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  • Granaries

    Your Minister of City Planning has observed that much of our precious grain supply goes to spoilage each year. I have developed an idea for storage of the food supply, in special buildings safe from weather and rodents, that I call "Granaries". My talented Staff has calculated that we can effectively DOUBLE our usable grain supply in this manner.

    More Grain equals more Workers. More Workers equals more production. More production equals more Caravans, more Diplomats, more Marketplaces, etc.

    I propose that we should build Granaries in our cities in stages, 4 cities at a time (to allow for other demands), until each city has one of these wonderful and valuable structures!
    13
    Yes, get the population growing
    23.08%
    3
    No, they're not worth the effort
    69.23%
    9
    Ah, let them eat Bananas!
    7.69%
    1

    The poll is expired.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    if i don´t build the pyramids i don´t build them,
    and while playing an scenario i sell them if i need money
    so I voted no
    Second President of Apolytonia, and Vice-President twice
    Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
    miguelsana@mixmail.com

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    • #3
      Investment in the future always pays off, and we waste more grain as the cities grow larger.
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        Before libraries? Before marketplaces? Before 2nd defender or diplomat?

        We need many things but can only buy one at a time. Please clarify your plan, Planner.
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

        Comment


        • #5
          They are useful. I say build them.
          Creator of the Civ3MultiTool

          Comment


          • #6
            Not no, but h*ll no!

            Once we finish expanding, we can switch to Republic and WeLoveTheKingDay our way to a massive population. Not sure what this is?

            Under We Love The King Day, every city that qualifies will expand by 1 worker each turn up to its maximum. To qualify, your city needs to have at least 50% happy workers and the rest content. How do you achieve this? Set the Luxuries to 40% or 50%. To gain full effect, we need to make sure cities have aquaducts and sewage systems to expand to maximum size. Once all your cities ballon, you adjust the luxuries down to the level needed to maintain order.

            So no, never build a single granary, ever!

            Here's a link.

            Comment


            • #7
              Originally posted by -Jrabbit
              Before libraries? Before marketplaces? Before 2nd defender or diplomat?

              We need many things but can only buy one at a time. Please clarify your plan, Planner.
              I am proposing that we build Granaries in only a few cities at a time. The rest will continue with the other requirements of our Civ.

              The effort we put into Granaries now will continue to pay off forever, and will assist us in producing even more (and faster) the first time we get a new Worker (in half the time). This is one of those things that will improve the capacity of our cities to produce the *other* things we will need in only a few turns from now. Granaries are relatively inexpensive, and they only cost 1 gold per turn each.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                I say no granaries - we've got too much else to do...

                Comment


                • #9
                  Keep in mind that having more people is NOT a good thing if we cannot keep those people from being unhappy.

                  So, until we have Mike's built, I am opposed to building granaries, except in cities which are at their max population and are just pumping out settlers.

                  We should avoid overproduction of food, however, as this detracts from our production, research, industry, and so forth...

                  And perhaps granaries would assist this by allowing us to store up extra food - But as I have said, they should only be built in places where they won't lead to an increase in population which throws a city into civil disorder or forces us to make more citizens into entertainers.
                  "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

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                  • #10
                    Granaries don't lead to the production of more food (they don't cause us to use Workers on food tiles), they just save the loss of food each time a new Worker is completed. In other words, we get new workers faster. Workers usually produce their own food needs, *and* they contribute some shields and trade.

                    We shouldn't have unhappiness problems after Mike's (in 2 turns).
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #11
                      Granaries are a very low priority right now. I agree with targeting WLT*D instead. Also, libraries should come first. There are too many other things from which we gain benefit.

                      While the minister is correct that growth means we reap more later, we could do that anyway if we irrigate plentifully and celebrate!
                      The first President of the first Apolyton Democracy Game (CivII, that is)

                      The gift of speech is given to many,
                      intelligence to few.

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                      • #12
                        Build diplos for embassies and stealing not bloody graineries
                        The difference between genius and stupidity is that genius has its limits

                        Hydey the no-limits man.

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                        • #13
                          No, not now. We're too busy expanding.
                          And with the WLT*D technique, I doubt if we ever build one.
                          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                          • #14
                            If we have cities that are producing more food than resources - settlers to change the terrain. If the city has healthy amounts of both or more resources than food - no problem, continue with the caravans/diplos/military for seizing Adam's.

                            I really don't think granaries are high priority at the moment, we still have a Wonder or two to go for (Leo definitely), and need to expand further after Mike's, also get info on our enem- neighbours and compose strike plans against the city building Adam's for the near future. This should be more than enough for the moment.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

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                            • #15
                              The People have spoken! I will not recommend Granaries in my next Report to the President.
                              Civ2 Demo Game #1 City-Planner, President, Historian
                              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                              Civ2 Demo Game #3 President, Minister of War, President
                              Civ2 Demo Game #4 Despot, City-Planner, Consul

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