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  • Michelangelo's Chapel,quickbuild plans.

    We really need Michelangelo's Chapel,that we all know.
    In a few turns we will have Monotheism and then we will start building the Wonder.
    We already have quite some shields accumulated and have 3 caravans waiting to help us out...but all of this will not be enough.
    Therefor I would suggest a temporary tax-boost to 70% untill we have enough to rushbuild.
    To compensate the techloss in those few turns I would then send diplomatic missions to all foreign nations with the only goal to exchange knowledge(techs and maps).

    This is a very important decision and therefor I really want the fiat of the foreign and science-advisor(for tech-exchange) and from my trade-advisor(teporary taxchange)
    and ofcourse the votes of the ppl

    You get 3 days to vote,please do so.

    Shade
    63
    Go for it,the entire plan is ok with me.
    12.70%
    8
    No way,just build it using time and caravans.
    14.29%
    9
    Tax-boost:Yes,I allow it.
    17.46%
    11
    Tax-boost:No,you will not do that we need the science.
    7.94%
    5
    Science-exchange:Go for it,we need to know everything.
    19.05%
    12
    Science-exchange:Are you nuts,give the AI our techs?
    6.35%
    4
    While you are on it you can also try to exchange maps.
    15.87%
    10
    Don't let the AI know where we are=> no map-exchange
    6.35%
    4

    The poll is expired.

    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

  • #2
    Foreign Ministers veiw

    Our Only embassy tells us we have all the techs that the Indians have, We know that the AI often share techs between themselves so I would assume that we actually have a tech lead at present. When we build more embassies we can check to be sure if any other civ has a tech we need.
    If other civs have no techs that we don't have there is nothing to swap for so there is no point in asking to exchange techs if they have nothing to give.
    If as I believe we have a slight tech lead a few turns of 70 % tax will not hurt us , our President could confirm this with embassies.
    Rather than put the gold directly to rushbuy Mikes we should buy up camels in a number of cities and use camels for the wonder.

    These are the views of Hydey foreign minister
    The difference between genius and stupidity is that genius has its limits

    Hydey the no-limits man.

    Comment


    • #3
      Re: Foreign Ministers veiw

      Originally posted by Hydey
      if other civs have no techs that we don't have there is nothing to swap for so there is no point in asking to exchange techs if they have nothing to give.
      It wouldn't hurt trying(I'm not saying I'll GIVE them something only exchange if they have something worthwhile)
      Rather than put the gold directly to rushbuy Mikes we should buy up camels in a number of cities and use camels for the wonder.

      These are the views of Hydey foreign minister
      I'll take a look wich is most cheap at the time.

      thx for the advice Hydey
      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #4
        Rush-build the caravans, not the WoW!!!
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

        Comment


        • #5
          Rush-building either the Caravans themselves or Mike's directly is going to cost hundreds of gold (700, 800, 900?). Moving the tax rate to the maximum is only going to gain us about 25 per turn (for about 35 total per turn).

          The only difference in this plan and the regular process is a (very) few gold pieces per turn. We can't increase the tax rate until we get Monotheism after 3 more turns anyway (in other words, the 4th tax turn from now).

          You rush-build a Caravan just starting out (as several are) and it will cost 200 gold after they have about 4 shields.

          Mainly, it's about the same any way we build it. I'm not saying trying this will do any particular harm, just not a whole lot of good.
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Incremental rush-buying camels cost ~2.5g/shield. Rush buying the whole unit costs ~4g/shield. If you rushbuy, rush buy the caravans, NOT the wonder. We have boats to ferry the new caravans to Sodaq. IIRC, we only need 3 more to almost complete the wonder.
            The first President of the first Apolyton Democracy Game (CivII, that is)

            The gift of speech is given to many,
            intelligence to few.

            Comment


            • #7
              Re: maps

              The AI knows the entire map, even if they've never sent a unit out to explore. We may as well trade maps if they are willing. They gain nothing, we gain more geography.
              The first President of the first Apolyton Democracy Game (CivII, that is)

              The gift of speech is given to many,
              intelligence to few.

