Announcement

Collapse
No announcement yet.

1740-1766AD The Caravel is Discovered!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 1740-1766AD The Caravel is Discovered!

    Our undaunted and persistant researchers have developed the plans for a vessal that can ply the ocean waters with impunity! They call it a "Caravel". We have set about constructing one on these vessals according to their plans. Soon, we will be travelling the ocean as we wish! Hail to the researchers (who are now set about some concept of "University" which they describe as a collection of geniuses studying things beyond our High Schools). I don't understand this idea fully, but it seems that our brightests minds will teach each other new things and they will gain new ideas from that. Whatever!

    We have grown. From a size 8 city in 1740, we have become a size 11 (from 12 because we just established a band of hearty Seetlers) , though it seems that our city lacks sanitary accomodations and that is about all the citizens we can manage for the time being. There are now 660,000 of us now on our island. Our researches suspect that some new method of dealing with all the slop of 660,000 people needs to be dealt with before we can grow larger, but they aren't sure how to do that just yet.

    No ships of strange people have passed our shores in these years.

    I give you now some depictions of our success and progress.
    Last edited by cavebear; May 9, 2004, 14:48.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2
    First, our current situation to be viewed and evaluated by all the Citizens:
    Attached Files
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      Our starting point in 1750:
      Attached Files
      Civ2 Demo Game #1 City-Planner, President, Historian
      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
      Civ2 Demo Game #3 President, Minister of War, President
      Civ2 Demo Game #4 Despot, City-Planner, Consul

      Comment


      • #4
        By 1766, we have grown to this:
        Attached Files
        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

        Comment


        • #5
          Our Demographics:
          Attached Files
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

          Comment


          • #6
            We are the lowest of the civs in this world, but notice the fine uptick at the current situation. Look out World, here we come!
            Attached Files
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              1740 - Change to 0 tax, 50 Lux and 50 Science. Tech rate is 19 turns.

              1750 - Apoloytonia Celebrates! Move Mine Worker to Ocean as we need 12 shields not 20. Tech rate to 17 turns. Zulkus complete Darwins Voyage and start UN.

              1752 - City size 9. 5 Happy, 4 Content. Losing 10G per turn. Tech rate 15 turns.

              1754 - Barracks completed. Start Settler. City size 10. 5 Happy 5 Content. Techrate 15. We are 1st in approval and productivity. 2nd in annual income and family size.

              1756 - Size 11. 6 Happy, 5 Content. Tech rate down to 14 turns.

              1758 - Size 12. 6 Happy, 6 Content. Tech rate down to 12 turns. Will resume Xinning.

              1760 - Down to 199 G but but tech rate becomes 6 turns.

              1762 - Change Xinning.

              1764 - Zulus build Adam Smith's. Change Xinning to normal. They start UN again.

              1766 - Navigation discovered! Start biuilding Caravel after having just compleed Settler.
              Civ2 Demo Game #1 City-Planner, President, Historian
              Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
              Civ2 Demo Game #3 President, Minister of War, President
              Civ2 Demo Game #4 Despot, City-Planner, Consul

              Comment


              • #8
                Wow! 19 Wonders have been built, and 10 of them by the Zulus.....whatever happened to agressive militaristic?

                Looks good Cavebear, the Science Ministry is especially pleased to see the development of "Navigation" and look forward to "University" and beyond.
                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                Comment

                Working...
                X