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  • Minister of War report, 100AD

    these romans are in need of a good kicking

    I propose we attack each city in turn with a force of 6 vet crusaders and 2 vet pikemen.

    We should have our army mass in Cumae before marching over the mountains to victory.

    I feel it would be a good idea to possition some vet pikemen on the mountains to prevent the romans from occupying them and blocking our path.

    With the world so large I think we should destroy one civ at a time rather than trying to fight in too many places.

    The americans who we have not found have the hanging gardens in New York, keep the explorers hunting for this wonder will surly help our people stay happy.
    Attached Files
    47
    Roman War, I like the plan go ahead
    19.15%
    9
    Roman War, hang on do it my way as below
    2.13%
    1
    Roman war, No ,wait , they are my friends
    0.00%
    0
    preposition pikemen yes
    19.15%
    9
    preposition pikemen no
    0.00%
    0
    banana pikemen
    4.26%
    2
    Fight only 1 civ at a time
    14.89%
    7
    fight more than 1 civ at a time
    6.38%
    3
    Fight the whole world at once
    2.13%
    1
    Runaway with a banana
    2.13%
    1
    Continue with exploring the unknown
    17.02%
    8
    Only explore in this direction (post below)
    2.13%
    1
    stop exploring, I am afraid of the dark
    2.13%
    1
    let the banana explore
    8.51%
    4

    The poll is expired.

    The difference between genius and stupidity is that genius has its limits

    Hydey the no-limits man.

  • #2
    And, as an added bonus, Veii has the Pyramids.
    Civ2 Demo Game #1 City-Planner, President, Historian
    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
    Civ2 Demo Game #3 President, Minister of War, President
    Civ2 Demo Game #4 Despot, City-Planner, Consul

    Comment


    • #3
      Yes, with the world as huge as it is it's a good idea to concentrate on one of our barbaric enemies at a time.
      "The price of freedom is eternal vigilance." -Thomas Jefferson
      Former Minister of City Planning of the third Civ2 Democracy Game
      Former Minister of Science of the third Civ2 Democracy Game
      Former Imperial Expansion Minister of the first Civ2 Democracy Game

      Comment


      • #4
        i agree with wiping the world of the pathetic romans.....such a lame civilization should not be allowed to exist ...

        the pyramids would be nice....i would prefer if we were not allowed to capture wonders and instead raise cities with wonders to the ground
        Boston Red Sox are 2004 World Series Champions!

        Comment


        • #5
          good plan

          I just have some requests for your report: where do you want those units to be build(all units inside cities are needed for "peace-keeping-missions" and they already are outnumbered by the black widows and their sons)? We have no real road connection so travel goes slow as hell and we wouldn't want the Romans to die of old age,wouldn't we .

          ?Rushing? with our low cash.

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #6
            Just thought I'd point out that the green civ has ideed come back from the dead. At least according to the Power Graph, the Zulus have risen above the flatline.

            Do we want to permit this, or should we kill them off through the software (we are already in "cheat mode")? Re-establing dead civs was not part of our original game plan
            Civ2 Demo Game #1 City-Planner, President, Historian
            Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
            Civ2 Demo Game #3 President, Minister of War, President
            Civ2 Demo Game #4 Despot, City-Planner, Consul

            Comment


            • #7
              shade is right, we don't have the support network in place to wage war with 6 cruc's and pikemen.
              However, it looks like we can make do.
              Cumae has 1 cruc, and 1 cruc in prod.
              Desolation & Havoc both have high production rates(mines/forests nearby). Have both of these two switch to crucs.
              Have cumae switch to another pikeman first, before making a second cruc.
              That will give us a potential army of 2 pikemen, 4 crucs, a horsey, and an archer. Start staking out mountains along Hydey's attack plan, and then move in the first crucs, keeping the minimum in Cumae required for martial law. Problems may come if Rome stakes out mountains with pikemen/phalanxes. There's a diplomat not far off(near newton). Can we bribe fortified defensive units on mountains? If so, this may be the best method. OTOH, our crucs may be able to take out phalanxes on mountains(but maybe not pikemen).
              IMHO, if we can get a clear shot at antium with 2 crucs+defendor, we should go for it. 3 would safer, and 4 would clinch it.
              We would have to regroup after taking the first city, but I think that's expected. By that time, we should have the full army of 6+cruc's hydey wants.

