this depends on how quick we want things started. We could choose not to rushbuy some or all of

    these Ironclads, but that will delay us and I will mention the turns delay at each point.



    First plan: Striking while the Ironclads are Hot

    Turn 0 -1720 AD, where we are now (things to do before pushing "Enter" to end the turn).

    -Rushbuy 'Clad 1 in Light (64g) - 2 turns to build
    -Move 2 Crusaders out of Heliopolis as on my map1

    Turn 1

    -Start moving 'Clad 1 to Thebes (will arrive on 4th turn)
    -Continue moving Caravel carrying Caravan and Diplomat to Thebes (will arrive on 4th turn)
    -Keep moving Crusaders

    Turn 2

    -Moving

    Turn 3

    -Moving
    -Rush 'Clad 2 in Heliopolis (46g) - 3 turns to build

    Turn 4

    -Move 'Clad 2 to Thebes, arrives with 1 move left
    -'Clad 1 arrives at Thebes with 5 moves left
    -Caravel reaches Thebes, arrives with 2 moves left.
    -Caravan bedazzles Thebans with our splendour, bedazzles us with their riches.
    -Superclads ATTACK - if they kill all opposition, move Crusaders into city, Diplomat disembarks from
    Caravel into city

    Thebes is OURS

    Turn 5

    -Send 'Clads 1 & 2 towards Philadelphia (arrive turn 9)



    With an income of 60/turn we will have easily recouped the rushbuy cost by the time we arrive and own

    Thebes. Besides, we expect massive payouts upon entering the city, so I don't see why anyone should be

    worried about the rushbuys.




    Second Plan: Hot Ironclads and (American) Blood

    Turn 1

    -Pickup second musketeer and send Caravel form NE of kIndalia map3 (now with two musketeers)

    towards Philadelphia (will arrive on turn 4)

    Turn 3

    -Rush 'Clad 3 in Ten Zuiden (73g) - 8 turns to build

    Turn 4

    -Move 'Clad 3 to Philadelphia (will arrive on turn 6)
    -Disembark Musketeers as at map4
    Turn 5

    -Rush 'Clad 4 in Light (91g) - 3 turns to build
    -Move Crusader from two squares NE of Heliopolis E to tundra map5

    Turn 6

    -Move 'Clad 4 to Philadelphia - arrives with 1 move left
    -'Clad 3 arrives at Philadelphia with 6 moves left
    -ATTACK PHILADELPHIA. If we kill everything the Crusader can take the city.



    Again, only 164 gold rushbuying here, regained by our own Trade Supremo within 3 turns. Thus at the

    end of 6 turns we will be at the same monetary state as before, our liberated gains and caravan goodies

    not counted!

    If it makes the Premier happy, he can delay the assaults on the cities until the Superclads are with

    full moves, and this just delays the attack on Thebes until turn 5, and the attack on Philadelphia

    until turn 7. As this is the case, our land troops do not need to be in place for another turn, thus

    we can delay the Crusaders moving towards Thebes by one turn (they leave turn 1 instead of before the

    end of turn 0). We could also delay the movement of the Crusader from two squares NE of Heliopolis

    towards Philadelphia until turn 6.

    I have looked at the other cities building 'Clads: Balsindia is 21 moves away (3 full turns of moving),

    currently 10 turns from building a 'Clad; Umbra is 31 moves away (5 turns of moving away) and 6 turns

    from completing a 'Clad; Ormond is 29 moves away (5 turns of moving) and 5 turns from completion. I

    think we should leave these until such a time as they are needed, or build them without rushing, in

    which case we send them to the front immediately.

    I can't expect the unexpected... that is the Premier's job. If anything goes awry, I expect that

    allowances will be made, and if there are more defenders than we thought in either of these cities it

    could delay their conquest - but hopefully that is all!

    That's it here, the plan on Washington shall commence once our soldiers have been lead to glorious

    victory over Thebes and Philadelphia!



    For the Premier:

    Turn 0 -1720 AD, where we are now (things to do before pushing "Enter" to end the turn).

