Well, there are the screenshots.
Some random thoughts:
I'm really sorry about losing that Musketeer and Crusader at Heliopolis. I stacked them because I didn't want to risk being bribed, and I thought a fortified Musketeer in a Forest was pretty safe. I'll have to get a Diplomat down there to see what they've got. A Catapault and 2 Phalanxes, probably, but they have Monotheism and Crusaders now, so it might have been a Crusader, too. It's too bad the attack didn't work out.
Now that we are free of corruption, Marketplaces and even Banks will be worthwhile to build. I have a good number of new Crusaders being built (7 in production), so we should be able to lsunch a really effective attack soon. It might be worth approaching Heliopolis from the South where there is a plain to land on (to attack on the second move). The Forrest and Hills elsewhere limit our movement. It might even be worth establishing a city at 75,81 to speed transport.
Many of our cities are size 6, 7 or 8. We need to decide if we want to build Aqueducts to help them grow larger or if we want to just focus on shield production. And if we decide the latter, than we really need to trade for or steal Bridge-Building (that will help production in many cities).
We will have Explosives in 3 or 4 turns and that will upgrade our Settlers to Engineers. It will help our production to use some of them to mine hills. Should we terraform or should we found new cities? We have a good fleet of Triremes to move them around.
We need to consider carefully the next techs to discover or steal. The Americans have Navigation, which means they can research Magellan's. I'd hate to not get that and the Americans seem to built large walled cities, so it might be difficult to take. We can probably research it and build Magellan's first, but it would be a major Project and we would have to start quickly. Superiority on the sea is important in this game.
Food for thought, for the Citizens and the Ministers...
Some random thoughts:
I'm really sorry about losing that Musketeer and Crusader at Heliopolis. I stacked them because I didn't want to risk being bribed, and I thought a fortified Musketeer in a Forest was pretty safe. I'll have to get a Diplomat down there to see what they've got. A Catapault and 2 Phalanxes, probably, but they have Monotheism and Crusaders now, so it might have been a Crusader, too. It's too bad the attack didn't work out.
Now that we are free of corruption, Marketplaces and even Banks will be worthwhile to build. I have a good number of new Crusaders being built (7 in production), so we should be able to lsunch a really effective attack soon. It might be worth approaching Heliopolis from the South where there is a plain to land on (to attack on the second move). The Forrest and Hills elsewhere limit our movement. It might even be worth establishing a city at 75,81 to speed transport.
Many of our cities are size 6, 7 or 8. We need to decide if we want to build Aqueducts to help them grow larger or if we want to just focus on shield production. And if we decide the latter, than we really need to trade for or steal Bridge-Building (that will help production in many cities).
We will have Explosives in 3 or 4 turns and that will upgrade our Settlers to Engineers. It will help our production to use some of them to mine hills. Should we terraform or should we found new cities? We have a good fleet of Triremes to move them around.
We need to consider carefully the next techs to discover or steal. The Americans have Navigation, which means they can research Magellan's. I'd hate to not get that and the Americans seem to built large walled cities, so it might be difficult to take. We can probably research it and build Magellan's first, but it would be a major Project and we would have to start quickly. Superiority on the sea is important in this game.
Food for thought, for the Citizens and the Ministers...
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