Announcement

Collapse
No announcement yet.

General City Improvements Queue

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • General City Improvements Queue

    We have 13 cities now, too many to poll for each improvement project. We need a general sense of the order of construction for a "typical city". Understand that there will be exceptions (like Citadel or some location with high trade arrows like spice or gems).

    So, I have set up 3 general priorities for the poll. The first is for people who really want to insist on safety and martial law, the second emphasizes gold and trade, the third leans toward research.

    Caravans, triremes, and barracks will be inserted into the order of building "as needed" for the demands of the Empire and as special goals require.

    And of course if this queue causes difficulty or becomes obsolete, I will re-poll the citizenry!
    15
    defender, defender, settler, library, marketplace, temple
    20.00%
    3
    defender, temple, marketplace, settler, defender, library
    46.67%
    7
    defender, temple, library, settler, defender, marketplace
    33.33%
    5

    The poll is expired.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    I like the last option best, but with a slight adjustment - defender, temple, settler, library... So I suggest promoting the settler to the third built.
    Consul.

    Back to the ROOTS of addiction. My first missed poll!

    Comment


    • #3
      Good set of choices, cavebear. I just hope we don't overbuild improvements at the cost of expansion, trade, and WoWs. The Second Option looks best to me, as Marketplaces will help with happiness issues as well as trade/gold. And we have happiness issues!

      Start

      2nd defender should be a diplo!

      BTW, do we have any candidates for a SSC? I'd rather see us go that route than build libraries in every city...

      Vote OPTION 2, ppl !!

      End
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • #4
        I've already taken a look around in our cities and one thing amazes me in your poll none of the lists contains
        1)caravans
        2)diplo's

        -->we should stack some caravans because the city building our wonder is just a joke so small.
        -->before we get mikes build the first thing our new cities will need are things that make them happy=> temples.
        and defence vs possible barbarian raids.

        so option 1 looks best to me(although with a temple build when needed)

        Shade
        ex-president of Apolytonia former King of the Apolytonian Imperium
        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
        shameless plug to my site:home of Civ:Imperia(WIP)

        Comment


        • #5
          General City Improvements Queue

          I like option 2, but for expansion, as MWIA, I think settler must be promoted at third place.
          So I'm for option 2 bis
          JCP
          Paris, FRANCE

          Comment


          • #6
            Shade, Caravans and Dips don't have a *standard* place in a queue. They are just built whenever needed. This general list I'm polling about is for routine improvements so I don't have to poll for everyday decisions.

            I am looking at the individual cities right now and making notes about resource use and shield production, what they are producing, etc. Should have a report to send you tomorrow about that.
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              thx sounds good to me

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #8
                i don´t like this poll,
                we need some caravans now for the wonder,
                and trading with the recently discovered egypt is a must
                the applying of this poll should be flexible,

                but if we have to chose i prefer #3
                Second President of Apolytonia, and Vice-President twice
                Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
                miguelsana@mixmail.com

                Comment


                • #10
                  Originally posted by Shaka Naldur
                  yep, if we are building mike why do we need temples
                  since it will take at least 2 techs before we can start mikes.(we're building a wonder now so we can convert it later.)

                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • #11
                    Defense is good, so are temples/libraries, but the Expansion Ministry's new ambitious growth program needs settlers to work.

                    Steele
                    If this were a movie, there'd be a tunnel or something near here for us to escape through.....

                    Comment


                    • #12
                      Hmm. So many very different POVs!

                      Can we decide on the first few builds then?

                      Defender, temple, settler?

                      cavebear, perhaps you should redo the poll to make it a mulit-option voting one, where you have several options for the "first 3 builds" and "second 3 builds", so that we can see if we at least agree on SOMEthing!
                      Consul.

                      Back to the ROOTS of addiction. My first missed poll!

                      Comment


                      • #13
                        Originally posted by shade

                        since it will take at least 2 techs before we can start mikes.(we're building a wonder now so we can convert it later.)

                        Shade
                        stil??

                        i´ll go and check the save you sent me
                        Second President of Apolytonia, and Vice-President twice
                        Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
                        miguelsana@mixmail.com

                        Comment


                        • #14
                          Originally posted by Shaka Naldur


                          stil??

                          i´ll go and check the save you sent me
                          -->1 or 2 turns left before this tech is discovered
                          =>next tech most probably will not be monotheisme(just try to go for that option when in the science screen(goal)=> "No tech's leading to this advance can be researched at this moment" )
                          => so the most earliest would be the second tech

                          do the math=> >20turns(this is without trade)

                          Shade
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • #15
                            I think the science goal screen is only saying that because we don't actually have Polytheism yet. Unless there are too many ancient techs we skipped, I think we will be offerred Monotheism as soon as we get Poly.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

                            Comment

                            Working...
                            X