the ones I voted for are all of the ones with 50% or more...I must have good taste
Announcement
Collapse
No announcement yet.
New City Sites as of 1260AD
Collapse
X
-
You can never have too many cities."The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
Comment
-
Originally posted by CannonFodder
You can never have too many cities.
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Comment
-
Originally posted by Shaka Naldur
number 8 and number 5 one square north-east
if we are going to conquer the egyptians and the americans to bulid more cities is not very useless...
If that is the case, I disagree. There are several sites for new cities that would be very productive and self-supporting very quickly. We have enough Musketeers to land a Settler and a Musketeer at several sites so that they would have immediate defense.
In addition, a few new cities would give us some places to share the support cost of our many military units. Apolyton, for example is supporting 6 units at a cost of 3 shields per turn. I would to relieve a few cities of that burden and take advantage of the "3 Free Unit" support we get as a Monarchy. For each new city we build, we came home 3 units at no cost.
And most of those new sites are near other civ's, so we will want 3 units in them anyway. Those freed-up shields will help the existing cities produce more Caravans and Crusaders, and we need them.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
Comment
-
Originally posted by cavebear
No offense meant, but did you really mean "useless"? In context, "useful" (the opposite idea) seems to make more sense. In other words, I interpret your thought to mean that we should not build new cities if we are going to conquer existing ones.
If that is the case, I disagree. There are several sites for new cities that would be very productive and self-supporting very quickly. We have enough Musketeers to land a Settler and a Musketeer at several sites so that they would have immediate defense.
In addition, a few new cities would give us some places to share the support cost of our many military units. Apolyton, for example is supporting 6 units at a cost of 3 shields per turn. I would to relieve a few cities of that burden and take advantage of the "3 Free Unit" support we get as a Monarchy. For each new city we build, we came home 3 units at no cost.
And most of those new sites are near other civ's, so we will want 3 units in them anyway. Those freed-up shields will help the existing cities produce more Caravans and Crusaders, and we need them.
well, we´ll have to deal with a lot of cities,
I agree with all you´ve said but if we are getting around 8 cities (maybe more) from egyptians and americans, and we build 12 cities more it will seem a ICS (is the awy to spell it??) game
but is just my humble opinion
Comment
-
I don't mean we should build *many* new cities, just a few on those locations that are *really* good. I don't want an ICS game either. As you said, we will be conquering enough additional cities soon.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
Comment
Comment