In line with the prvious poll, Apolytonia is building a settler, which will be completed in 5 turns. After that we will need a turn to get back up to pop 12 with celebrations. We could continue building settlers to to settle as much of the new lands as quickly as possible, or intersperse with another build.
We now have two Caravels - one for exploring, the other for ferrying Caravans/Settlers around. We can handle only 2 more non-Settler or Caravan units out of the City Walls before we need to up the lux rate to handle the unhappiness in Poly.
What do we build after the current Settler? (5 turns)
A Defensive unit for the new colonies? (4 turns)
A Caravan (Gold) to establish a route with a city that does not demand the good (Killdeer or Giza nearby)? (9 turns)
Another Settler? (7 turns)
A Bank? (this will increase our gold intake by +1 net and will give us the ability to Xin effectively for Gold) (20 turns)
You've got three days.
We now have two Caravels - one for exploring, the other for ferrying Caravans/Settlers around. We can handle only 2 more non-Settler or Caravan units out of the City Walls before we need to up the lux rate to handle the unhappiness in Poly.
What do we build after the current Settler? (5 turns)
A Defensive unit for the new colonies? (4 turns)
A Caravan (Gold) to establish a route with a city that does not demand the good (Killdeer or Giza nearby)? (9 turns)
Another Settler? (7 turns)
A Bank? (this will increase our gold intake by +1 net and will give us the ability to Xin effectively for Gold) (20 turns)
You've got three days.
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