Time to vote on our upcoming wartime movements. Three day poll. See the Official Military Debate Thread for all the ideas, but here are some of them explained:
1. Superclad option
See the Military Debate thread for an analysis of the attack/defense values to consider here.
2. Crusader option
Basically, we continue attacking, but this time all the cities are Walled. This is a tricky option that no-one has posted in favour for yet. See the Military Debate Thread for an analysis of the attack/defense values to consider here.
3. Diplomat option(s)
or;
If you want a plan involving use of the diplomats to investigate cities or destroy the Walls in our targets, this is your option.
4. Wait for Cannons/Cavalry
CORRECTION...
5. Hope for the AI to agree with a treaty or just stay where we are and defend ourselves.
This is a fairly simple option. Just not likely, given Deity MGE! Also this would mean more units would need to stay outside of cities - bad for future government "evolutions".
Needless to say, check out the Military Debate thread for a more complete set of arguments for and against these options. If you have anything to add, please do so. Once the broad option is voted for, go and vote in the poll on which city to attack/whether we attack at all.
I don't think anything more specific than this is needed right now, as it will take time to build the diplos or ironclads/research the necessary techs.[
1. Superclad option
Originally posted by Marquis de Sodaq
1. They are unaffected by city walls, and should thus have a much much better kill ratio than even cavalry would, and
2. This effectiveness means we will need far fewer unit to conquer the desired territory.
Just a few ironclads to pop the defenders, and a few land units to move into the undefended cities. Voila! Conquest.
Using fewer units means there will be no need to alter production of improvements and camel breeding in our core cities. Ergo, our borders expand while our cities get richer.
1. They are unaffected by city walls, and should thus have a much much better kill ratio than even cavalry would, and
2. This effectiveness means we will need far fewer unit to conquer the desired territory.
Just a few ironclads to pop the defenders, and a few land units to move into the undefended cities. Voila! Conquest.
Using fewer units means there will be no need to alter production of improvements and camel breeding in our core cities. Ergo, our borders expand while our cities get richer.
2. Crusader option
Basically, we continue attacking, but this time all the cities are Walled. This is a tricky option that no-one has posted in favour for yet. See the Military Debate Thread for an analysis of the attack/defense values to consider here.
3. Diplomat option(s)
Originally posted by Bear
Pillage their land, siege a city, destroy everything possible with diplomats, and wait.
Just wait.
And some more.
And a bit more..
Ah ha! Civil disorder!
Now bribe 'em
Ok, its not as quick as Ironclads, and a bit more complicated than diplomats, but at least our casualty stats stay pretty low..
Remember, once the siege is set up, we can put all our effort into flattening the evil Egyptians.
Pillage their land, siege a city, destroy everything possible with diplomats, and wait.
Just wait.
And some more.
And a bit more..
Ah ha! Civil disorder!
Now bribe 'em
Ok, its not as quick as Ironclads, and a bit more complicated than diplomats, but at least our casualty stats stay pretty low..
Remember, once the siege is set up, we can put all our effort into flattening the evil Egyptians.
Originally posted by JCP
My contributions in these different links was not only a Diplo plan but a mix of diplos and military units.
I'm for a diplo plan against Egyptians : Thebes is the nearest city of them but has walls : I agree that wall destruction may cost several diplos, with assigned objective, but if we take it (by crusader after wall destruction) , the last Egyptian cities will be very cheap and easier to bribe than to conquer by force.
This plan take in account that Ironclads are not yet available and that the navigation to Thebes from our main productive cities is long (even via Panama Canal )!
My contributions in these different links was not only a Diplo plan but a mix of diplos and military units.
I'm for a diplo plan against Egyptians : Thebes is the nearest city of them but has walls : I agree that wall destruction may cost several diplos, with assigned objective, but if we take it (by crusader after wall destruction) , the last Egyptian cities will be very cheap and easier to bribe than to conquer by force.
This plan take in account that Ironclads are not yet available and that the navigation to Thebes from our main productive cities is long (even via Panama Canal )!
If you want a plan involving use of the diplomats to investigate cities or destroy the Walls in our targets, this is your option.
4. Wait for Cannons/Cavalry
Originally posted by Space05us
I don't think we have enough information on troop locations to create a good plan of action. I think we should take a few crusaders and test the deefenses of the enemy, if they prove too much, say three crusader in a row get killed, then I suggest waiting for the development of metallurgy and sending 5-6 cannons at one city at a time. of course those units will require gaurds, but if we really have an excess of units in all of our cities than taking one from each of the three cities on the continent with A&E wouldn't require building more.
oh yeah and...
SQUISH THEM
I don't think we have enough information on troop locations to create a good plan of action. I think we should take a few crusaders and test the deefenses of the enemy, if they prove too much, say three crusader in a row get killed, then I suggest waiting for the development of metallurgy and sending 5-6 cannons at one city at a time. of course those units will require gaurds, but if we really have an excess of units in all of our cities than taking one from each of the three cities on the continent with A&E wouldn't require building more.
oh yeah and...
SQUISH THEM
BTW I would like to make a change to my plan; instead of sending crusaders to test the water we can send the diplomats to get definate info on the cities before we attack them. if we do this I suggest making screenshots of the enemy cities available to all. hope that makes sense (I'm almost asleep now)
This is a fairly simple option. Just not likely, given Deity MGE! Also this would mean more units would need to stay outside of cities - bad for future government "evolutions".
Needless to say, check out the Military Debate thread for a more complete set of arguments for and against these options. If you have anything to add, please do so. Once the broad option is voted for, go and vote in the poll on which city to attack/whether we attack at all.
I don't think anything more specific than this is needed right now, as it will take time to build the diplos or ironclads/research the necessary techs.[
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