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Column #203; By Sheepy99

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  • Column #203; By Sheepy99

    The 203rd edition of "The Column", dated January 12th, 2002, <A HREF="http://apolyton.net/misc/column/203_mistakes.shtml">has arrived</A> albeit somewhat late. Entitled "<I>CivIII</I>'s Big Mistakes", a disheartened Sheepy99 sends a letter of grave concern to Firaxis. To comment on this article, simply reply to this thread. To comment on this article, simply respond to this thread.

    For the month of March, Thursday`s have presented one of the four submissions received since mid-December last year. You can find a preview of them, plus a summary of all past columns going back to August, 1998, by <A HREF="http://apolyton.net/misc/column">clicking here</A>. We have come to the end of this brief return run of <U>The Column</U>. We are in desperate need for more submissions. It is hoped that "The Column" will begin publishing regularly every Saturday starting in May if enough interest and contributions are generated by *May 1st* of this year.

    If you would like to submit one, please vist the "<A HREF="http://apolyton.net/misc/column/submit.shtml">Article Submission</A>" page.

    -----------------
    Dan; Apolyton CS
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

  • #2
    Apart from the consistant misspelling of Infogrammes, some fair points, if a little harsh perhaps.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

    Comment


    • #3
      It's "Infogrames" according to my Civ3 CD.....
      The genesis of the "evil Finn" concept- Evil, evil Finland

      Comment


      • #4
        So I can't spell it either. Its not Infogames anyway.
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

        Comment


        • #5
          Changing the game rules was easier in CivII then CivIII and even nice things like the freakin' map zoom is missing.
          I agree. I've tried modding Civ III to push the limits a bit even within the limitations of the editor, and it seems to often become unstable and crash as a result.

          Civ II was not only more Mod-able, it was more resiliant to pushing the boundaries of the game (albeit that the AI often had difficulty coping).

          Comment


          • #6
            Markos, are you going to get in trouble with the Firaxis kickback payer for running this column?

            Comment


            • #7
              I belive the next patch is going top make modiifying much more flexible.

              There's a discussion on it here.
              Last edited by The Rusty Gamer; March 28, 2002, 23:05.
              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

              Comment


              • #8
                I agree with Sheepy99`s CIVIII'S BIG MISTAKES posted on January 12th, 2002. I hope that the patches needed to fix Civ III to what most of civ players want, wont end up in an expansion pack. That would be a great disrespect to all civ fans. Not so much because the money we`ve expended/will expend again, but for the fact that we were all expecting/hoping/dreaming for a product of quality that HAD/HAVE to be better than CIV 2. Maybe I should`ve bought Call to power 2 and waited for CIV IV

                P.S.: Im not saying Civ III isnt a great game. It IS. But for example, I think that the ability to MODify the game is one of the main aspects that made for the great enjoyability of it. Thats what gave it so many possibilities for the player, that he never gets bored from playing the same thing over and over again.

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                • #9
                  Originally posted by MagisterMilitum
                  Maybe I should`ve bought Call to power 2 and waited for CIV IV
                  It's never too late (and it should only cost you about 10 bucks)

                  Originally posted by Hywel Dda
                  Civ II was not only more Mod-able, it was more resiliant to pushing the boundaries of the game (albeit that the AI often had difficulty coping).
                  And CtP2 takes this one step further.

                  */shameless plug*
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                  Comment


                  • #10
                    Originally posted by Immortal Wombat
                    So I can't spell it either. Its not Infogames anyway.
                    Yes, its spelt Infogreed.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                    • #11
                      CTP 2 Yeek

                      Man i bought CTP 2 after being very frustrated with Civ 3... the editor is just crap the slightest tweeking and it crashes i have yet to make it past 20 AD before it dies so what did i do i go out and buy CTP 2 for some refreshing change and what do i get but a horrible game with a retarded AI so so graphics im glad I waited for the price to come down to 19 dollars.... now my only hope for relief is MOOR 3 please let it be built well.........
                      "where is my shovel ?? oh well i have a Spork"

                      Comment


                      • #12
                        Re: CTP 2 Yeek

                        Originally posted by Lord Neptune7
                        Man i bought CTP 2 after being very frustrated with Civ 3... the editor is just crap the slightest tweeking and it crashes i have yet to make it past 20 AD before it dies so what did i do i go out and buy CTP 2 for some refreshing change and what do i get but a horrible game with a retarded AI so so graphics im glad I waited for the price to come down to 19 dollars.... now my only hope for relief is MOOR 3 please let it be built well.........
                        The answer to CTP2 to make it enjoyable (I was just playing it today and believe me, it is enjoyable) is to use the mods - specifically the Apolyton pack, the Medieval Mod, and the Cradle Mod. There's been a lot of very good work put into these. They're needed to make the game actually playable.
                        Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                        Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                        Comment


                        • #13
                          N64 Bashing

                          It's a little harsh on the N64 as well. Not all good N64 games were multiplayer like Goldeneye, it's widely seen that Zelda: Ocarina of Time is one of the best games of all time for ANY platform.

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                          • #14
                            Right ON Dude! They shouldv'e taken the time to give us what we expected; except they were too greedy and wanted the money sooner than later. Next time the money will definately come LATER if it comes at all!

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                            • #15
                              Yep, Firaxis has now fallen out of the select number of developers whose games I buy without waiting for a while, to let the hype die down.

                              Trying not to sound like a plug, I'd like to recommend the excellent Europa Universalis 2 to anyone with imperial ambitions - it has a tough learning curve, but there's plenty of enjoymeny in it.
                              How To Keep A Healthy Level Of Insanity

                              10. Ask people what sex they are. Laugh hysterically after they answer.

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