the world south of the Roman imperium...the explored terrain left of Famine gave 2 huts with a total of 16 barbs...ergo we lost both units(at least the horsemen could kill one of the barbs...1 down 15 to go)
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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On the bright side...I think I know where the Greek cities are located...
The NONE-settler had some collisions with a greek settler.
Also would I suggest to leave them alone for a while,so we can explore their lands and bring in the heavy equipment.
Our Imperium is hugh and our troops are spread very thin.I suggest we focus,let everybody believe we love them, untill we have an army near their cities that is big enough to do some serious damage.
That's all ppl...if there are requests? just ask and tough shall recieve.ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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It would be good to know where the far-flung units elsewhere in our empire are. A screenshot of Cumae would help. I'd like to know how many units we lost relative to the losses of the AI civs.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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It was good to take Cumae; I'm surprised we could, but it worked, and that's always good. We now have a foothold in the Roman civ, and there are Mountains we can occupy to attack the next city. I really like that opportunity!
I'd like to see a screenshot of Imperialis and Majestica "Xinning". Seeing the benefits is better than reading of the theory.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Originally posted by cavebear
It would be good to know where the far-flung units elsewhere in our empire are. A screenshot of Cumae would help. I'd like to know how many units we lost relative to the losses of the AI civs.
our losses vs AI losses... 50/50 for Romans, for the greek we only lost an elephant while I got rid of (IIRC)2 chariots,was there something else attacking our cities...don't remember, barbs-->all explorers bumping into Barbvillages and raiding parties,barbs coming to close to our cities didn't survive
...we could easily have lost a dozen units...I know it's a lot but we have a very weak army, horsemen exploring tend to get killed pretty fast.
some inside views of Cumaeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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I don't mind the Horsemen getting killed; we always want to risk our most obsolete units, and I think you did well with that. And *any* unit opening a hut may be surounded by Barbs at this point, so I don't blame you for those either. The same events would have befallen anyone playing the game.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Originally posted by cavebear
I don't mind the Horsemen getting killed; we always want to risk our most obsolete units, and I think you did well with that. And *any* unit opening a hut may be surounded by Barbs at this point, so I don't blame you for those either. The same events would have befallen anyone playing the game.
looks like the server isn't busy anymore--> screenshots of the 2 Xinning cities for Cavebearex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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I hope you plan on getting 1 surplus in that box the next turn, otherwise it will starve..."The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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don't worry I just changed them for the screenshots...at this time they are alternating quite nicely, so no-one straves
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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