Re: How to revive the TBS market?
Combat Mission: Beyond Overlord is TBS (with real-time action phases, but all orders phases are pure TBS) and it rocks. Even non-wargamers in the Civ/SMAC mold have become addicts. Ask MOBIUS here for one. The game is good enough that I've dropped CivIII to "wait for it to show up in the bargain bin" status, and the "sequel" Combat Mission: Barbarossa to Berlin is due at the end of the first quarter 2002. You can create lengthy on-going campaigns where attrition and resupply become critical issues, and connected metacampaigns which involve many more players and coordination and resource management between the groups of players.
At my site, I'm working on the initial setup for an Operation Market-Garden campaign that will involve some 60 or so separate battles, 12 or more players, and 2-4 senior commanders and command staff on each side. Many of the battle scenarios will be created on the fly based on strategic decisions by the respective commanders, and we'll have simulation of supply, reinforcements, time issues, and open-ended "what if" branching in the campaign. The game is perfectly extendable, has over 1000 third party battle scenarios, over 100 third party campaign scenarios, and has a replayability in single and multiplayer that beats any game I've seen in the last decade.
There's a dearth now, but it has been a crowded genre in the past. The tough issue is how to do something new in a worked over genre, without making the gamer pay 40 to 50 bucks for something that feels like "more of the same."
Get Combat Mission. The game's been out for a year, is well patched and supported by the developers, has mods for everything from vehicles to faces to the total game interface, and has huge replayability and multiplayer value.
Originally posted by Deornwulf
Why is Civ III even selling if its such a bad game? Unfortunately, it happens to be the only TBS game in town. The fervor of the fanboys to defend the game can possibly be attributed to the belief that if Civ III doesn't sell, the Civ line will die and the Turn-Based Strategy game market will die with it.
Why is Civ III even selling if its such a bad game? Unfortunately, it happens to be the only TBS game in town. The fervor of the fanboys to defend the game can possibly be attributed to the belief that if Civ III doesn't sell, the Civ line will die and the Turn-Based Strategy game market will die with it.
At my site, I'm working on the initial setup for an Operation Market-Garden campaign that will involve some 60 or so separate battles, 12 or more players, and 2-4 senior commanders and command staff on each side. Many of the battle scenarios will be created on the fly based on strategic decisions by the respective commanders, and we'll have simulation of supply, reinforcements, time issues, and open-ended "what if" branching in the campaign. The game is perfectly extendable, has over 1000 third party battle scenarios, over 100 third party campaign scenarios, and has a replayability in single and multiplayer that beats any game I've seen in the last decade.
there has been a dearth of decent empire-bulding TBS games. Look what happened to the famed Empire line. Sequels to Master of Magic and Conquest of the New World have yet to be released.
So, what is to be done to revive the TBS game market?
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