Now that we have a bloodthirsty SMC
, we need to decide what to do with the new knowledge we have gained - Tanks.
Tanks will take us quite a time to build, and we will also need a number of Caravels to transport them anywhere to attack someone. Thus I think it could serve our purpose to have some Caravans sent to close (Egyptian?) cities for fast cash to rush our units with. About 400 gold per Tank is necessary, and we'll have to acquire the first few shields ourselves (new the cost is 960 gold
).
An interesting, and perhaps daring thought struck me as I was looking at just how much cash we needed for Tanks. The Zulus are not as huge as the Celts, and they have Leo's Workshop in one of their cities. If we could build a number of Crusaders and take the city with a few Tanks, we would, upon getting a new tech (we could probably time things so we get one next turn - unless the tech we get from plundering the city counts...?) we would suddenly have a lot of freely upgraded Tanks where the Crusaders were. This could mean we were able to war a bit more successfully. The Zulus have a plethora of other useful wonders too, like Magellans for our Caravel speed, the UN (peace with any civ we want!), the Cure for Cancer and Adam Smith's. Whaddaya reckon of them first? They are close too, being only 8 tiles from Apolytonia, even closer than the Egyptians.
When we next choose a tech (1-2 turns away), we will have the choice of Physics (nothing, but leads to Frigates and Galleons), Feudalism (Pikes, leading towards Knights, Dragoons, Alp Troops, Cav, Marines), Engineering (nothing, no need as we have Gunpowder already), Metallurgy (Cannons), Democracy (towards Rifles and Spies), Medicine (leads towards Engineers), Theory of Gravity (nothing, leads towards Atomic stuff
).
From all of those I think the most beneficial from a military POV is perhaps Metallurgy, which gets us Cannons, a cheap unit which has almost the same punch as a Tank.
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Tanks will take us quite a time to build, and we will also need a number of Caravels to transport them anywhere to attack someone. Thus I think it could serve our purpose to have some Caravans sent to close (Egyptian?) cities for fast cash to rush our units with. About 400 gold per Tank is necessary, and we'll have to acquire the first few shields ourselves (new the cost is 960 gold

An interesting, and perhaps daring thought struck me as I was looking at just how much cash we needed for Tanks. The Zulus are not as huge as the Celts, and they have Leo's Workshop in one of their cities. If we could build a number of Crusaders and take the city with a few Tanks, we would, upon getting a new tech (we could probably time things so we get one next turn - unless the tech we get from plundering the city counts...?) we would suddenly have a lot of freely upgraded Tanks where the Crusaders were. This could mean we were able to war a bit more successfully. The Zulus have a plethora of other useful wonders too, like Magellans for our Caravel speed, the UN (peace with any civ we want!), the Cure for Cancer and Adam Smith's. Whaddaya reckon of them first? They are close too, being only 8 tiles from Apolytonia, even closer than the Egyptians.
When we next choose a tech (1-2 turns away), we will have the choice of Physics (nothing, but leads to Frigates and Galleons), Feudalism (Pikes, leading towards Knights, Dragoons, Alp Troops, Cav, Marines), Engineering (nothing, no need as we have Gunpowder already), Metallurgy (Cannons), Democracy (towards Rifles and Spies), Medicine (leads towards Engineers), Theory of Gravity (nothing, leads towards Atomic stuff

From all of those I think the most beneficial from a military POV is perhaps Metallurgy, which gets us Cannons, a cheap unit which has almost the same punch as a Tank.
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