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Declaring War on Reviewers: One company did it...should Firaxis?

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  • Declaring War on Reviewers: One company did it...should Firaxis?

    This is from Shrapnel Games at: http://www.shrapnelgames.com/Sarge/index.asp They do many games, but I heard about them lately for Space Empires 4. Anyway, as you read this, consider if Firaxis isn't in the same position ... and keep these comments in mind as you read upcoming reviews.

    Yes, I want FAIR reviews of Civ3, not the kind of garbage described below.

    "Reviews: This Means War!"

    So how many of you read game reviews. Go ahead raise your hands, don't be afraid. Well, that looks like most of you. Now, how many pay attention to game reviews? On second thought don't answer that. It would just piss me off.

    As you can probably tell, this is going to be a diatribe on what is wrong with game reviews. We at Shrapnel Games, and I mean all of us at Shrapnel, have about had it with some game reviewers. These are mainly the new guys (although you can throw in a few of the old ones). They don't seem to get it.

    For instance, a recent review of Air Command 3.0 received a less than stellar review from one gaming site. The reason: It wasn't a hardcore simulation of Air Traffic Control. Never mind that we never marketed it as a hardcore simulation of Air Traffic Control. Is it just me or is that sort of like reviewing the game of chess, and giving it a bad review, because it doesn't make a very good card game? Aaaarrrgghh!!?!! Luckily for all, this site seems to have closed down.

    Another one, this for Desert Rats, the only bad review this wonderful old school wargame has received, was given its poor rating because, get this, it's an old school wargame! NO! REALLY! So how was it as an old school wargame? The reviewer thought it was solid (I gleamed this, my word not his). It's just that he didn't want it to be an old school wargame. Sort of like the chess/card game crap again. Only different.

    Oh, and while I'm ranting: What is it with reviewers and graphics? A recent poll on our website (September's Monthly Poll) showed that only 4% of strategy game players thought graphics was the most important feature of a strategy game. Now, go to almost any review of a strategy or wargame and count how many paragraphs are used to discuss graphics. We found that it was usually anywhere from 20-40% of the article! And we have been marked down sometimes as much as 30% for our games' lack of great graphics! Thirty percent of the total package?

    Psst. Reviewers, come close. Let me let you in on a secret. We can't compete with Ghost Recon on graphics. We don't have three dozen artists working on one product, and we don't spend $8,000,000 (yes, that's eight million dollars) on production. It won't ever happen. So, why don't you stop comparing our games to those high budget products and just review the game in the correct context. It's a game put out by independents. For the True Gamers. Those who value gameplay, strategy, tactics, and fun over a piece art. As Tim Brooks, our esteemed President, said to me yesterday, "After a certain level or art work, it just becomes unimportant. If I want to see art, I'll go to a museum."

    So guys listen up. We are declaring war. I have been put in charge of the review copies of our games. Our review list, those that receive our games for review, has been whittled down. We will only support those magazines and gaming sites that dare to be different. Those that review a game for what it is, not what they want it to be, and those who don't believe for a game to be an enjoyable experience that it requires 36 artists working on it for three years.

    Lock and load
    Last edited by yin26; October 26, 2001, 10:42.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

  • #2
    For the record, lest people put words in my mouth AGAIN: I am *not* a graphics just for graphic's sake kind of guy. In fact, my thread just before this one was looking for help from Firaxis to DECREASE the amount of graphics on the map toward the late game especially. I like graphics that enhnace gameplay by making things readibly distinguishable and uncluttered. I hope the reviewers don't slam Firaxis on graphics *unless* they are talking about graphics that inhibit good gameplay. Same for the interface.