              Comment


              • #8
                Originally posted by cavebear
                Rush-building either the Caravans themselves or Mike's directly is going to cost hundreds of gold (700, 800, 900?). Moving the tax rate to the maximum is only going to gain us about 25 per turn (for about 35 total per turn).
                I just took a look at the game--> rushbuilding Mikes itself is out of the question.It would at least cost us 500G if not more using all the caravans we have.
                some numbers:
                at this moment there are 66 shield build(we need 400) and the speed of the city is 6 shields/turn
                we have 3 caravans ready and 2 very close which are almost complete with 100G they could both be completed entirely.
                So we can be sure of >300 shields by the time we can start mikes.
                Then rsh another caravan or 2 and finished.
                (estimated costs ~200G)

                Shade
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

                Comment


                • #9
                  I'm intrigued, and slightly mystified, to see that at the time of this posting (9 voters), each individual aspect of the plan is winning its respective sub-poll, yet the "entire plan" option is only drawing with "no way!"

                  Comment


                  • #10
                    I think it's caused by the caravans...

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • #11
                      WONT SOMEBODY THINK OF THE CAMELS!!!
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                      Comment


                      • #12
                        Originally posted by Marquis de Sodaq
                        Incremental rush-buying camels cost ~2.5g/shield. Rush buying the whole unit costs ~4g/shield. If you rushbuy, rush buy the caravans, NOT the wonder. We have boats to ferry the new caravans to Sodaq. IIRC, we only need 3 more to almost complete the wonder.
                        Buying a Caravan (50 shields) whole costs 450 gold (9 gold/shield). And it makes a great deal of difference how many shields you have when you buy. The cost/shield is not at all uniform. Just having 4 shields will cut the cost in half, to about 200 gold. But having 25 shields, it still costs over about 50 gold.
                        Civ2 Demo Game #1 City-Planner, President, Historian
                        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                        Civ2 Demo Game #3 President, Minister of War, President
                        Civ2 Demo Game #4 Despot, City-Planner, Consul

                        Comment


                        • #13
                          Originally posted by shade

                          I just took a look at the game--> rushbuilding Mikes itself is out of the question.It would at least cost us 500G if not more using all the caravans we have.
                          some numbers:
                          at this moment there are 66 shield build(we need 400) and the speed of the city is 6 shields/turn
                          we have 3 caravans ready and 2 very close which are almost complete with 100G they could both be completed entirely.
                          So we can be sure of >300 shields by the time we can start mikes.
                          Then rsh another caravan or 2 and finished.
                          (estimated costs ~200G)

                          Shade
                          That's about the same as I figured. And it should take 8 turns if I'm counting things correctly. The problem is those very last shields (bought or Caravan). I suggest changing Paha to build a Caravan. Those other places building Caravan number 8 are very slow and several turns away in travel. Paha will surpass them in shields (4/turn) and is nearer.
                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

                          Comment


                          • #14
                            We obviously can't afford to rushbuy the entire wonder, and so I agree with what many are saying.

                            Rush the caravans, and hopefully that will make the difference.

                            Another plan, one which I use occaisionalli is to store up fifteen or twenty caravans in a very productive city, and use them to get wonders in a single turn. It works very well, and doesn't use up a cities production for many turns. I think we should try and implement this (somewhat) in our current situation.

                            Steele
                            If this were a movie, there'd be a tunnel or something near here for us to escape through.....

                            Comment


                            • #15
                              << Waiting for IW to insist on the caravans getting separate grazing areas, one communal grazing area and weekends off >>

                              All of us must serve Apolytonia in our own way, IW. And for camels, THAT MEANS SACRIFICING THEIR MEASLY LIFEFORMS FOR THE GREATER GOOD, SO THAT WE CAN SACRIFICE FUTURE GENERATIONS FOR GREAT TASKS! MWAHAHAHAHA!!!!!

                              The one part of the scheme I don't agree with is the tax rate increase. It worried me to begin with, but if cavebear is right then it will do little for us.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

                              Comment

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