Troop movements:
kIndalia has 4 musketeers, one crusader waits for a boat
Apolyton has 4 musketeers
Babar is building 3rd musket, recommend switching to crusader
All cities have at least 2 musketeers, except Shade (nee Elephantine) has one musket and 3 crusaders, one a veteran.
trireme 1 has a musket and crusader on board
trireme 2 has a musket and crusader on board
trireme 3 is empty
Both Egyptians and Americans are Uncooperative, and we are at war. We should be able to get peace when we want it while their attitude remains so. The Indians are also uncooperative. The elephant they have parked next to Shade must not remain there for a turn longer.
The Supreme Military Commander recommends the following:
If Heliopolis is walled, we should not try to capture it with only 3 crusaders. In that case, the S.M.C recommends retreat to the orange X, where we can kill anybody who appears in the forest.
We have a trireme near the carthaginian city of Cartenna. Should this ship continue its meandering about the world, or should it begin a return voyage for local taxi use between our islands?
kIndalia has 4 musketeers, one crusader waits for a boat
Apolyton has 4 musketeers
Babar is building 3rd musket, recommend switching to crusader
All cities have at least 2 musketeers, except Shade (nee Elephantine) has one musket and 3 crusaders, one a veteran.
trireme 1 has a musket and crusader on board
trireme 2 has a musket and crusader on board
trireme 3 is empty
Both Egyptians and Americans are Uncooperative, and we are at war. We should be able to get peace when we want it while their attitude remains so. The Indians are also uncooperative. The elephant they have parked next to Shade must not remain there for a turn longer.
The Supreme Military Commander recommends the following:
- Contact India, demand that they withdraw troops. If they do not withdraw their elephant, kill it. Caution: India has enough gold to bribe New Castellon.
- Move trireme 1 to drop the crusader at the orange X, kill any egyptians on the yellow X or the pheasant. If we kill their catapult, drop musketeer at the yellow X;
- Move trireme 2 to drop both units at the yellow X;
- Move trireme 3 to see what city (and if walled) lies at the green spot;
- Move the veteran crusader from Shade to the yellow X.
If Heliopolis is walled, we should not try to capture it with only 3 crusaders. In that case, the S.M.C recommends retreat to the orange X, where we can kill anybody who appears in the forest.
We have a trireme near the carthaginian city of Cartenna. Should this ship continue its meandering about the world, or should it begin a return voyage for local taxi use between our islands?
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