the Zulu war's aren't going as good as I expected(I think this might be due to the help they get from all other AI's...but still they will go down
Lets restate some goals:
Bapedi will be bribed, question remains: will we do this even this turn or will we wait 'till we have captured their capital: Zimbabwe on wich we rae currently closing in?
Zimbabwe, beeing their capital will be our first serious concern.
The city is walled and I think it will be a nightmare trying to take it without taking those walls down. Therefor it miight be interesting to start the 4 conquered zulu cities on a Diplo-(rush)-build strategy. (Mpondo,Ulundi,Swazi and Ngome) Let them build diplo's and send them in until the wall's are gone.Then we can send in those cannons and cavalries we have.... but this might be considered expensive and way to slow.
Our Friends the Zulu's are in Republic so we might want to take advantage of our abundance of units there.
We can just surround the city and take all squares that could produce shields(cfr map: red dots: all 10 extra squares we should occupy are shown)...this would reduce their defence in 1 turn to 1 unit(1shield in their city square?)
This way we might be able to take them out swiftly and with a minimal loss of units.
(personally I think this tactic might be the best we have...although it will put many units in volnurable spots for an entire turn.)
after this we could easilly take out the left over cities by bribery. So we can move on to those 2 American cities to the west of the Zulu-homeland.
The Blue circles on the map are unit's that should be taken out asap. The crosses are some interesting points to put up sentries so we aren't backstabbed to easy by those Germans.
Hlobane and Tugela will have to wait until troops/diplo's pass by to take them over.
Shade
Lets restate some goals:
Bapedi will be bribed, question remains: will we do this even this turn or will we wait 'till we have captured their capital: Zimbabwe on wich we rae currently closing in?
Zimbabwe, beeing their capital will be our first serious concern.
The city is walled and I think it will be a nightmare trying to take it without taking those walls down. Therefor it miight be interesting to start the 4 conquered zulu cities on a Diplo-(rush)-build strategy. (Mpondo,Ulundi,Swazi and Ngome) Let them build diplo's and send them in until the wall's are gone.Then we can send in those cannons and cavalries we have.... but this might be considered expensive and way to slow.
Our Friends the Zulu's are in Republic so we might want to take advantage of our abundance of units there.
We can just surround the city and take all squares that could produce shields(cfr map: red dots: all 10 extra squares we should occupy are shown)...this would reduce their defence in 1 turn to 1 unit(1shield in their city square?)
This way we might be able to take them out swiftly and with a minimal loss of units.
(personally I think this tactic might be the best we have...although it will put many units in volnurable spots for an entire turn.)
after this we could easilly take out the left over cities by bribery. So we can move on to those 2 American cities to the west of the Zulu-homeland.
The Blue circles on the map are unit's that should be taken out asap. The crosses are some interesting points to put up sentries so we aren't backstabbed to easy by those Germans.
Hlobane and Tugela will have to wait until troops/diplo's pass by to take them over.
Shade
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