    What I truly hope the reviewers will focus on are:
    1. AI: I want to really, really know what's ticking with the AI at different difficulty ratings.
    2. Diplomacy: Part of AI, but if this isn't handled well in particular, then a major part of the 'upgrade' over Civ2 will be in trouble. One good note already Sid made in the Finnish interview: The AI won't start wars unless it has a good reason ... like you refuse to trade a valuable resource. If that holds up across the board, I think I'll be very happy.
    3. Pacing: Well all know that in virtually every strategy game ever made that once you successfully reach mid-game, you're pretty much left with just mopping things up. And many times, the early game is just rather dull and too darn slow ... leaving a relatively short 'sweet spot' where the pacing is good and the challenge is definitely there. I hope Civ3 expands that sweet spot.
    4. Fluid play: Kind of a pacing issue, but I'm talking about the CPU and the game mechanics on this one. I'm already hearing that the game seems to drag on some comps, perhaps because of the animations and so forth. Scrolling across the map needs to be flawless and fast. And little to no time should be lost with clunky 'goto' commands and so forth that make you waste time and distract you from thinking about strategy.
    5. Customizing: Finally, I leave it on this one: How much and in what ways can we customize Civ3? We all know that SP won't keep all of us happy forever. And with MP up in the air, we'll need lots of good tools for those Mod-Gods among us to save the day.


    THOSE are the kinds of things I hope get reviewed.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

    Comment


    • #3
      First, I completely agree with his comments regarding reviewing a game based on how it's marketed. No problem there.

      I disagree with this, however:
      So, why don't you stop comparing our games to those high budget products
      Hey, that's you competition whether you like it or not. My dollars can go to Shrapnel, or Big Time Software, or Infogrames. If your game doesn't stack up against Infogrames release, then you lose. Big Time Software didn't spend $8M on Combat Mission, and they not only held their own against the competition, the redefined the way "traditional" wargames can/should work.

      As for graphics, if you want to appeal to a wider audience, you need to include some eye-candy. If my magazine readership includes people other than grognards, I'm going to take off points for lack of eye-candy because (like it or not) that's what the masses crave.

      The only unfair comments Civ3 will receive will be that it does not include Multiplayer. Guess what: it is not (currently) being marketed as Multiplayer, nor does the box make any mention of multiplayer, so taking ANY points off for lack thereof is tacitly unfair.

      My two cents.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

      Comment


      • #4
        Originally posted by yin26
        What I truly hope the reviewers will focus on are:
        6. Implementation of new game concepts (culture, borders, etc.)
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

        Comment


        • #5
          I agree with your point about keeping the competition in mind. Well said. But on the other hand:
          so taking ANY points off for lack thereof is tacitly unfair.
          If the competition is making MP a standard feature upon release, lack of MP seems fair game to me (and should to you, I think, according to your previous statement).
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

          Comment


          • #6
            Yes, #6 is a good one.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

            Comment


            • #7
              Originally posted by yin26
              I agree with your point about keeping the competition in mind. Well said. But on the other hand:

              If the competition is making MP a standard feature upon release, lack of MP seems fair game to me (and should to you, I think, according to your previous statement).
              Damn you Yin! Always finding the flaws in my logic....
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

              Comment


              • #8
                LOL! Of course, one way around it is to say: "MP is not a standard feature for TBS games." I'm not sure if that's true, though, since at least some form (like Hotseat or PBEM) seems to be pretty standard these days.

                I don't think the reviewers will slam Civ3 too hard on this point, though. 5% at most.
                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                "Yin": Your friendly, neighborhood negative cosmic force.

                Comment


                • #9
                  Re: Declaring War on Reviewers: One company did it...should Firaxis?

                  Originally posted by yin26
                  This if from Shrapnel Games at: http://www.shrapnelgames.com/Sarge/index.asp They do many games, but I heard about them lately for Space Empires 4. Anyway, as you read this, consider if Firaxis isn't in the same position ... and keep these comments in mind as you read upcoming reviews.
                  Is Firaxis on the same position? I mean, apart for not having sent a preview copy of the game to Apolyton (IIRC)?

                  Commenting on topic of given abstract:

                  Another one, this for Desert Rats, the only bad review this wonderful old school wargame has received, was given its poor rating because, get this, it's an old school wargame! NO! REALLY!
                  <snip >
                  It's just that he didn't want it to be an old school wargame. Sort of like the chess/card game crap again. Only different.
                  Someone is a bit confused: he's mixing "old school" with "classic that passed the test of time" as Chess.

