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Let's butcher Egyptians, 1520ad

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  • #16
    Option 2 seems to have jumped out to an early lead

    ---
    However we'll have only ourselves to blame when all the trimies are lost at sea
    ---
    However, I support option 2- if we don't lose the triremes, it nearly guarantees a victory of sorts!
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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    • #17
      Funny... I tried to post a message criticising the plan from overlooked perspectives about six hours ago (twice) and it never posted itself...



      In any case, I'm scared we may lose triremes to lone Egyptian rafts. We must consider that, it's no joke losing three units in one fell swipe.

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      • #18
        the greatest risk of all is to take no risks.
        The difference between genius and stupidity is that genius has its limits

        Hydey the no-limits man.

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        • #19
          We have right on our side! There is no divine authority that would allow such a tragedy to occur as the destruction of our whole force.

          Comrades, let us proceed to kick ass, layeth the smack down, open a can of whoop-ass and just let those jabronis try to prove us wrong.

          Consul.

          Back to the ROOTS of addiction. My first missed poll!

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          • #20
            Thebe

            Maybe we can already start planning an attack on Thebe?
            (when we get Heliopolis , we can take Navigation-> instant upgrade from triremes to carvel--> build Magellans --> +2 movementpoints for us (I still need 4~5 caravans for that)
            --> rushbuild a diplo in Heliopolis (or one of the other 2 cities)
            and send him to Thebe to check it out...then send in the troops .(8 Crusader now )

            Shade
            ex-president of Apolytonia former King of the Apolytonian Imperium
            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
            shameless plug to my site:home of Civ:Imperia(WIP)

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            • #21
              yes yes wipe them out
              The difference between genius and stupidity is that genius has its limits

              Hydey the no-limits man.

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              • #22
                Wow, not even a banana vote!

                President, I recommend landing all six the same turn - Four the first turn could mean not taking the city and having one more defender to face. Or an additional reinforcement getting there before ours.

                El Awrence, having an egyptian trireme sink our fleet is the only serious danger to this attack plan. All I can suggest is to move the triremes so that they use their 3rd movement point to reach offshore the red X. In other words, don't end the previous turn within 5 squares of the city. That will minimize the chance of an egyptian ship showing up to sink us. If one does (that is, blocks our access to the square on which we want to land), we should be happy to land everybody early and abort the mission - better to regroup than to lose the whole force!

                Thebes is walled. Sacking it will require either a large ground force or frigates/ironclads. It has two wonders, so we should definitely target it for future acquisition.
                The first President of the first Apolyton Democracy Game (CivII, that is)

                The gift of speech is given to many,
                intelligence to few.

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                • #23
                  Originally posted by Marquis de Sodaq

                  Thebes is walled. Sacking it will require either a large ground force or frigates/ironclads.
                  Or a buncha diplomats. Which should be being demanded by the Head of the Foreign Office.

                  Hey, where is adamsj/James Adams?
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

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                  • #24
                    Originally posted by MrWhereItsAt


                    Or a buncha diplomats. Which should be being demanded by the Head of the Foreign Office.

                    Hey, where is adamsj/James Adams?
                    8 diplo's might do some serious damage as well

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • #25
                      Magellan's -->> ironclads -->> superironclads -->> Death of Thebes!!

                      What's our tech path to Ironclads? Once we have them, walled coastal cities will bow before our awesome might!

                      If that's too long a process, I agree that a Diplo force to take down the walls is our best bet.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                      • #26
                        A Plan to Attack Heliopolis:

                        The key to this proposal is to establish a city on the peninsula West of Heliopolis to shorten the transport distance to the South.

                        Trireme 1 will pick up a waiting Settler and a Crusader arriving from Rivertown and head for the peninsula. Trireme 2 with 2 Crusaders already aboard will head for the same spot. Trireme 3 near Apolyton will head there also, picking up 2 Crusaders from Shade on the way. We will have discovered Explosives while the Triremes are enroute, so the Settler will be an Engineer by the time it arrives.

                        Trireme 1 will drop off the Engineer and move East to serve as a bridge for a 3rd Crusader from Shade. The Engineer will establish a city on the following turn, and Triremes 2 and 3 will wait safely in the city, exactly 1 turn away from landing 4 Crusaders to attack Heliopolis. The 2 Crusaders on Trireme 1 will land on the plain 2 squares from Heliopolis. All 6 Crusaders will attack on the same turn.

                        If Heliopolis has a Crusader, it may attack and kill our 2 on the plains. Still, that will remove a defender from Heliopolis, and we will have 4 Crusaders to attack with. It should not require 4, and an unused one will land and kill that Crusader.

                        Well? What does everyone think? (and I particularly want the analysis from the SMC, Minister of War Sodaq, since that is really his field) There may be easier or safer ways to do this, and we have a couple of days to work it out!

                        I hope the diagrams are understandable:
                        Attached Files
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

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                        • #27
                          Crusaders and dips shuold do the trick for now, but I strongly suggest a move for Magallans and clads like Jrabbit suggested, let us rule the seas with our superior navy

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                          • #28
                            Diagram 2:

                            The blue circle is the new city. And yellow 7 and green 7 should be "8" (oops).
                            Attached Files
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment


                            • #29
                              Originally posted by atawa
                              Crusaders and dips shuold do the trick for now, but I strongly suggest a move for Magallans and clads like Jrabbit suggested, let us rule the seas with our superior navy
                              Welcome, atawa! I agree we want to get Magellan's and ironclads soon. We are researching Exposives right now, and will probably be going for Navigation and University after that. We probably won't be offerred Physics immediately upon getting Navigation. But, as this is an island world, we will want to stay focussed on seapower.

                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

                              Comment


                              • #30
                                Naval power is indeed the way to go, if this truly is an island world as you say. Why don't we starve them out of thebes, and if we kill of the local population what better place to build our new city of FUNKY TOWN!!!!
                                I want chicken I want Liver I want everything for dinner!!!

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