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  • Killing Civs

    The has been much discussion of whether to kill off civs and let them become re-created in the game or whether to leave one city alive but weak so that we can kill all the civs at one time later in the game to end it. However, we have not settled this question.

    Let's vote on this issue so that the polls and recommendations of the Ministers can be made with a clearcut approach to the game in mind by everyone.
    8
    Kill the civs and let them be re-created
    75.00%
    6
    Reduce each civ to 1 city and then kill them all at once
    25.00%
    2
    Fly the Banana to Alpha Centauri
    0.00%
    0

    The poll is expired.

    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

  • #2

    Q:What is better then kill your enemy once??

    A:Kill him twice.



    Shade
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

    Comment


    • #3
      Originally posted by shade

      Q:What is better then kill your enemy once??

      A:Kill him twice.



      Shade


      True though, keeping civs alive is not what we set ourselves out to do.

      Comment


      • #4
        I assume we actually want to "win" the game eventually. If we just keep having the civs re-create themselves, it's like an endless loop. I'd rather win this game (which may well take us about all the turns allowed) and get on to a new one with different conditions.

        Civ2 Demo Game #1 City-Planner, President, Historian
        Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
        Civ2 Demo Game #3 President, Minister of War, President
        Civ2 Demo Game #4 Despot, City-Planner, Consul

        Comment


        • #5
          Though I already voted (to Kill the civs and let them be created). Cavebear points out something that I assumed to be the opposite. Perhaps wiser minds then either him or mine can answer...

          I beleive that if you eliminate a civ it is replaced by another in the same colour group (i.e. The Japanese were replaced with the Zulus, and if the Zulus are destoyed they will be replaced with the Babylonians. Once all three are eliminated, regardless of the year, I don't beleive anyone replaces them. I have inferred from Cavebears post that perhaps the opposite is true (they would continue to be replaced)...I honestly am not sure which is the case.

          Anyone?
          "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

          Comment


          • #6
            They stop coming back by 1750 AD, plenty of time left to finish the job.
            The difference between genius and stupidity is that genius has its limits

            Hydey the no-limits man.

            Comment


            • #7
              AFAIK they keep respawning until:
              1) there no more place to create a new country(and I thought it's the not yet uncovered land wich is taken in account, not the not-occupied land)
              2) a certain year(1750AD?)

              so it's not even certain they will respawn if we kill them now.

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #8
                So if we were to destroy the Zulus, and then their replacement the Babylonians...you think we might get the Japanese back? I did not know this, but still think we should destroy all we come across.

                /me Citizen of Apolyton
                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                Comment


                • #9
                  My only understanding of the "respawning" abilities of destroyed civs is based on what I have understood from discussion here. In my own games, I do not allow it as a matter of choice, so I don't know much about the possibilities and conditions personally.

                  If there is a time or condition where such nonsense ends, then it is fine with me if we just kill off the civs until their well runs dry! If we must kill off the Romans and face a Russian civ in it's place, fine. We are capable of doing whatever it takes to defeat all enemies.

                  Let the slaughter continue!

                  We shall prevail, we shall conquer, we shall wipe civs from our promised territory, we shall defeat any and all who are thrown at us, we shall destroy again the abject progeny of the civs previously overthrown!

                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

                  Comment


                  • #10
                    As far as I know, the way it works is when the next two civs besides the original of the same color are killed off, they stop respawning.
                    "The price of freedom is eternal vigilance." -Thomas Jefferson
                    Former Minister of City Planning of the third Civ2 Democracy Game
                    Former Minister of Science of the third Civ2 Democracy Game
                    Former Imperial Expansion Minister of the first Civ2 Democracy Game

                    Comment


                    • #11
                      That would make sense.
                      Civ2 Demo Game #1 City-Planner, President, Historian
                      Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                      Civ2 Demo Game #3 President, Minister of War, President
                      Civ2 Demo Game #4 Despot, City-Planner, Consul

                      Comment


                      • #12
                        And that is what I thought as well.

                        /me Citizen of the Apolyton Imperium
                        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                        Comment


                        • #13
                          Cool, then we can kill 18 civs this game

                          Comment


                          • #14
                            Not that I wish to correct Citizen Atawa , but as the Americans wiped out the Indians quite some time ago and the Purple has not yet not respawned it seems unlikely that we will get to face the Mongols or the Sioux and as a result all we will get to eliminate is 15 civs at most. (Still sounds good to me though ) Bring on the Russians and Celts, the French and the Vikings (assuming we find the Germans ), the Babylonians, the English and the Cartheginians, the Chinese and the Persians... and the Apolyton Imperium will destroy them all in good time

                            /me Citizen of the Apolyton Imperium
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                            Comment


                            • #15
                              Seems strange to me that we didnt get Mongols or Sioux.
                              One would think that on a map this size there would be an empty spot to respawn

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