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City Production in Shadow and Light

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  • City Production in Shadow and Light

    Shadow and Light are our two cities near Egypt, which we are using as staging points for our military.

    Currently, there are no troops or improvements in either city, and both are building warriors which Leo's will upgrade to Musketeers when it is finished.

    Currently, they each have one citizen, who is content. After this one citizen, all others would normally be unhappy, but due to Mike's, the citizens will be content until the 5th one, who will be unhappy. (After the warrior is done, the 5th will be content as well, and the 6th will be the first unhappy one).

    If we build a temple, 2 more will be content, so the 8th citizen will be the first unhappy one.

    Neither city is producing enough taxes at the moment for a marketplace to be useful, however, they are both each producing 2 science beakers. Shadow will expand in 7 turns, and Light in 5. However, we won't gain any tax or science bonuses from that (unless we have the citizen work the ocean, which I do not recommend.) expansion, so libraries probably won't be useful there either.

    City Walls would be useful, if the Egyptians or anyone else decided to try invading either city.

    Finally, we could build a settler in each city, and order the settler to build roads around the city, to produce trade, and after that, to build other improvements.

    So, after they finish building warriors, what should they build?
    17
    Temple
    17.65%
    3
    Marketplace
    0.00%
    0
    Library
    0.00%
    0
    City Walls
    35.29%
    6
    More Warriors
    29.41%
    5
    Settler
    17.65%
    3
    Bananas or Other
    0.00%
    0

    The poll is expired.

    Last edited by Shadowlord; May 2, 2002, 11:39.
    "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

  • #2
    I would personally suggest we build City Walls first, and then a settler in each city.
    "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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    • #3
      City walls and a settler seem like a good idea.
      Or would it be prudent to build an extra warrior in order to get another cheap Musketeer from Leo?

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      • #4
        Oops, minor mistake, I forgot to count the calming influence the warrior will have once built (martial law).
        "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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        • #5
          You betcha. City Walls and a Settler. This nullifies a suggestion I made to cavebear today.
          Consul.

          Back to the ROOTS of addiction. My first missed poll!

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          • #6


            ppl this should not be very hard
            --> build warriors(hope we can get 3 in both cities before the invention of gunpowder)=> they'll upgrade to 3 strong musketeers( -->ADM 3/3/1)
            then build walls(although I don't think an invading force will land there soon).

            Shade
            ex-president of Apolytonia former King of the Apolytonian Imperium
            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
            shameless plug to my site:home of Civ:Imperia(WIP)

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            • #7
              That's why I voted for "more warriors" as soon as the poll came up. I would like to take full advantage of Leo's upgrading power.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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