As someone whos played a lot more console games in my life than pc games, I can honestly say, that dating back to nintendo 8 bit days (even atari!), I think I've probably played and finished somewhere in the realm of 3-400 games and maybe 1 or 2 of them had "bugs". The console game makers can't afford to put a half completed or buggy game on the market without severe consequences, and therefore did a better, complete job from the get go.
I understand the desire for mod packs or expansion sets for games on pcs, and it is a nice advantage to have this ability. But patches? Patches are a poor excuse for pc game makers to release sub par products and then fix them when time is available. (This isn't just about civ3, its about pc games in general.)
And what may I ask are civ3 players without internet connections supposed to do to obtain these patches? Do they have to order a disc? I can't begin to imagine the hassle this game in sections system works for someone who doesnt have internet connection and/or is not computer savvy.
Bottom line. Why do consumers put up with this? Why can't pc game makers get it right the first time like their console counterparts? Can anyone give me a REAL reason? Besides the usual excuses?
I understand the desire for mod packs or expansion sets for games on pcs, and it is a nice advantage to have this ability. But patches? Patches are a poor excuse for pc game makers to release sub par products and then fix them when time is available. (This isn't just about civ3, its about pc games in general.)
And what may I ask are civ3 players without internet connections supposed to do to obtain these patches? Do they have to order a disc? I can't begin to imagine the hassle this game in sections system works for someone who doesnt have internet connection and/or is not computer savvy.
Bottom line. Why do consumers put up with this? Why can't pc game makers get it right the first time like their console counterparts? Can anyone give me a REAL reason? Besides the usual excuses?
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