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1792 - 1814 AD New City and Caravel

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  • 1792 - 1814 AD New City and Caravel

    1792 - Change Utica Fish Worker to Forest to get Temple built before 2nd Citizen.

    1794 - Finish Apolytonia Phalanx, start Caravel. Set city to non-Xin. Move AS Sparrowhawk along coast, find 2nd Fish. Disembark Settler to use both Fish. Start AS Sparrowhawk back toward Apolytonia.

    1796 - Center square of extra specials would be on Forest, decide to establish 'Malaca' on coast, start Temple. Set Worker of Forest to get Temple built faster. Set Apolytonia to Xin.

    1798 - 800,000 Citizens. Set Apolytonia to non-Xin. AS Sparrowhawk heading towards Apolytonia.

    1800 - Set Apolytonia to Xin. AS Sparrowhawk closing in on Apolytonia.

    1802 - Set Apolytonia to non-Xin. AS Sparrowhawk arrives in Apolytonia, is repaired from strains of first voyage. Relieved drunken sailors carouse all night and anger Citizenry; police kindly place sailors in courtyard for sobering-up. I don't get any sleep, but forebear complaining as they earned their night of revelry.

    1804 - AS Sparrowhawk debarks for Killdeer with Caravans of Beads and Gems. Point out to shipmaster that ship could have also carried Salt Caravan, but he says he has plans for the Salt. I say nothing as I see his plan. Apolytonia set to Xin.

    1806 - Set Apolytonia to non-Xin. AS Sparrowhawk proceeds toward Killdeer. Traveller advises that Zulus have started working on a "Cure for Cancer". I contemplate what that might be as I fill my pipe.

    1808 - Apolytonia builds 2nd Caravel, starts Settler. The shipmaster is a cautious political veteran and asks if I want it named after me; I decline (if it sinks, it would reflect badly on my Greatness). I name it the AS Friday (because it is Friday, Duh!). The AS Friday sails toward Malaca with a Settler and a Salt Caravan on board. Rush Utica Temple for 30G to prevent impending unhappiness when population increases. Move Utica Worker to Fish to keep him productive. Set Aploytonia to Xin.

    1810 - Utica becomes size 2 and completes Temple which delights the Citizenry; starts Marketplace. Our Scientists discover Banking and start on Econimics (they used some word like that). They say it is a dismal science, but it will also increase our gold supply. I'm all in favor of that, but I don't understand the weird formulas they begin explaining. Set Apolytonia to non-Xin. Land Bead Caravan from AS Sparrowhawk near Killdeer and they meet Egyptian Emmisary. We establish Peace Pact. We ask to exchange knowledge, but they do not wish to.

    1812 - Killdeer goes into rebellion. Decide this is not the best time to enter city with Caravan and will wait for things to settle down. Set Apolytonia to Xin.

    1814 - Set Apolytonia to maximum trade and send Bead Caravan into newly-calmed Killdeer. We get 188 gold for our Beads, WOW! AS Sparrowhawk ventures further along coast seeking city that wants Gems. If Beads are worth so much to these Egytians, Gems ought to allow me to retire rich! Er, I mean, they should enhance our treasury greatly for the good of all the people! (ahem) Discover Egyptian city Giza, but it doesn't want our Gems. Scientists advise me that they are about 75% complete in their study of Ecominics (whatever). As long as it gets us more gold, I don't care if they call it Razzlefrass.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    I plan to rehome the Salt Caravan to Malaca and return it to Apolytonia. The Settler will seek west of Malaca for a good site for a 4th city. The AS Sparrowhawk will see if a city out East wants Gems, but will send it to any large city soon in order to return home for more goods. I expect to rush a Malaca Temple just as the city goes to size 2.

    Of course, those are subject to Ministerial and Citizenry discussions.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

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    • #3
      Our world:
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      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

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      • #4
        Apolytonia 1814:
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        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

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        • #5
          Utica1814:
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          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #6
            Malaca 1814:
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            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
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            • #7
              Science 1814:
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              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

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              • #8
                Non-Xin Demographics:
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                Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                Civ2 Demo Game #3 President, Minister of War, President
                Civ2 Demo Game #4 Despot, City-Planner, Consul

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                • #9
                  Foreign Affairs 1814:
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                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

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                  • #10
                    Powergraph 1814:
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                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #11
                      1814 Game File:
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                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

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                      • #12
                        Not a bad session.... and it is clear that even very nearby cities give us loads of GOLD.

                        One question right now: why do you think rehoming the Salt Caravan to a city that supplies Salt and returning it to Poly will do something? Poly does not demand Salt ATM - will it when you rehome?
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

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                        • #13
                          /me does not like the idea of rehoming caravans
                          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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                          • #14
                            I just wanted to get any trade from the new cities to the Capital established. And I will not rehome the Caravan if anyone objects. It is a questionable tactic and I understand the objection.
                            Civ2 Demo Game #1 City-Planner, President, Historian
                            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                            Civ2 Demo Game #3 President, Minister of War, President
                            Civ2 Demo Game #4 Despot, City-Planner, Consul

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                            • #15
                              Originally posted by cavebear
                              I just wanted to get any trade from the new cities to the Capital established. And I will not rehome the Caravan if anyone objects. It is a questionable tactic and I understand the objection.
                              Object is a little strong, but rehoming caravans is not permitted in most succession and comparison games (on Apolyton), so I think we should not do it here, even if we did not specifically exclude it in the initial rules.

                              BTW, AFAIK, there is no gain in terms of delivery bonus or on-going trade route in delivering from A to B compared with delivering from B to A.

                              RJM at Sleeper's
                              Fill me with the old familiar juice

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