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1814 - 1836 AD We're Not in Last Place Anymore!

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  • 1814 - 1836 AD We're Not in Last Place Anymore!

    1814 - Change Utica production to Settler as decided by poll.

    1816 - Gem Caravan enters Giza, 94G. Change to Xin (for Tax since we are so close to Economics and need no further research bonus). Rush Malaca Temple (population growth).

    1818 - Malaca builds Temple, grows to size 2. Starts Settler. Discover Economics, start researching Medicine. Change to non-Xin. Continue Caravel near Malaca along coast. A.S. Sparrowhawk heads back toward Aploytonia.

    1820 - Tip Hut past Malaca with Settler, discover Horseback Riding (apparently there are ways to ride ON horses instead of just using them as food). Change to Xin. Rush Apoltonia Settler for 34G.

    1822 - Settler built in Apolytonia, start Explorer. Change to non-Xin. A.S. Sparrowhawk departs with Settler, other Caravel heading toward Apolytonia. Egyptian city Giza in Revolt.

    1824 - Celts start Hoover Dam. City of Caralis established, start Temple. Change to Xin. Can't celebrate with both Caravels out of port.

    1826 - Zulu discover Cure for Cancer, start Hoover Dam. Caravan exploring south of Malaca finds Whale at south coast. Change to non-Xin.

    1828 - 1/2 way to Medicine. Caravan explores for Specials around Whale. Caravels moving to and from Apolytonia. Change to Xin.

    1830 - Change to non-Xin. Caravan explores. Caravels moving.

    1832 - Debark Settler near Malaca north of Whale. Caravel moves toward Caralis to reveal ocean squares in city radius hoping for Specials. Caravan finds Wine near Whale. :Party Medicine 3/4 done. Move Caravel into Aploytonia, decide to celebrate.

    1834 - Caravan looks for more Specials near Whale and Wine. Buy Caralis Temple (population growth) for 70G.

    1836 - Caralis builds Temple, starts Settler. Utica builds Settler, starts Settler. Caravan finds 2nd Whale near Whale and Wine; we have a good spot for new city. Settler heading for the center spot of those Specials. Caravel reveals ocean squares around Caralis but there are no Specials; starts toward Apolytonia. Apolytonia builds Explorer, starts Settler. Apolytonia celebrates to size 12, so I adjust Tax Rate and return to Xin. Caravel leaves Apolytonia with Explorer, heads toward Utica. Medicine very near completion.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    New Cities:
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #3
      Apolytonia:
      Attached Files
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

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      • #4
        Science:
        Attached Files
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

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        • #5
          City Status:
          Attached Files
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            Powergraph:

            We're not LAST!
            Attached Files
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

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            • #7
              Game File:
              Attached Files
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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              • #8
                Things to consider:

                Should the Salt Caravan continue to explore or should the Caravel near it pick it up for trade route with other civ.

                The Explorer is nearing the area and will be much more efficient than the Caravan.

                Where should the Explorer explore.

                Should new Settlers build cities or improve terrain or build roads.

                Should a Caravel explore in other directions to find new civs.

                What next 2 techs should we research.

                Should we build a 3rd Caravel (can we support the unhappiness).
                Civ2 Demo Game #1 City-Planner, President, Historian
                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

                Comment


                • #9
                  Another thing to consider...

                  Why are none of the boats rehomed to a colony to keep the Cap from disorder??

                  Monk
                  so long and thanks for all the fish

                  Comment


                  • #10
                    Originally posted by cavebear
                    Things to consider:

                    Should the Salt Caravan continue to explore or should the Caravel near it pick it up for trade route with other civ.
                    I would cash the van rather than risk losing it to barbs pouring from a hut (same negative applies to using settlers to explore). The question is whether to take it to Egypt or do some sea exploring. Find City for the Celtic Wonder cities indicates they are ~ two pages to the west.

                    I would pick up and go West. We will need to open the map evenually. But, before anything else, rehome the boat to the new city to allow the Cap to field more units (without red faces appearing). More boats are needed so the other should be rehomed too.

                    Monk
                    so long and thanks for all the fish

                    Comment


                    • #11
                      Should new Settlers build cities or improve terrain or build roads.
                      One road, at most, then build. Improve terrain can wait. Is it possible to spit out a settler, either by working trees and/or rushing at the end, before building the temple?? More cities faster is the need right now, I think.

                      WHERE to build is the question...

                      Blackclicking reveals a vast inland sea or ocean below the new peninsula. I recommend building canal cities that will allow more freedom of movement for our boats.
                      1) One such city site is next to the new settler at (95,95).

                      2) A two city canal possibility is the grass at (84,96) and the second at (86,100).

                      3) Depending what exploring turns up, fill in other cities, with some overlap to end up with a ball of production. Closer together is better logistically than widely spread out.

                      Monk
                      so long and thanks for all the fish

                      Comment


                      • #12
                        What next 2 techs should we research.
                        It would help greatly if the other choices were listed when a new research is selected. Knowing the last two lists, it is possible to determine what will be available next.

                        If you still have those saves, could you replay the turns before the last two discoveries and note down the choices??

                        Monk
                        so long and thanks for all the fish

                        Comment


                        • #13
                          Originally posted by cavebear
                          Powergraph:

                          We're not LAST!
                          cavebear,

                          How do you get to the powergraph screen without going thru the end of game sequence??

                          Monk
                          so long and thanks for all the fish

                          Comment


                          • #14
                            Originally posted by Bloody Monk


                            It would help greatly if the other choices were listed when a new research is selected. Knowing the last two lists, it is possible to determine what will be available next.

                            If you still have those saves, could you replay the turns before the last two discoveries and note down the choices??

                            Monk
                            Unfortunately ( ), we are playing this game as a scenario, so all tech choices that we have the prerequisites for are available every time we choose a new tech.
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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                            • #15
                              Excellent!! Thanks SH; I did not realize we had an open tech tree. Makes things easier, even if there are more choices, if they are all on the table.

                              Monk
                              so long and thanks for all the fish

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