I have been playing Civ III for about 10 days now, I it seems to be the best civ game out of the box that I have ever played.
That said, it is arguable as to whether that is because the AI is superior, or because Civ III is a smaller game in some areas than are the Ctp games.
Btw, the AI in the Ctp series is not inept, but rather the settings were quite poor in the shipped version. Ctp is a bigger game, with more features and variables. Unfortunately, it only takes a couple of unbalanced game components to mess up the "feel" of the game, which means it is much harder to keep those couple things of things from being messed up in a larger game.
Many things like air combat have been simplified for Civ III, which is fine by me if it adds to gameplay and is fairly realistic. I have not engaged in air combat yet, so I have not experienced the bugs that I have seen alluded to in the threads here. People have been noting the Civ 2 features missing from civ 3, which is very disappointing and confusing as to why they were omitted.
I have been reminded of why I loved the Public Works system in Ctp so much, and combat is far, far superior in the Ctp series, though Wouter can tell you of bugs which keep the AI from moving or forming armies properly at times.
OTOH, I love the new resources and luxuries models, and how they simulate the real world better than anything before. I think the corruption and some other gameplay issues simply need balancing. I hope that Firaxis will continue to support and improve civ 3 as they did with civ 2, and unlike Activision.
As far as modding, I have not started with Civ 3, but I think I will soon, since it is in greater need of it than I had anticipated. I feel sorry for all the scenario makers out there. Hopefully Firaxis will come out with a major patch before Christmas, but some things need work immediately to fight off the frustration I feel towards some parts of the game already.
Btw, for those of you still playing Ctp2, check out my sig.
That said, it is arguable as to whether that is because the AI is superior, or because Civ III is a smaller game in some areas than are the Ctp games.
Btw, the AI in the Ctp series is not inept, but rather the settings were quite poor in the shipped version. Ctp is a bigger game, with more features and variables. Unfortunately, it only takes a couple of unbalanced game components to mess up the "feel" of the game, which means it is much harder to keep those couple things of things from being messed up in a larger game.
Many things like air combat have been simplified for Civ III, which is fine by me if it adds to gameplay and is fairly realistic. I have not engaged in air combat yet, so I have not experienced the bugs that I have seen alluded to in the threads here. People have been noting the Civ 2 features missing from civ 3, which is very disappointing and confusing as to why they were omitted.
I have been reminded of why I loved the Public Works system in Ctp so much, and combat is far, far superior in the Ctp series, though Wouter can tell you of bugs which keep the AI from moving or forming armies properly at times.
OTOH, I love the new resources and luxuries models, and how they simulate the real world better than anything before. I think the corruption and some other gameplay issues simply need balancing. I hope that Firaxis will continue to support and improve civ 3 as they did with civ 2, and unlike Activision.
As far as modding, I have not started with Civ 3, but I think I will soon, since it is in greater need of it than I had anticipated. I feel sorry for all the scenario makers out there. Hopefully Firaxis will come out with a major patch before Christmas, but some things need work immediately to fight off the frustration I feel towards some parts of the game already.
Btw, for those of you still playing Ctp2, check out my sig.
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