    -Rushbuy 'Clad 1 in Light (64g) - 2 turns to build
    -Move 2 Crusaders out of Heliopolis as on my map1 - HAPPENS TURN 1 IF WE DELAY ATTACK FOR FULL

    STRENGTH IRONCLADS

    Turn 1

    -Start moving 'Clad 1 to Thebes (will arrive on 4th turn)
    -Continue moving Caravel carrying Caravan and Diplomat to Thebes (will arrive on 4th turn)
    -Keep moving Crusaders
    -Pickup second musketeer and send Caravel from NE of kIndalia map3 (now with two musketeers)

    towards Philadelphia (will arrive on turn 4)

    Turn 2

    -Moving

    Turn 3

    -Moving
    -Rush 'Clad 2 in Heliopolis (46g) - 3 turns to build
    -Rush 'Clad 3 in Ten Zuiden (73g) - 8 turns to build

    Turn 4

    -Move 'Clad 2 to Thebes, arrives with 1 move left
    -'Clad 1 arrives at Thebes with 5 moves left
    -Caravel reaches Thebes, arrives with 2 moves left.
    -Caravan bedazzles Thebans with our splendour, bedazzles us with their riches.
    -Superclads ATTACK - if they kill all opposition, move Crusaders into city, Diplomat disembarks from
    Caravel into city

    Thebes is OURS

    -Move 'Clad 3 to Philadelphia (will arrive on turn 6)
    -Disembark Musketeers as at map4

    Turn 5

    -Send 'Clads 1 & 2 towards Philadelphia (arrive turn 9)
    -Rush 'Clad 4 in Light (91g) - 3 turns to build
    -Move Crusader from two squares NE of Heliopolis E to tundra map5

    Turn 6

    -Move 'Clad 4 to Philadelphia - arrives with 1 move left
    -'Clad 3 arrives at Philadelphia with 6 moves left
    -ATTACK PHILADELPHIA. If we kill everything the Crusader can take the city.
    -Change course of 'Clads 1 & 2 to Washington if Philadelphia is ours!

    That is all. Discuss, cross-check etc. But above all don't be too negative. You won't BELIEVE how much time this took.

    Minister of WAR, not peace.
    MrWIA.


    Stupid capitalist ba****** thought they could take my smiley. But I got my damn smiley back.

    /me shakes his fist
    Last edited by MrWhereItsAt; June 7, 2002, 19:26.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

  • #2
    Map 1

    The arrows show moves turn by turn. The last is conditional on us having killed all defenders, naturally.
    Attached Files
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    • #3
      Map 2

      The white tile show where the Caravel will unload the diplomat from, before continuing on it's mission.
      Attached Files
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      • #4
        Map 3

        Arrows show location of musketeers to be transported to Philadelphia and position of Ironclads attacking Philadelphia.
        Attached Files
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        • #5
          Map 4

          White tile shows suggested location for Musketeers to unload from Caravel.
          Attached Files
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          • #6
            Finally, Map 5.

            Movement of Crusader to Philadelphia.



            Phew!
            Attached Files
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            • #7
              Spies indicate that the egyptians and americans have crusaders on the move near these cities , I sure our great leader will deal with them if they get in the way
              The difference between genius and stupidity is that genius has its limits

              Hydey the no-limits man.

              Comment


              • #8
                ! We have a ton of money, we should spend some of it for big military stuff like this!

                Comment


                • #9
                  Looks like History in the making. Let's also remember to
                  1. decide which new techs we will liberate, and in what order, and
                  2. have dips ready to begin the Bribe An Egyptian For The Motherland campaign.

                  Great job, MrWIA.
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • #10
                    The science is not fully my domain, but in the Ministry's opinion, Medicine is useless (leads only to Sanitation, and Shakespeare lives under an American yoke already). Bridege Building allow RR in the future (Darwin) and on to Industrialization. Economics is useless short-term except for the odd Stock Exchange we could build, but is an important pre-req for things like Mass Production in the future.

                    Light has great production - it will be 9 excess shields after both 'Clads have been built there. once again, not quite my domain, but I suggest this city founds a diplomat training academy. It is very near to the intended... recipients, of our "diplomacy".

                    Minister of WAR, not peace.
                    MrWIA.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

                    Comment


                    • #11

                      Yaaiks , I already start pitying those Egyptian and American troops.

                      Neat planning

                      Shade
                      ex-president of Apolytonia former King of the Apolytonian Imperium
                      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                      shameless plug to my site:home of Civ:Imperia(WIP)

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                      • #12
                        Let the invasion begin

                        Our first tech should be bridge building, railroad together with shipchains will give us an almost unlimited striking range

                        Comment


                        • #13
                          Thanks to everyone who has posted so far. Your comments really matter, guys, this was a MAJOR undertaking. You should see the pieces of paper coating my room! Plenty of rejected plans around.

                          Thanks especially to you shade. As ex-SMC you know something about this job - it's good to get the approval of a predecessor.

                          Minister of WAR, not peace.
                          MrWIA.
                          Consul.

                          Back to the ROOTS of addiction. My first missed poll!

                          Comment


                          • #14
                            Remember to rush build in small steps!

                            Comment


                            • #15
                              My plan IS rush-building in small steps. If we bought an Ironclad straight up, it'd cost 600 gold. We're not doin' too bad this way.


                              Trust me, I know what I'm doin'.

                              Minister of WAR, not peace.
                              MrWIA.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

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