                  Oh, and while I'm ranting: What is it with reviewers and graphics? A recent poll on our website (September's Monthly Poll) showed that only 4% of strategy game players thought graphics was the most important feature of a strategy game.
                  Oh, yeah. A poll on their site. That remember me of that company that a few years ago tried to explain its commitment to make a web site tested for compatibility only with a well know Browser. They tried to explain they made that choice because during an early pre-release of the site their statistics showed only users with that Browser accessed and visited the site, interacting with forms, etc.
                  Of course they missed the fact that the pre-release doesn't loaded properly the pages with others browser...

                  Psst. Reviewers, come close. Let me let you in on a secret. We can't compete with Ghost Recon on graphics. We don't have three dozen artists working on one product, and we don't spend $8,000,000 (yes, that's eight million dollars) on production. It won't ever happen. So, why don't you stop comparing our games to those high budget products and just review the game in the correct context.
                  I have a crappy factory and not enough money to make a properly working car, and you are comparing my valuable effort to that Tycoon at General Motors, Renault, Fiat...

                  Come on, go for shareware market, build a name and come back again. Nice try. Now time is over, ask my secretary for next appointment. We should work very hard with your paranoid and frustration, but we have hopes. Next!
                  "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                  - Admiral Naismith

                  Comment


                  • #10
                    I agree - you must ignore the game's budget when reviewing it. As you say, that's competition.

                    Comment


                    • #11
                      I generally go to review sites when I don't know anything about a game. I get an overview of the game and a few reader comments. I don't generally value the reviewer's opinion that much because he's just one person and may not be very interested in the game he's reviewing but was forced to write about it by his boss. Next I find fan sites with forums. That's where I get lots of information and comments about the game. Apolyton and Heaven Games are particularly good with their archives, description of the games, units, and so on. I like reading the forums but I try to be careful because people posting on the forums are fans of the game and may not be so objective. If the reviews and fan sites give me the impression the game is worth buying and not full of bugs then I order it. The final and best review is by me. If the game is good I continue playing. If it's no good I put it on a shelf and forget about it.
                      Formerly known as Masuro.
                      The sun never sets on a PBEM game.

                      Comment


                      • #12
                        Adm.Naismith: Nice comments! The reason I bring this up, though, is Firaxis has also expressed in the past being tired of so many points being taken off for their graphics. I wonder how that end of things will work this time around ... and whether or not the people at Firaxis don't at times feel the same on some of these topics as does Shrapnel?
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

                        Comment


                        • #13
                          The final and best review is by me.
                          Yep. I have been right in every review I ever made (even when I was wrong). LOL!
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

                          Comment


                          • #14
                            I have looked at reviews for years and come to the conclusion that nearly all of them should be taken with a grain of salt, at most (to the point that I have stopped reading them). It seems like the reviewers are either 1) biased or 2) writing to an audience far younger than me (except for good ones like William J. Trotter). I have always hated when they knock a score down because game X is not like game Y, even though game X can stand alone in its own right. For example, my favorite FPS is Outlaws. When the reviews first started coming out, it got a lower rating because it wasn't Doom. So what? In my book, because it wasn't Doom, the rating should have gone up not down.

                            Anyway, sorry to get off on a tangent. Many folks, including some reviewers, have already made up their minds about Civ3 (or game Z). They will give it a good/bad rating because they have an agenda to promote (pro/anti-TBS bias, PC/console, Civ2/Civ3, CtP/Civ3, TBS/RTS, eyecandy/AI, hardcore/general market and the list goes on). Personally, I don't care what others think (but I will listen to everyone's opinion) in the respect that if I'm the only one that likes or hates the game, it really doesn't matter.

                            Comment


                            • #15
                              Hmmm...

                              Seems to me there are literally hundreds of different game reviewers out there with differing opinons on what makes a good game. We read these reviews to give ourselves a new angle or viewpoint to mull over before we make our decisions or because we find them entertaining. Certainly, I don't think many of us swallow everything or even most of what we read in the form of reviews.

                              In fact, these very message boards will soon be teaming with reviews -- many of which I'm sure to find ridiculous.

                              Declaring war on reviewers? I can't think of a bigger waste of time. That's like declaring war on all people with an opinion.

                              Just a hunch, but I'll bet the people interested in their products know full well where to find reviewers out there with interests and tastes in gaming similar to their own.

                              Comment

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