Metallurgy -> Conscription has 5 votes too now, I think we'll need a second round of this one...
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theres a 3 way tie on this apparantlyif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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As your science advisor I believe I have a plan to resolve this deadlock! With the 5 votes for steam engine and 5 for the RR path, I believe steam engine should be researched first. Following that, we should go after metallurgy. Then, if we have bridge building we should go for railroad, else we get conscription! So, to summarize:
1: Steam Engine
2: Metallurgy
3: Railroad (if we have bridge building), else
4: Conscription
and then start down the path to Tactics.
If there is no strong opposition to this, this is the plan I will present to the President.
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Originally posted by ixnay37
As your science advisor I believe I have a plan to resolve this deadlock! With the 5 votes for steam engine and 5 for the RR path, I believe steam engine should be researched first. Following that, we should go after metallurgy. Then, if we have bridge building we should go for railroad, else we get conscription!
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Ahhhh! I just have to quickly (and URGENTLY) stress that Magnetism is BAAAD! It invalidates Lighthouse which gives us vet Ironclads upon completion! The extra move is nice but not essential - the vet status IS! Whatever you do, we must not have Magnetism until absolutely necessary or until we have enough vet 'Clads to last for a while.
No, that's the wrong smiley. I need a :don'tdoitnow: smiley.
Minister of WAR, not peace.
MrWIA.
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The Ironclad Offensive will be greatly helped by having Lighthouse still in effect, and we might well want to turn much production over to them and even rush them, lest another civ get Magnetism (no one we can check is researching it right now or has it). Having a fleet of a dozen vet Ironclads would allow us to destroy the defenders in most coastal cities.
It doesn't get better than that until you can do the same thing with Battleships. It's a narrow window of oppurtunity, though. We *will* want to get Electricity (to get to Hoover's for the great productivity increase) eventually, and that will expire the Lighthouse. So we could do well with a large Ironclad Fleet very soon.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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