I noticed that CTP2 have the boarders like SMAC, which I like. I don't know how many bugs are in CTP2, though. Seeing all the bugs in Civ3 makes me wonder if CTP2 would be a better buy. I do like the whole ability to customize your civilization via CTP2. But I like the graphics for Civ3 better. So all in all, which is the better buy?
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Which do you prefer: CTP2 or Civ3?
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Re: Which do you prefer: CTP2 or Civ3?
Originally posted by Jamison
I noticed that CTP2 have the boarders like SMAC, which I like. I don't know how many bugs are in CTP2, though. Seeing all the bugs in Civ3 makes me wonder if CTP2 would be a better buy. I do like the whole ability to customize your civilization via CTP2. But I like the graphics for Civ3 better. So all in all, which is the better buy?
I never had a crash with CtP2, and almost all known code/file bugs have been corrected by Kaan's FixMod, included in the Apolyton Pack II.
The Civ3 units are currently being converted into CtP2 sprites, and if you wish, the terrain and city styles could be converted too.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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CTP2 has better concepts for armies, combat, public works but has a poor AI which cannot handle its military or its diplomacy. It is great if you want to conquer the world but not if you want something better balanced.
If you think Civ III has bugs, then CTP2 will be a nasty surprise - it hangs during turns and crashes back to desktop from time to time, ignoring the minor stuff"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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If you get ctp, expect to download a lot of mods to even make it playable. The main problem is terrible ai. It was insane before the mods. Now certain mods have made the ai more aggressive, but not really more intelligent. Diplomacy was way more detailed, but again the ai problems pretty much ruined it. It was a shame because ctp had a ton of good features. (slavers, corporate branch units, abolishonists, public works, armies)
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Originally posted by Myrddin
If you think Civ III has bugs, then CTP2 will be a nasty surprise - it hangs during turns and crashes back to desktop from time to time, ignoring the minor stuff
The AI is being developed. Wait til you find the fatal flaw in Civ3's AI, then try and mod it back to health.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I have both Civ 3 and CTP2. Civ 3 is much better than CTP2. You dont have as much problems with Civ 3 than with CTP2. CTP2 has tons of bugs that would make you crayzy. I hardly play CTP2 since it has tons of bugs . The other downside of CTP2 is that they used the same formant as C:CTP. CTP2 is just a plain bit copy of C:CTP.
If you get ctp, expect to download a lot of mods to even make it playable. The main problem is terrible ai. It was insane before the mods. Now certain mods have made the ai more aggressive, but not really more intelligent. Diplomacy was way more detailed, but again the ai problems pretty much ruined it. It was a shame because ctp had a ton of good features. (slavers, corporate branch units, abolishonists, public works, armies) -kimmygibler"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
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Originally posted by WesW
Wish you could convert the player-created ctp units to civ three.
Originally posted by Civfan01
I have both Civ 3 and CTP2. Civ 3 is much better than CTP2. You dont have as much problems with Civ 3 than with CTP2. CTP2 has tons of bugs that would make you crayzy. I hardly play CTP2 since it has tons of bugs .
The other downside of CTP2 is that they used the same formant as C:CTP. CTP2 is just a plain bit copy of C:CTP.
No question, Civ3. CtP2 was total and utter ****.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Major bug in CTP2 on release was saved game bug, which caused saved games to crash to desktop within a few turns of reloading
This was partly fixed by parches but it still happens from time to time"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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Originally posted by Myrddin
Major bug in CTP2 on release was saved game bug, which caused saved games to crash to desktop within a few turns of reloading
This was partly fixed by parches but it still happens from time to time
1) Corruption of saved games -> Fixed by patch
2) pre/post-Patch problem -> Caused by patch. Games saved before the patch cannot be reloaded afer the patch. No longer a problem, as no-one has pre-patch saved game (see 1)
3) Un-repeatable and unconfirmed bugs, thought to be caused by dodgy gamefiles (altered between save and restore)
All these are either no problem (ModSwapper helps) or only causedby stupidity (I crashed a succession game by playing with modded gamefiles )Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I prefer Civ2MP and Freeciv
Civ2MP I prefer because it's the standard from which others are judged. It may be old but after all those years the playability, whether in MP or Scen, remains rock solid.
FreeCiv I like for another reason: "power". And with "power" I mean the power to change things (if you want to). Try and make it better ourselves instead of begging&whining about patches and updates from a companies that don't really care about customers in the long run.
I see various reports from CTP2 about crashed savegames. Even after numerous patches. Activision was really quick to drop the support for CTP2 after the sales turned out to be very poor and that was the end of that.
Now I ask you: "Could that have happened with Freeciv?"Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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CtP2 -> No whining (fg excepted)
Civ3 -> plenty whining
Civ3 -> bugger all power. Easy to use
CtP2 -> MUCH power. Fairly easy to use
FreeCiv -> Complete power. Extensive programming knowledg needed for power to be useful.
Activision can drop as much supportas they want to drop. The modders won't.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
Thats not true Provost.
And Andy, I am not comparing CtP1 with 2 but CtP2 with Civ3
So I think I am justified in my conclusion. To me, it had no replay value, no 'one more turn' lure, the mechanics were incomprehensible. Bloody crap, and that is my final word on the matterSpeaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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