              Btw, I see an issue coming up. The people will need to decide soon how they wish to spend their resources. Do we want (A) to drive towards the war machine with crucs and revenue(to help rush buying) - this would mean building fewer settlers and more crucs, or do we want (B) to settle more? there's a lot of green pasture and specials that are not being farmed yet, or do we want to (C) concentrate on exploring and huts(creating more horseys,dipl,crucs), or (D) science.

              I know A-D are not all incompatible, and we may choose 2 or 3 of these, but we can't continue, imho, to try and do all 4. It spreads our resources too thin.

              -Arvin

              Comment


              • #8
                Originally posted by shade
                good plan

                I just have some requests for your report: where do you want those units to be build
                I'm sure our very competent city planning minister will help you out with where to build things.

                My job is to say "Give me more soldiers noble leader"
                The difference between genius and stupidity is that genius has its limits

                Hydey the no-limits man.

                Comment


                • #9
                  Originally posted by cavebear
                  Just thought I'd point out that the green civ has ideed come back from the dead. At least according to the Power Graph, the Zulus have risen above the flatline.

                  Do we want to permit this, or should we kill them off through the software (we are already in "cheat mode")? Re-establing dead civs was not part of our original game plan
                  I'd say let them live,it looks like they will be the underdog for the rest of the game,and won't pose a real tread.

                  @nivs: good layed out plan although there are some details you don't have
                  eg. Cumae needs 3 defenders minimum+elvis to keep the ppl happy,anything les gives revolt.
                  Havoc is to far away it would take a crusader at least 8 turns to reach Cumae
                  Havoc and Desolation are size 2 and need their entertainer to keep the ppl happy (black faces are a small disaster.
                  My guess is it might be best to rush our units as efficiently as possible in Cumae and Desolation, a cruc can get from Desolation to cumae in 4 turns...
                  the 6unit plan of Hydey is hopefully enough to get us the 2 Roman cities in sight.
                  Maybe you can cooperate with our cityplanner


                  Shade
                  ex-president of Apolytonia former King of the Apolytonian Imperium
                  "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                  shameless plug to my site:home of Civ:Imperia(WIP)

                  Comment


                  • #10
                    Originally posted by Hydey
                    My job is to say "Give me more soldiers noble leader"
                    and you are good at it
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • #11
                      Originally posted by shade


                      Maybe you can cooperate with our cityplanner
                      I'm all for co-operation, if he needs a hand he only need ask.

                      I think he will be able to juggle the various requests from ministers.

                      The difference between genius and stupidity is that genius has its limits

                      Hydey the no-limits man.

                      Comment


                      • #12
                        I agreed with the majority in all areas except for Exploration, the Greeks appear too near and too aggressive for comfort as far as I am concerned.

                        I think we need to explore in their direction, and need to uncover all the black in the region near them, and if possible, I think we should make peace with them while we continue to attack the Romans. Hopefully this way we can keep as many of our exploring units alive until we have uncovered their cities. I think all eastern units should be used to move in a southerly direction, and thus uncover the Greek lands and the area to the East of what we think of as Greek lands.

                        Better to attack the enemy we know (the Greeks & Romans), then the enemy we don't know (Americans, Germans, Zulus). The Romans and Greeks will keep us busy for the time being, I am in no hurry to find the others just yet.

                        Sparrowhawk
                        Citicen First
                        Science Minister Second
                        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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                        • #13
                          i am in favor of wiping out the greeks too
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            Originally posted by cavebear
                            Just thought I'd point out that the green civ has ideed come back from the dead. At least according to the Power Graph, the Zulus have risen above the flatline.

                            Do we want to permit this, or should we kill them off through the software (we are already in "cheat mode")? Re-establing dead civs was not part of our original game plan
                            I don't think we should "kill them off through the software", that would deprive our Minister of War the pleasure of killing them off with 25 veteran crusaders.

                            RJM at Sleepers
                            Fill me with the old familiar juice

                            Comment


                            • #15
                              hopefully by the time we get to the Green civ it will be 250 veteran crusaders
                              The difference between genius and stupidity is that genius has its limits

                              Hydey the no-limits man.

                              Comment

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