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  • Initial Science Rate

    As your science advisor I purpose 60% science (max) at start. But as this is a democracy will I post a poll.

    (vote 60% )

    (poll open for 24 hours (we need to get started))
    13
    [size=+2][b]60%[/b][/size]
    92.31%
    12
    [size=+1]50%[/size]
    0.00%
    0
    40%
    7.69%
    1
    [size=-1]30%[/size]
    0.00%
    0
    [size=-2]20%[/size]
    0.00%
    0
    [size=-3]10%[/size]
    0.00%
    0
    [size=-4]0%[/size]
    0.00%
    0

    The poll is expired.

    Last edited by Gramphos; February 8, 2002, 17:43.
    Creator of the Civ3MultiTool

  • #2
    60%.

    Why change it?
    oh god how did this get here I am not good with livejournal

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    • #3
      Well, it is a democracy, so people have the right to vote, but I it was my decision only I'd not change it.
      Creator of the Civ3MultiTool

      Comment


      • #4
        [Gramphos]As your science advisor I purpose 60% science (max) at start.[/QUOTE]

        I do agree, science IS important, but, make sure there enought for the taxes that we don't go boke and enought luxuries so the people don't start roiats too. So the being taxes should look like this

        Taxes- 40% or 50%
        Science- 50% or 40%
        Luxuries- 10%

        thats my thought

        thanks for your time.
        Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

        Comment


        • #5
          60%---> smart scientists can create better weapons

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #6
            This poll needs some clarification!

            1) With a Monarchy start are we going to have a science rate of 60%? Why not 70%.

            2) Assuming we are in Despotism - before we have a capital, I suggest that we run with a science rate of 0% and go into Anarchy from 4000BC, unless there is a site worth founding before 3850BC. There is some evidence that the Tax Rate/Government may affect the results from huts. In the early years there is nothing worse than receiving a scroll like Warrior Code which is off the path to Monarchy. The combination of Zero Science and Anarchy seems to produce more precious NON units or gold.

            3) Taking things a stage further I would suggest the following early research goals - assuming we start with no techs.

            i) Alphabet
            ii) Ceremonial Burial
            after these two it's unlikely that Code of Laws will appear, so the best research is Horseback Riding for defence from Barbs and to ransom the King for 150g.
            iii) Code of Laws
            iv) Monarchy
            then take the path to Trade.

            ----------------------

            SG(2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #7
              I say that we wait to plan the reseach path until we know the starting techs.
              Creator of the Civ3MultiTool

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